I haven't done any in-depth research but I don't think games like
Dyson Sphere Program (Unity)
Chorus (Unreal)
Would exist if they chose to roll their own game engine on OpenGL/Vulcan/DirectX or whatever, unless they also had a massive developer team to support them.
The question of why so many indie games produce super quickly, do a crowd funding exercise and then produce anemic growth is probably separate from the game engine question. But in 2023 if you're an indie dev looking to make a photorealistic 3D game, you'd need a *really* compelling reason to not use Unreal or Unity (and really, Unreal is the first choice right now).
I know for the work I do, Unreal is a massive enabler compared to what I was doing before when I was building a game engine on more basic elements.
Dyson Sphere Program (Unity)
Chorus (Unreal)
Would exist if they chose to roll their own game engine on OpenGL/Vulcan/DirectX or whatever, unless they also had a massive developer team to support them.
The question of why so many indie games produce super quickly, do a crowd funding exercise and then produce anemic growth is probably separate from the game engine question. But in 2023 if you're an indie dev looking to make a photorealistic 3D game, you'd need a *really* compelling reason to not use Unreal or Unity (and really, Unreal is the first choice right now).
I know for the work I do, Unreal is a massive enabler compared to what I was doing before when I was building a game engine on more basic elements.
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