New World

swayze22

Elite
<Bronze Donator>
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Adding onto this 1m box sales is fucking dogshit.

Rockstar Games dropped Max Payne from it's franchise roster because of it's 4.3m box sales on the 3rd game. Citing terrible sales performance. Indie studio would blood sacrifice people to sell even just 2-3m boxes. Yeah, terrible is relative. Amazon and Rockstar consider themselves on that level. "Hey we don't give a fuck guys, sorry".

If you aren't doing CoD numbers, they won't follow up. New World was a little experiment demo, nothing more. Amazon doesn't care about 1m boxes sold. They want to compete with GTA 5.
Did they ever release NW box sale stats? There was about 1m playing concurrently the first week or so I recall.

I mean I guess I see what you are saying from a corporate level but I think you miss the mark a bit. Amazon Games and Rockstar Games are in no way comparable to me, other than "video games".

As retarded as AGS & leadership is and as much as they have killed the game weekly, leveling to 60 in new world is better than most games, and since there is no sub and no real cash shop as it's been stated - why would they devote a fuckton of resources? Did AGS even have a plan?

I think it was simply a rush to get it released after all that time and reworking. They were and are simply bad at managing and balancing the game, and really needed another 6months to clean up all the shit they should have been working on the past two years. Just true amateurs, nothing more sophisticated or complex than that.
 

Jozu

Bronze Baronet of the Realm
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The problem is, MMO gaming experience is extremely subjective.

A player who hit 60 back in October is having an entirely different experience than someone like me who just got to lvl 40 with a 2nd character after reaching 30 on the first. Im still figuring shit out as I go, having fun with occasional pvp encounters and leveling up my skills.

And there are even levels to that, as a player in an active company on a healthy server is having an ENTIRELY different experience compared to somone stuck on a ghost town server playing alone.

Its difficult to cater to all levels of the population, and keep each one thriving. This is why test servers and well planned "events" is the best way forward as you are able to gauge whether or not a feature sucks before rolling it out, as well as enticing players to come back or stick around to see the new content.

MMOs shouldnt even be in the same category as traditional video games, FOH figured that out a long time ago, maybe Amazon will eventually.
 
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mkopec

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I think it was simply a rush to get it released after all that time and reworking. They were and are simply bad at managing and balancing the game, and really needed another 6months to clean up all the shit they should have been working on the past two years. Just true amateurs, nothing more sophisticated or complex than that.
Yep just like that one article about Amazon games I linked a while back said, its ran by a bunch of Amazon old guard suits that know jack and shit about games.
 

Daidraco

Golden Baronet of the Realm
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Adding onto this 1m box sales is fucking dogshit.

Rockstar Games dropped Max Payne from it's franchise roster because of it's 4.3m box sales on the 3rd game. Citing terrible sales performance. Indie studio would blood sacrifice people to sell even just 2-3m boxes. Yeah, terrible is relative. Amazon and Rockstar consider themselves on that level. "Hey we don't give a fuck guys, sorry".

If you aren't doing CoD numbers, they won't follow up. New World was a little experiment demo, nothing more. Amazon doesn't care about 1m boxes sold. They want to compete with GTA 5.
Where is this 1 million box sales coming from? It had an all time peak of concurrent users of ~913k, so is that what you guys are thinking of? Cause its estimated that New World sold between 16 and 17 million copies. Give or take a million in one direction or another, thats still pretty impressive in my book for a new game company.
 

jayrebb

Naxxramas 1.0 Raider
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Where is this 1 million box sales coming from? It had an all time peak of concurrent users of ~913k, so is that what you guys are thinking of? Cause its estimated that New World sold between 16 and 17 million copies. Give or take a million in one direction or another, thats still pretty impressive in my book for a new game company.

I was going off the launch week box sales. Which were around 1m to start. If sales trended that way, it wasn't reflected in the game. Maybe we will see these players some day in the Utnayan Utnayan backlog thread?

So it did CoD numbers, but it didn't touch anything PUBG is doing in survival battle arena or any Rockstar Games title.
 
