Ok so here's my feedback. I'm ignoring some stuff that is basically just bugs or unfinished.
The good:
Gfx, engine, general concept, world, theming, music
The bad:
Some EQ nostalgia design decisions (Full inv and eqp loot on death, complete lack of tooltips or game engine transparency, ridiculous starting inventory size are personal examples), lack of compass or any direction finding or dead reckoning that I could find, how vertical movement works (Minecraft layer pop, swimming)
The ugly:
UI/UX is really bad and needs a lot of work. It's exhausting trying to play the game.
and of course
"Body Type"
Because it isn't 2023 if you don't know how biology works.
Overall, it's enjoyable but I think you can evoke the spirit of an old school MMO with concepts like punishment for death, skills that level on use, no encyclopedia or exclamation points, etc. without making it unapproachably "old". Some of the design decisions here are just copy EQ #nochanges but it's been 25 years. I want a restomod classic car, not an actual classic car.
I also worry about the success of a group focused game that's closely aligned with a core group of older players that don't have the same amount of time to just idle in tunnels or cities or whatever.
A game to watch to see where it goes.