World of Warcraft: Current Year

velk

Trakanon Raider
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For example:

Difference between classes/specs:

View attachment 352463

Difference between covenants:

View attachment 352464


^I'm much more worried about the top chart than the bottom chart.

You know you can actually get real world cov performance from warcraftlogs as well, you don't need to compare to a sim.

E.g.


vs


8)
 

Mist

Eeyore Enthusiast
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You know you can actually get real world cov performance from warcraftlogs as well, you don't need to compare to a sim.

E.g.


vs


8)
That's got major selection bias issues, because the top percentile of competitive players are going to pick the 'best' covenant.

Also fuck moonkin, that's the most problematic spec in the game right now except for maybe fire mages.
 

Neranja

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You know its bad when Asmongold made a second Twitter account just to complain about WoW.
 
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Secrets

ResetEra Staff Member
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^ The only thing that's kept Ion profitable. The shop hit record highs

Players might be down-- but people blew more money than ever, from Legion forward.

That won't bode well for WoW's playerbase. Their content needs people to work, as it's shallow without a large pool of players to play with.

This is also why EQ2 is one of the high grossing games in Daybreak's portfolio, but has a sliver of the amount of players that EQ1 has.
Cash shop was doubled down on, the only ones remaining playing are those with stockholme syndrome and are tolerant of a cash shop.

Writing's on the wall. Remind me in about 5 years when they add WoW tokens to classic about how I was right.

Already happened several times already. IGE sold platinum to players, and jokingly players made a mockup of SOE capitalizing on that:

1620218731400.png


Art imitates life, I guess.
 
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Daidraco

Golden Baronet of the Realm
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I guess Im just a smooth brain. I feel like if the cash shop is the heavy hitter its supposedly is, then more engaging content would mean more players.. meaning more people would access the cash shop. But Im sure actiblizz has big brained all of this.
 

Secrets

ResetEra Staff Member
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I guess Im just a smooth brain. I feel like if the cash shop is the heavy hitter its supposedly is, then more engaging content would mean more players.. meaning more people would access the cash shop. But Im sure actiblizz has big brained all of this.
With Actiblizz (and honestly, most developers or publishers that answer to investors), they only see money - they think that, if they can find a way to monetize the game and get away with it, while making the same amount of money with less players, that it means it's a **GOOD** thing for the game. Less people for the same revenue and people spending more money means that growth could continue at a steady pace - and their bet is, if player counts increase over time and they aren't hemorrhaging players, that more people will eventually play and they will make profits better than when they had those numbers before, because 'spending that money' is the norm for those players.

Game design doesn't even come into question except for how to monetize their players and 'not piss them off enough'. They want to appeal to the most common player that spends money, and push the envelope on what they can get away with in monetization until it becomes the norm for the remaining playerbase, after which they can have a slow 'regrowth' with high revenue.

This is actually a losing strategy long-term, but most investors will just cash out after they have their gains, leaving the company in financial ruin and having to perform layoffs to get cheaper labor while management gets pay raises. Actiblizz cannot actually be a long-term viable strategy even from a financial standpoint; they have no tech they produce outside of video games and their platform is based on their held IPs. If their IPs nosedive in quality, they have no way to get the growth back that they want. But it's a risk, and I'm not a financial advisor, but I can tell you as a human being that more people will wake up to this shit if it continues.

Analytics plays a huge part in this setup; if you see people buying a durable, you make more of those durables and up the price on them. For example, these 'digital deluxe collectors editions' with ingame items.

They are printing money and people are none the wiser, because it's something they feel comfortable purchasing as it gives them a status symbol. Except it's different than the physical items WoW launched with, because the editions themselves are not tradeable to other human beings and are associated with your account only. They're effectively DLC that you pay for on top of the expansion you're already buying as it 'looks like a good deal' to you. Example, "I could just buy Shadowlands and get a level 50 to start SL with, I am going to just do that instead of pay $60 for just that boost because it's only $40 more on the purchase price!", except the concept of boosting characters is kind of 'anti-RPG' in a sense and always has been. Your character has no personal sense of progression, you have no emotional or dedicated attachment to it, its sole purpose is to get you into the endgame gear treadmill faster so you don't cancel your account trying to 'catch up to your friends'.