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Xerge

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tldr; highwater mark is out, Expertise is in and will be visually appearing on our UI. New system guarantees an increase per piece
 
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Daidraco

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tldr; highwater mark is out, Expertise is in and will be visually appearing on our UI. New system guarantees an increase

NEW LIMITED TIME CONTENT​



Winter-Wanderer-416.jpg




WINTER CONVERGENCE FESTIVAL​

The holiday of the Winter Convergence has arrived in Aeternum! Marked by the appearance of increased snowfall and Northern Lights in the sky (ala Aurora Borealis) this is a time of duality and dichotomy as the Yeti, the Winter Wanderer, comes to the land. While in the settlements gifts are exchanged to mark the passing of the year, outside the safety of the walls there rages a wintry war between the positive forces of Winter (slumber, perseverance) championed by the Winter Wanderer's positive side and the negative forces of Winter (death, stagnation) are championed by the Winter Wanderer negative side. The player takes on the cause of the Winter Wanderer to collect Winter Tokens from repeatable events across the island, able to turn them in to a Holiday Shop containing rare and cosmetic items. The Winter Wanderer's positive aspect grows in power with each Token collected and turned in.

Icy winds and the Winter Wanderer bring with them new armors, weapons, furnishings, skins, consumables, and a delightful “present gifting” emote; all themed off the wonderful Aeternum holiday of Winter Convergence!

WINTER VILLAGES​

The Winter Wanderer has set up four villages to facilitate the joy and cheer of Winter Convergence! Visit these villages in Everfall, Monarch’s Bluffs, Weaver’s Fen, and Brightwood to meet the Winter Wanderer and carry out his holiday quests!

WINTER CONVERGENCE ACTIVITIES​

  • The Convergence Spirit -
    Celebrate the spirit of the season by giving a helping hand in decorating your favorite Settlement.
    • The Convergence Spirit is a special Town Project that allows players to complete special Town Project Quests to upgrade each Settlements Tree of Light for improved daily rewards!
  • Lost Present Recovery –
    Those dastardly Frigid Folk are spreading their mischief and stealing present across Aeternum.
    • Located throughout the world are Lost Presents to be recovered and turned in for Winter Tokens at the Winter Villages Holiday Huts.
  • Gleamite Collecting –
    Bright, glittering, gleaming Gleamite meteors of a multitude of color fall from the nights sky during this time of the year; as destructive as they are beautiful.
    • Gleamite Showers are a new random, dynamic event that occurs at night throughout Aeternum. Keep your eyes and ears open as you search for locations where the showers are most prevalent. Exchange the harvested crystals for Winter tokens at the Winter Village Holiday Huts. Happy hunting!

ICE CAVES​



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Ice Caves are appearing all over Aeternum due to the Winter Warrior's desire for a Forever Winter. They are snowy and icy caves that the yeti use their powers to freeze up and make snow fall. The rest of Aeternum will look like these Ice Caves if the onslaught of the Warrior is not stopped. These caves will remain behind after the event as scars on the land, sources of wintry magic that refuse to melt even if the Warrior is defeated.

NEW CONTENT​

NEW QUESTS​

In addition to the new quest series offered by the Winter Wanderer for the Convergence Festival, there are also several new “side story” territory quests offered in Restless Shore and Mourningdale. This update also introduces a new quest series associated with Housing. After you’ve completed the Main Story Quest “Encroaching Corruption,” seek out Architect Giacomo Altoviti near your starting settlement to begin the quest series. Further quests with Giacomo Altoviti will be unlocked as you level up and progress your Territory Standing.

NEW JOURNAL CATEGORIES​

New quest categories have been added to the Journal for “Epic Weapons and Armor” quests and for “Skill Progression” quests. This update is accompanied by new map pins for all quest types.

