Warhammer 40,000: Inquisitor

mkopec

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So this game has been out for about a year now, but there was problems with it. Its an ARPG but it was designed to be more "tactical combat" with cover, long cooldowns, global cooldowns etc.. So people bitched, and moaned some more and now Neocore is responding with a 2.0 patch. Huge patch which basically is redesigning and redoing major systems in the game, and namely the combat to be more in line with other main stream ARPG.

May 28th.

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Power rating
  • Power rating of items and characters is gone and will be replaced with Player levels.
  • The maximum level is increased from 80 to 100, but reaching level 100 will be quite the challenge.
  • Mission difficulty will be based on your character's current level
  • You can equip items depending on your character level (you are allowed to wear items 5 levels above your character level)
  • The level requirement of the loot you gain is based on your character level (±5 levels in general)
Faster gameplay
  • We reviewed and edited more than 400 different animations and actions, from movement to active skills. This will ensure a fast-paced gameplay, more in line with traditional ARPGs.
  • A few examples:
    • throwing a grenade will be faster
    • characters will turn without an arc
    • weapon abilities will be much faster
Co-op campaign
  • Martyr's story will be available in co-op mode (2-4 players).
Tarot missions
  • The Tarot system will be revamped
  • Tarot cards and their powers will be completely changed
  • Instead of generating Tarot missions, every random mission can be enhanced with Tarot cards, similar to the originally planned system
  • These missions will be more difficult and more rewarding at the same time
  • Players will be able to level up Tarot cards
Crafting
  • Crafting will be instant and won't require slots
  • New unique blueprints will be added to the game, allowing a higher variety of items
  • The Modify feature will be revamped
Challenges
  • Challenges will be a new type of special quests with extra rewards
  • A maximum of 5 challenges can be active at a time per character
  • New challenges will be generated from time to time
  • One challenge can be swapped every day
  • Challenges will be shown on the Star Map
  • A separate leaderboard will be added to Challenge mode
Warzone
  • Warzones will be revamped with new rewards and new maps
  • They will be increasingly difficult challenges, allowing it to function as a gear-check challenge
  • Completing a level for the first time will give better rewards
Map Fragments
  • Various loot sources will have a chance to contain a Map Fragment
  • Combining Map Fragments will provide special missions with high level endgame loot
  • The Map Fragment missions will also contain hidden clues, rooms, etc.
  • Map Fragment missions are limited, they can only be repeated after collecting new fragments
Items
  • A new endgame item tier will be added with unique active skills.
Socketing
  • Items will have a chance to contain sockets
  • You will be able to enchant your items through these, and even combine these enchantments to create a more powerful upgrade to the item.
Unique, evolving items
  • Loot can now contain unique items but powerful stats which are hidden in the beginning
  • You will need to complete challenges to unlock these traits
Other quality of life improvements
  • Faster mission selection: Based on your feedback, we made mission selection and traversing the Star Map faster and more fluid
  • You will be able to access your inventory and swap your gear pieces during missions as well
  • The XP Bar will be visible during missions, and killing monsters will grant your characters XP instantly instead of at the end of the mission
  • The tutorials must be completed only once (with each class), you will be able to skip them on other characters
  • And many more!


Not only this but along side of this 2.0 patch is a new DLC with a necro type class!

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New Class: Play as a Tech-Adept Inquisitor. Summon and enhance units to help defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics, a unique skill-tree and various new melee and ranged builds.

New Campaign: The story of Inquisitor – Martyr continues in three new chapters, with one chapter solely focusing on the Tech-Adept, as its story slowly ties into the main plot.

New Environments: Players can discover huge monasteries, hazardous factories, unforgiving deserts and ruthless worlds engulfed by lava and volcanoes.

New Enemy Races: Inquisitor – Prophecy adds the Eldar and the Tyranids as new enemy races.

New Gameplay Mechanics: Inquisitor – Prophecy will be based on Inquisitor - Martyr’s 2.0 update, bringing the base game’s new level cap, redesigned loot-system and leveling, its new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion as well.

Warhammer 40,000: Inquisitor – Prophecy will be available on PC on May 28 for $24.99, while those who already own a copy of Inquisitor – Martyr receive -30% off of their purchase for a limited time.

Prophecy is scheduled to release together with Patch 2.0 which is a separate, free content update for Martyr.
 
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Sludig

Silver Baronet of the Realm
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Color me mildly interested, the original release had me de-wishlist it as trash. Though I always liked the scene fighting a sentinal. While an ARPG is arcadey, mimicking others I think is the better way to go though as the "tactical just seemed clunky without any true tactical value.

