World of Warcraft: Current Year

Chris

Potato del Grande
18,159
-396
It so simple for me, there's no character progression in this expansion.

I was wondering today why they don't do things like give monsters strengths and vulnerabilities, so for example, undead can't be crit (no critical points to hit, they already died) but they take double damage from dots (dead flesh can't heal even minor wounds). Then you have an undead themed raid and give out gear in that raid with no crit on it but with increased to dot damage.

People doing WQs have a similar item level but they get the boring gear, people working on raids get more powerful in those raids over time and get specialist gear which specs can be built around.

Their game designers are just absolute trash, it's so easy to come up with ideas.
 
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Ukerric

Bearded Ape
<Silver Donator>
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I doubt they have any Q/A at all outside of dungeons & raids.
No they don't have any. Just came out of a WQ where you bombard a ship and have to destroy a forsaken blighthrower. There's four of them on the ship, plus the quest forced respawn, so easy right?

Wrong. Two of them don't take any damage, no matter where you aim. There's a string of 6-8 gryphon riding players flying in circles on the rail circuit, waiting for 2mn respawn on the only two that can be hit (and they die with 2 or maybe 3 throws, so it's random who will finish their WQ; woe be you if it spawns and you're out of range).

There's heaps of resource nodes inside the decor, untargetable and unlootable (maybe if you're using a chinese RMT bot addon).

And so on, and so on...
 

Qhue

Trump's Staff
7,473
4,417
What the heck.

Zero Hallow's End decorations in BfA.

I mean with how ultra creepy and witch-intensive as Drustvar is I was actually expecting an expanded Hallow's End this year that fed off the current expansion. Instead there's not even a couple pumpkins or even a quest giver telling you to go to Dalaran or some capital city to get your Trick-or-Treat on.
 
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Serpens

<Silver Donator>
1,002
4,450
Same with the facebook level games mission tables, the pokemon battles and all the other tarded shit. I played MMORPG's because I want to run dungeons kill shit and raid. I want it to be a mini D&D experience where I am in a world and don't need a DM just a few people and a place to adventure.

It's not possible for game developers and coders to keep up with those who devour the content you like so quickly. So what do you propose in place of WQs, pet battles and other time wasters between expansion updates? They could purposefully slow down your dungeon/raiding experience but I doubt many would like that.
 

Khane

Got something right about marriage
19,815
13,330
I was wondering today why they don't do things like give monsters strengths and vulnerabilities, so for example, undead can't be crit (no critical points to hit, they already died) but they take double damage from dots (dead flesh can't heal even minor wounds). Then you have an undead themed raid and give out gear in that raid with no crit on it but with increased to dot damage.

This is how the game worked in Vanilla. And it was ass. "Wouldn't it be cool if fire mobs were immune to fire spells!". Turns out that no, it isn't cool. It's just obnoxious.

This guy wants to bring back EQs bane weapons mechanic. What a beloved mechanic that was...
 
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xzi

Mouthbreather
7,526
6,763
I'm just treating the expansion like a new Diablo season. Log in, do my checklist for the week, log out and wait for the next week/season. I love the word more than anything and I get hype every time I see a speculation video, but eh

and sometimes pvp cause it's the only mildly interesting thing about bfa gameplay
 

Zhro

Silver Knight of the Realm
184
77
I think I am glad that I didn't stay in a guild that is really pushing progression hard, as I think I'd just be burnt out already doing Mythic or just raid logging. We're now just starting Vectis progression as we just killed Zek on Tuesday and I am still enjoying mythic raiding.

I don't really spend much time with WQs anymore (only for emissary) and I do think expeditions are the most tedious thing to do per week. At least I do them with a pre-made during the weekend and we just get it done.

I am also still enjoying to do M+ even after doing my weekly as I am enjoying pushing and getting my score up. But that's probably attributed to I am setting goals with M+ and trying to obtain them mentality or perhaps I am just a masochist.
 

Kyougou

<Gold Donor>
1,520
4,940
I am also still enjoying to do M+ even after doing my weekly as I am enjoying pushing and getting my score up. But that's probably attributed to I am setting goals with M+ and trying to obtain them mentality or perhaps I am just a masochist.

This appears to be the most popular reason why some people are still enjoying the game.
Kinda sad that its something outside of the game though.
 

Brikker

Trump's Staff
6,086
4,402
I've.been levelling a new mage when I get time (not much lately) and usually it's just 30 minutes a day. Goddamn they really slowed this down. Casting 6 frost bolts to kill a mob doesn't really feel good at all. My water elemental basically does fuck all too.

If I get Into a daily dungeon at least it's usually 1-1.5 levels per.

Leveling a druid like once or twice a week; just hit 58. From what I've seen on him and in dungeons, healer specs now do the most damage for leveling. Cat form + feral affinity and I kill shit in 3 hits pretty much.
 

Chris

Potato del Grande
18,159
-396
This is how the game worked in Vanilla. And it was ass. "Wouldn't it be cool if fire mobs were immune to fire spells!". Turns out that no, it isn't cool. It's just obnoxious.

This guy wants to bring back EQs bane weapons mechanic. What a beloved mechanic that was...
Well not if you have smart game designers. I did play Vanilla by the way and from memory is was mostly resist gear which was useless outside of the raids. Imagine if there was an associated outdoor area with Molten Core that you couldn't go into without fire resist gear, and it's full of faster respawn higher yeild ore nodes.