NEW FEATURES​

EXPERTISE & GYPSUM SYSTEM​

Based on feedback on the High Water Mark system and our desire to have a compelling and diverse end game, we’ve made some major updates to the end game. We’ve added a new resource called Gypsum that can be acquired each day by doing a variety of activities (open world named bosses, expedition bosses, outpost rush, arenas, corrupted breaches, etc.). Each activity rewards a different type of Gypsum that can be crafted into a Gypsum Orb. These Orbs can then be crafted into Gypsum Casts of any weapon, armor or trinket type. Opening a Gypsum Cast will guarantee an expertise bump and gear of that type.

We’ve also renamed High Water Mark to Expertise and now display the current Expertise level of each slot on your avatar in the inventory, so players can easily track their progress. We also show a level up banner anytime your Expertise level increases.

Lastly we’ve added 2 new end game POIs were players can challenge themselves with difficult content and try to progress their Expertise with level 66 enemies and elite chests. Both Malovelence in Edengrove and the Imperial Palace/North Dynasty Shrine have been up-leveled to 66.

TRADE SKILL APTITUDE​

We want to continue rewarding the efforts you make to craft items for yourself, your friends, or to make a buck on the Trading Post, so we have introduced Trade Skill Aptitude!

  • Upon reaching level 200 in a Trade Skill, the Leveling Circle will update to show 3 markers equidistant from each other on the circle.
  • Earning Trade Skill XP will begin progressing you again, and when you reach one of these markers, you will be awarded with a container of useful items that are (mostly) trade skill relevant, such as Craft Mods, special ingredients, and even schematics and recipes!
  • Each subsequent marker awards a more spectacular container with more rewards than the one before.
  • Gaining enough XP to go all the way around the circle will increment the Aptitude Counter by 1. This counter will keep counting so you can keep track of how many times you’ve wrapped your progression around the top level.
  • We have also introduced a new type of reward with this system: Equipment Patterns.
    • Equipment Patterns are Crafting Artifacts that enable you to craft a guaranteed Gear Score 600 item that has a specific appearance.
    • Patterns require a significant amount of powerful crafting resources to create, but guarantee a GS 600 item.
    • Patterns still roll perks and players have the normal amount of control over their outcome with Craft Mods and Azoth.
    • Equipment Patterns have a small chance to drop from Arcana, Weaponsmithing, Armoring, and Engineering Aptitude Reward Caches.

PVP BALANCE CHANGES​

Due to an issue in our initial PvP damage formula that caused lower gear to be more beneficial in damage mitigation, we have updated our formula. We look forward to hearing your feedback on this update.

  • PvP damage formula update
    • We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.
    • To adjust for the difference in armor mitigation we increased the damage low level players do to higher level players and reduced the damage the higher level players due to lower level players.
  • Crit damage application
    • Critical damage bonuses from masteries or perks are now applied additively instead of multiplicatively. On average, this will reduce the extra damage they provide by a small percentage.
  • Buffer Windows: A general consistency pass has been done across all weapons to adjust the buffering windows for dodges, abilities and basic attacks. The updated buffer windows starts when the first frame of the attack that would deal damage or on the first casting frame in the case of abilities that do not deal damage.
 
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Xerge

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I know ppl don't want rushed patches but the sooner this gets out the better imo
 
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Daidraco

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I know ppl don't want rushed patches but the sooner this gets out the better imo
Some nice changes going onto the PTR, but I wont be happy with the patch till its been out for a couple days and we dont have a laundry list of undocumented changes. I get why theyre nerfing some stuff, but nerf after nerf after nerf is just demoralizing. I'd really like to hear more about server merges. Even if the game didnt go through half the headache its went through, a ton of servers would still be empty. The random encounters thing like Turkalon thats live now, and this winter guy thats coming up - I have to admit its peaking my interest and it would be a lot more fun to play with a bunch of players than the 2 or 3 that you may see on a server like Vingolf.
 
