My understanding it is a game designed to introduce the FF world to children.
1) It’s got ATB-style combat. ATB, of course, stands for Active Time Battle, a staple of older Final Fantasy games (from IV to IX) that crosses menu-based combat with real-time turn gauges. “I’ve also changed it a little bit to add more of a [modern feeling] like current-generation games,” Chiba said, speaking through a translator. Your two main characters can also swap between big and small forms, which will affect their abilities both in combat and in the world.
2) The core gameplay will involve battling, collecting, and befriending monsters. Sort of like Pokémon with Final Fantasy creatures, which is a pretty compelling hook. Chiba wouldn’t go into detail on how this capturing system will work, but he did point out that you’ll be able to make your two main characters stack with monsters like behemoths and iron giants during combat.
3) This ain’t no free-to-play mobile game—we already know World of Final Fantasy is coming to PS4 and Vita, but Chiba says it’ll be a full-scale $60 game that takes advantage of both systems’ technical specs to get lots of monsters appearing on screen at once.
4) There’s an actual story. It involves two twins entering a world called Grimoire where all the Final Fantasy characters and monsters live. And Chiba says the plot won’t just be some rudimentary wrapper they slapped on to get you playing. “I personally worked on [Final Fantasys] VI, VII, and VIII so I’m trying to aim for that volume of a story that was in those titles,” Chiba said.
5) It’ll have all sorts of characters and settings from other FF games. The trailer, for example, shows Cloud (FFVII) and Cornelia Castle from the original Final Fantasy. Chiba says you’ll be able to interact with a ton of characters, and that many of them will have their own sidequests and plots to follow as you go through the game.
6) The chibi sprites are meant to appeal to non-Final Fantasy fans. In some ways, Chiba said, the goal of this game is to introduce a new generation of people to Final Fantasy, because today’s teens aren’t growing up with characters like Locke and Cecil anymore.
7) That said, Chiba still wants this to appeal to old-school Final Fantasy players. It’s easy to imagine the graphical style turning a lot of people off, though. “If these fans are looking for a realistic type of game, then this might not appeal to them,” Chiba said. “But World of Final Fantasy does have a lot of elements from the previous titles, and a lot of stuff that’s in there that Final Fantasy fans tend to like, so I feel like it’ll appeal to the new and the old fans.”
8) Chiba tends to work on dark, gritty, mature games. This is not that. In fact, he was given explicit orders from up above to do something lighter with World of Final Fantasy. “I actually had a direct order from [FF brand manager Shinji] Hashimoto in regards to how to approach this title,” Chiba said. “While my games are dark, I’m trying to make this more into a lighthearted, fun type of game. But at the same time, Final Fantasy games are known for their very heavy stories, so I’m trying to keep that in there to keep that Final Fantasy feel in the game.”
So Florence and the Machine has released 3 songs from the game. A cover of Stand by Me, and 2 originals. That's an interesting choice. I like her, but not sure if she's an appropriate choice for Final Fantasy.
I know I'm going to play it no matter what, but I get what you're saying. The tech demo they put out earlier in the year felt more like a clunky Kingdom Hearts game than anything I've played under the Final Fantasy umbrella. I want to assume things have been refined since then, but I guess we'll find out in November.
I mean the game looks visually incredible, and the combat was ok. But I just get 0 Final Fantasy vibes from this at all. If it wasn't labelled "Final Fantasy" I would never in a million years think that it was part of the series.
The YT compression is pretty bad, bc it doesnt look to have half the visual fidelity that the current demo has on my LED. That aside im fuckin stoked and the new Kingsglaive movie trailer was pure tits as well. Im hurt by the 2 month delay but ive been having this as a day 1 buy since it was FF13V.
The new video certainly showcases some old FF game mechanics.
Draw system for spells (FF8), only seem done right. Combine draw in crafting to make different variations of spells.
Sphere grid similar system (FF10)
Hunts (FF12) (I liked that part of the game a lot, think I did most/all of them)
And summons are back in full force.
Audio is very FF ish, with most of the hallmark FF sounds being included in the 52 minutes.
Though I am utterly biased and in the camp of idiots that make the industry worse as a whole by being one of the "Will buy at release, pre-order, no early review or leaked video spelling disaster would stop me from giving them full price for instant day one access to a new Final Fantasy game".
They've not been the same since the games with the Squaresoft logo, not Square Enix, but childhood nostalgia will probably keep me buying their RPGs for as long as they release them. Just in case they ever blow my mind again like stepping out of Midgar to a world map. And utterly disliked the 13 series and really wish 12 had cut every Vaneelo /whateverhisname was part out and replaced it with more Baltheir and with him as clear main character.
Also laughed at the detail of the fishing minigame. Just release the game already, it doesn't need to compete against fishing simulator games.