Also, feel like a repost because video related and full of marine porn.

 
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Tearofsoul

Ancient MMO noob
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Hopefully Warhammer: Chaosbane is better. If you like turn-based, checkout Warhammer 40,000: Mechanicus.
 

Sludig

Silver Baronet of the Realm
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Probably refunding, update moved to fucking july 30. Not missing refund window when I had avoided it until now because how awful most reviews were. (on sale and 2.0 were the chance I was going to give it.)
 
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mkopec

<Gold Donor>
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Meh, im still keeping mine. I like the game and I like the lore, music, its pretty cool as it is even though its kinda slow. 2.0 is gonna make it ROCK!

Really though the mistake they made in this game on a fundamental level is tagging the skills to weapons, I mean I guess they could fix it by adding in more and different weapons, but at the core this system sucks. It should be like any other action type RPG where you either level up into skills, some type of tree skill system where you choose which path you go. Their entre skill system they have in game sucks too, like 1.5% more dmg per node? LOL?
 

Slaanesh69

Millie's Staff Member
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I played off and on since it came out in Early Access. It was mildly interesting - as you can guess from my name I have been a long time Warhammer fan so I am sucked in to most things Warhammer - and you mix ARPG with Warhammer I will buy.

In early access Combat was slow and got boring really, really fast. The missions were all so cookie cutter you knew exactly what was in each room when you opened the door. Gear was interesting, crafting amusing but annoying - it was all just so tiresome.

I fired it up again after official release and it WAS more polished but the same underlying themes still dominated. I was hugely triggered that crafting was denied me until I reached a certain point in the campaign. I quit after less than 8 hours put back into it.

If they manage to speed up the play, I will definitely give it another shot. The base combat is the biggest issue - all the rest I could deal with as long as the actual "play" was improved.

So I will look forward to this! Update moved to July lol. Yeah the Warhammer Fantasy ARPG was supposed to be out at the end of April and was pushed to late June as well. Seems to be a theme.
 

Sludig

Silver Baronet of the Realm
8,970
9,268
Is there a steam page for the fantasy one? I hate fantasy but hey it's still warhammer so may be interested.
I played off and on since it came out in Early Access. It was mildly interesting - as you can guess from my name I have been a long time Warhammer fan so I am sucked in to most things Warhammer - and you mix ARPG with Warhammer I will buy.

In early access Combat was slow and got boring really, really fast. The missions were all so cookie cutter you knew exactly what was in each room when you opened the door. Gear was interesting, crafting amusing but annoying - it was all just so tiresome.

I fired it up again after official release and it WAS more polished but the same underlying themes still dominated. I was hugely triggered that crafting was denied me until I reached a certain point in the campaign. I quit after less than 8 hours put back into it.

If they manage to speed up the play, I will definitely give it another shot. The base combat is the biggest issue - all the rest I could deal with as long as the actual "play" was improved.

So I will look forward to this! Update moved to July lol. Yeah the Warhammer Fantasy ARPG was supposed to be out at the end of April and was pushed to late June as well. Seems to be a theme.
 

Slaanesh69

Millie's Staff Member
5,857
16,308
Is there a steam page for the fantasy one? I hate fantasy but hey it's still warhammer so may be interested.

Yeah - I just got a notice that it was released today. Warhammer: Chaosbane.

I'm waiting for a bit on reviews because it is fucking $67.

Scratch that, I am waiting on a deep sale unless it is a masterpiece. And the first round of reviews are Mixed.
 

Fyff

Ahn'Qiraj Raider
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Played through the campaign on Chaosbane. It's a perfectly acceptable arpg. Not sure about the end game but I had almost no complaints with the game. Not quite max level at 8 hours which seems fine. I would say it's probably the most average game I have played in a long time. Also we should probably start a thread for it at some point instead of shitting up this thread.
 

Qhue

Trump's Staff
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I picked this up since it landed in my Steam queue at a severe discount. Seems all right and not something that had been on my RADAR before.

I was wondering why there seemed to be a specific ux feature (spacebar) to get behind cover when cover didn't seem to do anything so the 2.0 info above was helpful.

I was weirded out because I gained several powers over the first few levels and had no idea how I was supposed to equip them. Turns out you can't do anything of the sort until you finish the intro and by then I was faced with enough options / combos of attributes with the gear I had already picked up that I called it a night.
 

SorrowsEnd

Trakanon Raider
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Cover does basically nothing.

Get a gravity gun and the entire game is trivial.

This game is just plain bad.
 

Chanur

Shit Posting Professional
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So I got this on the steam sale with a gift card. Is this worth waiting for the sisters of battle dlc or just play through it now?