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Xerge

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The game is night and day from low/med to high pop. Resources are a bit of a pain at times but you can just OPR and buy stupid amounts of botted resources atm. Anyone find a link to confirm this post?
1638498413958.png
 

Daidraco

Golden Baronet of the Realm
9,180
9,287
The game is night and day from low/med to high pop. Resources are a bit of a pain at times but you can just OPR and buy stupid amounts of botted resources atm. Anyone find a link to confirm this post?
View attachment 385757
I should have just posted this, since it has less PR flare.
__________________

December End Game Update​

Based on feedback on the High Water Mark (HWM) system and our desire to have a compelling and diverse end game, we are making some major updates in our December 1.2 patch.
Our goal for the end game is to provide a variety of activities that all provide compelling rewards and interesting challenges. In this article, I’ll discuss 3 big changes we’ll be making – improving our end game gear progression, increasing rewards for some end game activities, and tuning difficulty of end game content.

Expertise & Gypsum System​

Since New World's launch, we've heard the feedback from our community that the HWM system was not communicated effectively, promotes a single monotonous activity, had too much randomness, and was a bit too grindy. So, we are completely revamping the system to address these concerns. This new and improved HWM system is called **Expertise**.
In the December update, Expertise will govern the highest drops you can get per slot, much like HWM did. But starting in early 2022, it will also govern the effectiveness of your gear. This means if your War Hammer Expertise is 520, and you equip a 550 Gear Score War Hammer, the weapon’s effective Gear Score will be reduced to 520. While we understand to some players this may result in a temporary reduction in power, we believe in the long run this will result in more rewarding progression loop that can’t be bypassed by buying gear off the trading post.

A major improvement provided by Expertise is that a player’s Expertise per slot is displayed on the inventory screen, as well as the average Expertise of all equipped gear. Additionally, each time a player gets an Expertise bump, a level up banner will appear showing their new Expertise Level. Note that the Expertise system unlocks at level 60, so this information will not be shown until then.



expertise (1)
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The second major improvement we made is adding a way for players to control their gear progression. To achieve this we introduced Gypsum. Gypsum is a new resource that is found by doing a variety of activities. Gypsum can be crafted into Gypsum Orbs, which can then be turned into special caches called Gypsum Casts. Gypsum Casts are gear type specific and when opened guarantee an Expertise bump for that type of gear as well as an item of that type. So if you really want to increase your Bow Expertise, you can craft Gypsum Bow Cast. Players can earn Gypsum by doing 7 different end-game activities:

  • Obsidian Gypsum – defeating level 60+ open world named bosses, typically found in Elite Landmarks
  • Sapphire Gypsum – defeating the final bosses of The Lazarus Instrumentality and Garden of Genesis
  • Ruby Gypsum – found in Outpost Rush Caches
  • Emerald Gypsum – found in Trade Skill Aptitude Reward Containers
  • Citrine Gypsum – found in Arena Caches
  • Amethyst Gypsum – found in Breach Caches
  • Topaz Gypsum – found on hostile creatures Level 55+, but only after consuming a special Attunement Potion that can be crafted at a Tier 5 Camp.
We believe that providing different ways to collect Gypsum will allow players to play a variety of content, while always finding at least a few activities they love to progress in their gear score. Engaging in these activities for 30-60 minutes a day will earn players enough Gypsum of that type to craft a Gypsum Orb (except for Topaz since the Attunement potion can only be crafted once a week). After players have earned sufficient Gypsum for an Orb, they won’t earn more for 23 hours. Gypsum Orbs can then be crafted into Gypsum Casts of any weapon, armor, or trinket type. Note you can only craft any type of Cast, once per day. Opening a Gypsum Cast will guarantee an Expertise bump and reward players with a random piece of gear of that type with Gear Score equal to the new Expertise level. We’ve introduced a new Kiln crafting station in all end game zones that allows players to craft Gypsum Orbs and the various Gypsum Casts.

Note that we’ve tuned down the general chances of getting an Expertise bump to compensate for the guaranteed bumps that were added with Gypsum. Elite chest odds were reduced a little, but open world named enemies were reduced a lot. But we have increased up the amount your Expertise increases with each bump to make Gypsum Casts and the random bumps feel more valuable.

