Hey folks!
Just a few quick updates for you.
State of the Servers
As of this morning, everything should be running fairly smoothly. We’ve added another two mapservers, for a total of 9. We’ve also capped the concurrent players to 1,500 per shard for the moment, but we will look at slowly increasing this until we start seeing stability issues.
We’ve also made a number of other small tweaks, including setting all zones to unload if they are empty. This means you may get an extended loading time if you try to enter a currently-empty zone.
Setup & Finances
We’ve had a bunch of questions regarding what the current setup is, where it is, and what it’s costing, so in the interest of transparency:
1x Auth Server (4 cores, 8GB RAM)
1x Web Server (4 cores, 8GB RAM)
4x DB Servers (6 cores, 16GB RAM) (One per shard)
5x Big Mapservers (32 cores, 64GB RAM)
4x Small Mapservers (16 cores, 32GB RAM)
It’s hosted in Amsterdam, and overall it’s costing around $4,700 per month.
Reconnecting
The previously-mentioned fix for allowing players to skip the login queue if they disconnect has been improved, and should now work under almost all circumstances. Please let us know if you continue to encounter issues with it.
And some quick stats: We’re on 31,500 accounts, 107,183 characters, and we currently have just under 3,000 people online.
That’s all for today. Please don’t hit the servers too hard!
Go. Hunt. Kill Skuls.
- The Homecoming Team