Combined 600 hours between n1/n2 and i still get fucking molested by raven tengus sometimes, goddamn they're assholes.
It's funny because they're basically sekiro enemies. They have two or 3 attacks rhat could be considered perilous, both in animation and player response, and their remaining swipe combos are quick but telegraphed. I got really good at sekiro and I still just sometimes can't get the timing down with raven tengu when they come at me with their moveset as a whole. Doesnt help that if you lock on their movements can completely disorient you and get you killed by other stuff.Glad i am not the only one. I just started 2, but I hated them more than any boss
It's funny because they're basically sekiro enemies. They have two or 3 attacks rhat could be considered perilous, both in animation and player response, and their remaining swipe combos are quick but telegraphed. I got really good at sekiro and I still just sometimes can't get the timing down with raven tengu when they come at me with their moveset as a whole. Doesnt help that if you lock on their movements can completely disorient you and get you killed by other stuff.
What annoys me most about them is that I have played ki-busting builds almost exclusively and I don't think I've ever depleted a tengu and gotten off a grapple/finisher.
At least they're pretty susceptible to poison though, that's my go-to when I don't feel like wasting time with them.
I dunno few things: I despise the Yokai Shift system. I really do. You can see where they did not like that the answer to everything was "living weapon" for most people in late game of Nioh 1. Fine, I actually agree. But the Yokai shift is just so gimped in comparison it's almost not worth using. In fact I'm to the point of just going for the stats that are buffed by your Amrita Gauge amount. I like the Yokai Abilities stuff a little bit more but frankly, again, you can tell where they were terrified of rusting the try hards' jimmies if they made it too plentiful so it takes damn near a full gauge to do a majority of the abilities. And the stats on them are mostly worthless. I've used it to stack auto grave recovery and one that compliments my elemental buff build I'm rolling.
I came straight from 1 where I used living weapon to finish off almost all the bosses on normal(I just did a normal play through as I just bought played 1 on PC like a week ago). Boy was this a wake up call that yokai shift doesn't work the same way. At this point I pretty much forget I even have it. I can't agree with what you said more, in 1 it did feel cheesy finishing out staggered bosses with living weapon but there has to be a middle ground between that and Yokai shift that doesn't just suck.
Yeah yokai shift is lame as hell. I don't know how many of you guys played the Nioh 1 dlc's and leveled 300-600 (800? I forget) through them, but it was pretty much entirely LW cheese builds - seriously, the gearing and build homogeneity was nuts, like close to 100% either kigetsu/tatenashi/kingo depending on era - so I totally get the impulse to change things up but shift, as noted, just kinda sucks. Also I really, really hope the dlc's, in addition to obvious content updates, do the under-the-hood kinda work the trio od dlc's for the first did and expand the endgame basically to infinite. Hopefully with some semblance of build variety at the high end.
But why though? The normal yokai quick/strong attacks suck (doubly so if you run Tengen like nearly everyone does now, because Phantom is even more ass than the other two) so at best you can spam a lot of Otakemarus? But you have to wait for the initial cooldown to start spamming, and if you're building for amrita gain to chain yokai shift then you could just as easily build for anima gain instead and chain Otakemarus without bothering to shift.I can just about chain yokai shifts, there is all kinda of options out there. Love it!
But why though? The normal yokai quick/strong attacks suck (doubly so if you run Tengen like nearly everyone does now, because Phantom is even more ass than the other two) so at best you can spam a lot of Otakemarus? But you have to wait for the initial cooldown to start spamming, and if you're building for amrita gain to chain yokai shift then you could just as easily build for anima gain instead and chain Otakemarus without bothering to shift.
The only interesting use I've seen for yokai shift so far is some dude who stacked all the different luck and item drop rate bonuses while shifted, and that's actually a pretty huge boost to overall drop rate for smithing texts and boss skills. He still doesn't shift until the absolute last second of the fight though; the rest of the time he spams Moonlit Snow and uses Tengen like everyone else. :/
That said, there actually is a ton of build variety at NG+ endgame, so hopefully they keep that going. Every weapon has a really strong skill (or a few of them) that work really well and can be built around, ninjutsu is super OP, and even onmyo is viable, although the lion's share of your damage will still probably come from Otakemaru. Only real lack of variety is that practically every build will use a Yasakani, Tengen is just miles ahead of every other spirit. Clan choice is ridiculously stacked in favor of Toyotomi too, even though Honda is vastly better. I assume most people don't realize that shitty-looking 4% active skill damage scales all the way up to 28% at max rank.