By the way, you still need to get Ethereal/Spectral Parchments and Glyphed Rune Words in era on PoP on TLP's, right?
So you never play past level 55?I like using the first level mez to recham. It’s like no cast time, no mana, and buys you around 12 seconds. Are you guys even good at eq ? Color flux is for wheelchairs
I didn't even have re-charming on my mind when I was venting about not having more than 1 color spell. It was 15 other things that become dangerous/annoying without them. But I guess you modern enchanters pretty much only experience charm group content so wouldn't know.I like using the first level mez to recham. It’s like no cast time, no mana, and buys you around 12 seconds. Are you guys even good at eq ? Color flux is for wheelchairs
So the spell that keeps your pet out of the fight longer is the cool, hip choice? That's 33% extra downtime on every recharm because you wanna play it safe.I like using the first level mez to recham. It’s like no cast time, no mana, and buys you around 12 seconds. Are you guys even good at eq ? Color flux is for wheelchairs
I like using the first level mez to recham. It’s like no cast time, no mana, and buys you around 12 seconds. Are you guys even good at eq ? Color flux is for wheelchairs
On launch though, at a certain level it's usually better to just color flux, level 2 mez and recharm. For example, if you try to color flux and use your lvl 37 charm, you will almost certainly get bashed before the charm gets off and take a ton of damage because your gear sucks. So ya, at that point, flux, mez, charm and you'll never take damage.
Level 2 mez stays in your gems until it doesn't land anymore. Esp when mana is tight you can basically keep CCing while OOM perpetually. Not that much contention for them anyway so usually have both color and mez up. It also works well as a step down mez when you need a shorter duration mez to clear a longer duration mez without wanting to run up and hit the stupid thing and don't have a dd clicky.
Again though, if you played an enchanter for any duration you're already numb to pet breaks and you just hard cast recharm with glazed over eyes and let the group keep you alive. It's really only painful during the allure era which will not last long on Teek since you'll get Boltran's not long after.
Just face tank it or use the lvl 4 mez, if your healer isn't afk they really shouldn't have any issue keeping you alive from one mob beating on you. The color stuns can get every other mob in camp aggro on you as well and then that healer's job gets a lot harder.
Tank aggro isn't all that hot in the early expansions and quite reliant on getting a successful taunt. Getting 3 mobs off an enchanter can take a long time.
Paladin low level stuns don't come in until Luclin, you only get one no-damage stun below 60 until then. You can fool around with flash of light but that runs the risk of the mob running off feared if it gets pushed back out of melee range. I prefer to not use it as an aggro builder on mezzed mobs as a result.
Early EQ you don't really need perfect gameplay (like waiting to get a successful taunt off before breaking mez etc), stuff doesn't hit that hard and trying to do everything perfectly just makes things go slower than they need to. Like the discussion about monk pullers, they're really just wasting time FD splitting and bringing singles. Don't waste time getting 10/10 execution when 7/10 gets you way more xp/hour.