Playable World - Upcoming Sandbox MMO (Raph Koster)

Fyff

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"we are going to build a massively multiplayer world where all sorts of players can come together and find ways to regardless of whether they like exploring or adventuring or socializing or player-versus-player (PvP). "

I feel like every Sandbox says this and then they suck at them all because they can't find their niche.
 
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2002User

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"Playable Worlds", plural, is the company. The game has yet to be announced. The game is not called Playable World. Probably should edit the thread title as to not be misleading/incorrect.

Sounds like some Second Life bullshit.

No, it's a going to be a gameplay driven MMO.

While Koster won't talk in detail about the project Playable Worlds is working on, he is emphatic that it is a game first rather than a virtual social space, a Facebook Horizon-style project, or a descendent of Second Life. And even though the lead investor in Playable Worlds is Bitkraft Esports Ventures and the game will feature player-versus-player combat, it's not really an esports play, either. That said, Koster adds that there is overlap between Playable Worlds and esports in that they are both driven by community.

Source:
 
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Muligan

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Yes... I meant to have a mod fix the typo. Playable Worlds is the company and I noticed the Hartsman was touting them on social media the other day as well. So it doesn't sound like they are very deep into development. I was really sure how to post it but you are correct, Playable Worlds is the company and sounds like they're at the moment where they can start really moving from concept into some shape/form of reality.

Not sure how much people attribute EQ's success to Koster but there's a lot of folks that speak highly of him. Maybe E Elidroth can speak more of Koster's impact and/or legacy.
 
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Ukerric

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We had consultants from the UO dev team come at Nevrax to tell us a number of tricks to MMO building.

One of the things they told us was that everyone (including Raph) was making things on the go, and basically "designing by the seat of their pants". Most of his ideas got discarded along during the UO alpha, but all the ones which remained were also from him and a couple others whose names I don't remember now.

But it's clear that without him SWG wouldn't have existed. There would have been a Star Wars MMO, but it wouldn't have been anything like that.
 
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iannis

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Surprising there's a company left willing to try.

As long as they don't allow their plans to become too grandiose. There is still a market for this style of interactive online game.
 
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Pharone

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The thing that always gets me with these new MMORPG efforts is that they always create the wheel from scratch. There's been hundreds of failed MMORPGs in the past. You would think that some of those companies would want to recoup some of their losses by selling or leasing their engines that they spent many years developing to start up companies.

I mean yeah I get the fact that a ton of it will be throw away, but parts of the networking, server, and client code should be re-usable for any MMORPG. Instead of re-inventing the particle system, shaders, etc, use what some other company spent many millions making, and spend your time on creating new art, game rules, and content.

Not all failed MMORPGs are obviously good candidates for this kind of thing, but there are some out there where it wasn't the technology under the hood that caused them to fail, but rather it was the direction of the content, game rules/mechanics, and marketing that caused the game to not succeed.

If I owned a company that spent 50-100 million on a MMORPG that ultimately failed, I would take that fucker and turn it in to a MMORPG game engine that I would lease out to everybody and their dog in order to recoup as much money from it as possible. In fact, I would go one step further, and make it free to use for learning and small projects in order to indoctrinate young developers in college who might then take those skills of working with my engine to a future company that would buy my license for their big triple A game.

I just don't get the whole, hey we wasted 100 million dollars, and failed. Oh well. Fuck it. See ya later guys. You're fired.
 

Fyff

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Every new MMO is the same exact thing at this point. They should just constantly reskin the same code. Everyone is publishing an open world pve pvp social solo grindy no-grind game with on the rails freeform questing.

One day someone will come up with something new but right now they just jam as many buzzwords in to a concept as possible and they all turn out to be unfun pieces of garbage.
 
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Blitz

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Every new MMO is the same exact thing at this point. They should just constantly reskin the same code. Everyone is publishing an open world pve pvp social solo grindy no-grind game with on the rails freeform questing.

One day someone will come up with something new but right now they just jam as many buzzwords in to a concept as possible and they all turn out to be unfun pieces of garbage.
Blows my mind that this keeps happening, over and over again. Practically copy 80% of what someone else did, and then change a bit to make the game actually interesting. These teams repeatedly try to build from scratch, and surprise, no money left = shit game.
 
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