Reward Improvements​

To ensure all our end-game activities provide compelling rewards for the effort and risk involved, we’ve reviewed them and made some adjustments. We will continue to audit our rewards for each activity and make further adjustments as necessary.
For this round we’ve focused on Expeditions. Our goal is that Expeditions are super rewarding experiences, since they require a time-investment to craft an Orb and are challenging content. We’ve made 4 adjustments to make them more rewarding:

  1. Each expedition boss will guarantee a random Expertise bump
  2. We fixed all chests in Lazarus Instrumentality and Garden and Genesis so they have a chance to provide end-game Expertise bumps
  3. Added Item Shards as a guaranteed drop for Expedition Bosses and as a chance to drop from Elite Chests
  4. Added guaranteed Sapphire Gypsum drops for each Expedition Boss
Items Shards are a new crafting ingredient that enables players to craft an item with a specific Attribute Bonus on it while still being able to use a Craft Mod to guarantee a perk. Item shards are guaranteed to drop from Expedition Bosses and have a chance to drop from Elite Chests in Expeditions and Elite Landmarks.

And as discussed above we’ve added Gypsum to a variety of our end game activities. This should make all those activities more rewarding, since they will result in gear progression and one guaranteed good drop from opening the Gypsum Cast. We felt that War and Invasion were already rewarding enough and due to their limited availability wanted to be careful about making them even more rewarding. Arena Bosses also guarantee an additional random Expertise bump, which along with the Citrine Gypsum hopefully make them rewarding activities now.

Difficulty Adjustments​

We’ve made several adjustments in the end-game difficulty to compensate for some accidental overtuning we did in the November patch. We improperly set several enemies to a difficulty level above what we intended. With these changes we hope to find a middle ground between the too easy end game content we had pre-November and the overtuned HP sponges we had afterwards (the upcoming December release notes will provide more specifics on those changes). Remember level 66 Elite Landmarks are supposed to be really hard, requiring very optimized gear and consumables. With the changes to Expertise, players can progress their gear in a variety of ways before venturing to those end game areas.
We’ve also modified 2 other Elite Landmarks to become end-game POIs. The Malevolence Elite POI in Edengrove was upleveled to level 66 content and now has 6 Elite chests that can all provide end game Expertise bumps. And the Imperial Palace and North Dynasty Shrine Elite Landmarks in Ebonscale reach were also upleveled to level 66 content and 8 Elite chests were added. Now there will be an end game open world area in each of the end game territories (Ebonscale Reach, Shattered Mountain, Edengrove, and Reekwater).

Conclusion​

We’re sorry that the end game experience was not at par with the start of the game and hope these changes start to remedy that. We’re not done yet and will continue to refine, improve, and add to our end game over time. But hopefully these changes will create a better foundation to build off. Everything other than the Expertise’s effectiveness on gear (which will be released early 2022) will be available tomorrow to try out in our PTR. Please let us know your feedback on the Expertise and Gypsum system in the PTR feedback thread 106.

Zin
 
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popsicledeath

Potato del Grande
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Whatever early alpha I was in the game was somewhat simple, but with potential. But it was also clear as they started making changes the devs wouldn't be able to help themselves in over-designing and over-engineering the game. Fatal flaw of mmo devs. But lol at those patch notes. If the devs just force more of their will onto the game and players then maybe finally they'll have successfully engineered the perfect mmo utopia. True mmo design just hasn't been tried yet!

These dumb fucks every step of the way needed to do less, not more. PVP balance, lol, RIP New World.
 
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Daidraco

Golden Baronet of the Realm
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"Items Shards are a new crafting ingredient that enables players to craft an item with a specific Attribute Bonus on it while still being able to use a Craft Mod to guarantee a perk."

That is something I'm really happy about. So now I can have at least "some" control over the perks while also having the stat I want.

The sad part about all of this is... "Early 2022" could be several months away at worst.
 

mkopec

<Gold Donor>
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LikeI said bros, this shit needs a good 6 mos if not a year to fully mature like a fine wine. Still didnt address the 90% dead ass servers they need to merge and manage firstly before all this BS.
 