So with my crit immune/dot weak example, you'd design the talents of every class to have dot options and not have that raid be concurrent with one that has dot immune bosses so you are not needing to respec all the time.

In your fire immune example, you could have a talent to use felfire which bypasses the immunity, you could have fire do zero damage to the boss but fire spells debuff the boss instead to take more damage from other sources and stuns the boss at enough stacks. Give players choices in how to deal with the boss, do you want to respec to frost and get a damage bonus or stay fire and make the encounter easier for everyone else or make a deal with demons by doing some quests for them and making a felfire pact? Then test the raid and make sure every option is viable.

In your bane weapon example, give them to Assasination Rogues and Marksman Hunters as features of those classes. Rogues have hidden daggers everywhere and Hunters have a quiver with a nice UI to switch between them on the fly. Give the Rogues a "Fan of Knives" skill that throws ALL of the daggers, so the more raids they cleared the more bane weapons they have and the better AOE they do which opens up a new spec option for hardcore raiders.
 
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Korillo

Molten Core Raider
504
341
You don't make a bunch of specs, then design content that makes those specs worthless. I realize there are already some specs that are basically worthless, but that wasn't done intentionally, they just suck at class design.

Also, nothing about your suggestion is challenging, just unnecessarily tedious. Blizzard is actually good at designing raids/dungeons, and they have been fine in BFA. BFA's problems lie in pretty much every other piece of content. Gearing, class design, daily shit, warforging/titanforging etc etc
 
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Chris

Potato del Grande
18,159
-396
You don't make a bunch of specs, then design content that makes those specs worthless. I realize there are already some specs that are basically worthless, but that wasn't done intentionally, they just suck at class design.

Also, nothing about your suggestion is challenging, just unnecessarily tedious. Blizzard is actually good at designing raids/dungeons, and they have been fine in BFA. BFA's problems lie in pretty much every other piece of content. Gearing, class design, daily shit, warforging/titanforging etc etc
Jesus, I've edited that sentance out of my post. One mistake and your massive list of other points are ignored.

The rest of it is talking about NOT making specs worthless and gearing/class design.
 
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Khane

Got something right about marriage
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13,330
I was enjoying pushing M+ until this week. These affixes can get fucked. Can't wait for Tyrannical/Bolstering/Grievous in a few more weeks. That should be even better.
 

Korillo

Molten Core Raider
504
341
Ya I did a 10 on my 2 toons and probably won't do anymore M+ this week. The affixes are not fun at all.
 

Malakriss

Golden Baronet of the Realm
12,328
11,708
Ya I did a 10 on my 2 toons and probably won't do anymore M+ this week. The affixes are not fun at all.
You aren't supposed to have fun, you are supposed to be indoctrinated to unquestioningly accept what you are given and to praise the overlords for the privilege of paying them for the shit sandwiches they hand you. Next patch they will be 33% more delicious, keep subbing until then.
 
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Vimeseh

Trakanon Raider
938
725
Lore posted about Azerite piece obtainment. Seems like they might have fixed one problem?

Highlights:

1.) Azerite pieces are being removed as actual drops from the Mythic+ cache.

2.) Mythic plus cache will drop currency that can be used to purchase either A.) a cache that drops a random piece of Azerite gear at different price points (ilevel) or B.) A specific targeted piece to finish off your build at a much higher price point according to ilevel. Could see some snafu stuff going on here if a singular trait is just so strong that you are fine buying the 340 or 355 level targeted piece and then slowly upgrading them as you get the chance.

3.) Scrapping epic level gear will also give this currency. The higher the ilevel, the more you get.

4.) Time frame for acquiring a random cache is 2-3 weeks for completing appropriate leveled keys. The specific targeting does not have a projected time line so expecting a month or more at launch of this system (my assumption).

5.) A ten key will give out 3x more of the currency then a 7 as stated by lore.

6.) Will mean you get appropriate ilevel gear from every cache instead of getting a lesser ilevel boost because you got azerite instead of another slot.
 

Khane

Got something right about marriage
19,815
13,330
Hey guys we know you think the Azerite system is a shit sandwich. So we've toasted the bun and given you a slice of cheese.

I especially like them acting as though removing the Azerite reward from the cache completely and then giving us a currency that will allow us to buy a random cache every 2-3 weeks is better. That was their "projection" for receiving azerite from your cache through their bad luck protection model anyway as it currently stands.
 
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Arbitrary

Tranny Chaser
27,032
71,464
If you're giving out two random pieces of Azerite per week through emissary quests than needing 2-3 weeks for enough currency to buy another random one is odd. Being able to to buy a specific piece, even if it is costly, is great. I'm not super keen on putting more weight on The Scrapper.

People are not going to like going through the same busywork to get the exact three 355s they want, then again at 370, then again at 385, then again at 400 while the necklace requirements for each item level also go up. You're going to be re-unlocking the same armor and then re-unlocking the same traits, and when the nerf bat comes down it's going to just be too bad. Between all the traits there are, all the classes and specs there are, and their impact on both PvE and PvP, there has to be at least a few things that are going to get stepped on once people are able to target specific armor.

Overall I think these are good changes but they've got a long way to go.