Beyond that, they can see the numbers easily when you make those purchases. They will see which ones work, and which ones don't. It's A/B testing to gain profit.

There's all sorts of that shit going on globally. Like making 3 different versions of Warcraft Facebook ads, and if the one with the cool looking picture of Garrosh gains more impressions than the one with Sylvanas for attracting customers, they'll run that one instead.

A lot of that predatory analytics-based monetization is explained in this video below. You're effectively getting tricked into playing a slot machine, not a game.
 

xmod2

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Most mobile game developers should be put up against a wall and shot.

Mobile 'games' should be more regulated than slot machines. They prey on the same impulses in people but are not age restricted and available to everyone in their homes.

At least at a casino when you spend too much money they comp you some steak and eggs.
 
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Secrets

ResetEra Staff Member
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Most mobile game developers should be put up against a wall and shot.

Mobile 'games' should be more regulated than slot machines. They prey on the same impulses in people but are not age restricted and available to everyone in their homes.

At least at a casino when you spend too much money they comp you some steak and eggs.

Steak and eggs is probably better than the $200 Battle.net gift cards some employees got in layoffs.
 
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kaid

Blackwing Lair Raider
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For a game which has right now about 425 mounts ingame, 12 of them are available through the shop. They mostly sell expansion boxes, subs and tokens, not really mounts.
And server changes faction change stuff. It all adds up. Honestly though with as old as wow is the fact it still basically the biggest mmo is crazy and a testament to how fucking hard it is to make/launch/maintain an MMO.
 

jayrebb

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For a game which has right now about 425 mounts ingame, 12 of them are available through the shop. They mostly sell expansion boxes, subs and tokens, not really mounts.

Mostly faction changes, race changes, server changes and level boosts.
 
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jayrebb

Naxxramas 1.0 Raider
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Would it be a problem of you could farm all 4 of them and didn't need to choose? You were just limited to one ability like a talent which was switchable?

Shadowlands would suddenly have a lot more content if you were dividing your time/anima/renown between different covenants.

Ion stated there is a "switch" they can turn on for that already in place. I think he used the word lever. "There is a lever we can pull" in response to covenant choice being a problem.

No timeline given, but was stated repeatedly during beta and the first few weeks of SL.

All covenants have been fully unlockable since Pre-patch with the code already written, to be rolled out at a moments notice. We might see it in either 9.1 or 9.2
 

Araxen

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On November 3, 2020, we posted an update to our policy for input broadcasting software, and soon thereafter, we began taking action against accounts found to be using third party software to automatically mirror keystrokes to multiple game clients. We find that, like full automation of play, multiple-account mirroring disturbs the gameplay experience for the vast majority of players who control a single account at a time.

We will now additionally prohibit the use of all software and hardware mechanisms to mirror commands to multiple World of Warcraft accounts at the same time, or to automate or streamline multi-boxing in any way. Players found to be in violation of this policy are subject to account actions. These actions can include warnings, account suspensions and, if necessary, permanent closure of the player’s World of Warcraft account(s), as activities which effectively replicate automated gameplay are contrary to the terms and conditions of the Blizzard End-User License Agreement (EULA).

We urge all players to cease using any means of mirroring gameplay across multiple WoW accounts immediately, in order to maintain uninterrupted access to World of Warcraft.
 

Daidraco

Golden Baronet of the Realm
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They can only do/scan so much on your computer. Especially when you start taking steps to actively avoid Warden. Boxing will still fall back on the players to report them. I would rather a boxer spam certain herbs in Shadowlands and gut the value of them rather than buying them at some obscene gold price. So unless theyre actively shitting on me - I just dont care.
 
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jayrebb

Naxxramas 1.0 Raider
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I can't see broadcast keys being enforceable unless its by visual inspection.

And likewise I'd rather bots destroy the economy-- potions are still a little high on my server.