If you know, you know.
Got through the utilities with one hiccup but confirmed working.
There better be some titties in these new graphics.
If you know, you know.
Got through the utilities with one hiccup but confirmed working.
There better be some titties in these new graphics.
How the hell did I never notice that Rawls is Caesar?Here are some faces to go along with that.Fallout: New Vegas voice actors
This page lists all voice actors that performed in Fallout: New Vegas. Fallout: New Vegas voice typesfallout.fandom.com
To answer your question, though, go to the Files section and manual download Load Order. It's the second file, under JAM - VNV Configuration.Figures I would hit a problem on the last god damn step of this VNV modding shit.
Anyone else done this recently? When I hit Mod Manager Download, it doesn't show up in MO2. If I do a manual download, there is not a loadorder.txt in the archive. Am I missing something?
View attachment 524975
I don't know if Project Nevada is still supported, but I wouldn't play FNV again without it.
To answer your question, though, go to the Files section and manual download Load Order. It's the second file, under JAM - VNV Configuration.
If there is really no loadorder.txt in that archive then something is fucked on the Nexus site. If you preview file contents you can see it in there.
loadorder.txt (2.1 kB)
I want to play this but it seems a bit dated and clunky. Is there a mod pack to make it look and feel a bit more current? Viva New Vegas it sounds like?
They were all great except for Dead Money. In a vacuum maybe it was all right, but compared to everything else related to New Vegas, that DLC was balls.New Vegas is solid but the New Vegas DLC packs are among the best DLC ever made.
I want to play this but it seems a bit dated and clunky. Is there a mod pack to make it look and feel a bit more current? Viva New Vegas it sounds like?
The only time I actually completed New Vegas was when it came out, with zero mods. I don't remember running into any game breaking bugs, although it's been a while, so the ol memory might not be 100%. I also don't know of a single game that doesn't have bugs, that never get fixed, but they are usually minor bugs not game breaking ones.I spent quite a bit of time yesterday going through the VNV directions. They did a nice job of trying to be very detailed about it. I nevertheless had issues getting it going.
It's one thing to run a single total conversion mod, like Prophesy of Pendor, that fundamentally transforms the game and makes it more than it ever would have been vanilla, or a single mod or even a handful of them to change some things you don't like. But when you have to go through a a long, tedious process of dozens of mods to fix bugs, stabilize the game, make the UI friendly, etc., it just seems like a lot to bring it across the finish line.
I always wonder why the original devs didn't address the issues that the modders did. Too busy counting their money I guess.
Bethesda game 101 is for a first playthrough, go in without mods or maybe the unofficial patch at most. Starting off with a bunch of mod spaghetti is just going to break stuff and leave you with the video game equivalent of the Star Wars special editions, i.e. a bunch of out of place crap added that does nothing but spoil the experience.
Once you've put a bunch of hours in, maybe add some here and there stuff for your specific taste.
The relationship between Obsidian and Bethesda wasn't exactly cordial and they likely didn't want to dedicate any further resources. And it's not like you have to spend hours setting up some huge array of mods to play the game, last time I think all I installed was Mission Mojave.I always wonder why the original devs didn't address the issues that the modders did. Too busy counting their money I guess.
I always wonder why the original devs didn't address the issues that the modders did. Too busy counting their money I guess.