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Cybsled

Avatar of War Slayer
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So mixed thoughts on their additions

The good
1) Adding targeted ways to increase the expertise is good
2) Increasing viable elite POI (Mal and Imperial)
3) Adding additional ways to target specific crafting attributes
4) Making dungeons more valuable
5) Admitting they overtuned some of the elite shit
6) Boosting expertise gain per instance
7) "Prestige" rewards for max crafting

The bad
1) Still nothing about making expeditions or arenas more accessible - the orb costs are still too high
2) Some items are too hard to level up GS level wise - jewelry specifically. Their scaling is going to fuck that up and force players to waste their 1-a-day thing to level that? If they plan to stick with this, they need more sources of jewelry outside bosses. This also makes JC not very profitable anymore
3) Vague details on how much of the new resource will be needed to make something. Like they mentioned 30-60 minutes, but if servers arent merged, avenues to obtain this will be limited. Like good luck getting OPR matches on low pop - you'll be in queue for 60+ minutes, to speak nothing of the actual match
4) Their PVP balance preview doesnt seem to really address the the actual issues. Additive instead of multiplicative is going to gut the viability of a lot of weapon types that are already hurting in PVP. Their wording also makes it sound like faction armor is going to get shit on since it is only 520.
5) It sounds like we shouldn't expect any major new content (outside the winter shit) until sometime in 2022
 

mkopec

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Some people will also hate the fact that their watermark or expertise or whatever the fuck you want to call it now basically sets their dmg as weapons are concerned. I know for a fact that many people, especially on the large servers bought their way into high watermark weapons and gear and never grinded WM at all. Shit I know people in my own guild that did this too.

And yeah, expedition orbs DEF need to go bye bye.

I actually didnt mind the WM system. It added another level of grind onto the end game where basically no end game existed. And it went pretty smooth for the most part if you did your nightly runs. The things that I hated about it is not knowing what your watermak really was per item (They seem to be addressing that fact with the UI changes) That was my only gripe about it. they had to add a level of grind into the end game or else without it people would jsut up and quit sooner. I mean its not like this is the only game that does shit like this. Destiny has been doing a similar thing with end game loot progression since Destiny 1.

People went about doing it the wrong way though. They assumed if they jsut run chests and bosses in reek and other lv64+ places it would auto upgrade WM. And dont get me wrong, it does, it just does it way slower. The thing is there are better efficient ways to do so. Like running shit like Heights and upr svickin first and get yourt shit up to 515-530 first, then go to the 63 areas and get it up to 550..etc... You get way more drops that way and they actually scale up better.
 
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Lumi

Vyemm Raider
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Some nice changes going onto the PTR, but I wont be happy with the patch till its been out for a couple days and we dont have a laundry list of undocumented changes. I get why theyre nerfing some stuff, but nerf after nerf after nerf is just demoralizing. I'd really like to hear more about server merges. Even if the game didnt go through half the headache its went through, a ton of servers would still be empty. The random encounters thing like Turkalon thats live now, and this winter guy thats coming up - I have to admit its peaking my interest and it would be a lot more fun to play with a bunch of players than the 2 or 3 that you may see on a server like Vingolf.
So a dude I know in a decently big yellow guild said his entire guild is moving to Calnogor in a few days and I pretty much convinced the leader of Syndicated to do the same thing and it seems like a lot of other people are interested as well. So in about a week from now, Vingolf will basically be a ghost town. Calns lowest population is the same as Vingolfs absolute peak and OPR's and elite groups are running nearly 24/7 with a peak pop of 1500-1600 on weekdays.
 
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Morrow

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They are fucking clueless and insane. They are treating a release like a beta. It's crazy. What a bunch of retards.
 
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Chersk

Trakanon Raider
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I’d start over again for a fucking PvP server already.

There is absolutely nothing that they can do with playing with flagging bonuses that will get close to the effect of always on PvP that this game was clearly meant to have from its inception.