Summary of M/W.
After clearing out Riverguard Keep the "Hell Divers" go spelunking and discover an ancient Dwarven City that seemingly spans the breadth of the Sumber hills underbelly. The initial exploration led to trolls, hobgoblins, and water culists; but later led to an temple devoted to air. The party avoided confrontation with a Djinn and negotiated passage for freeing it from control at the hands of the Air Queen Aerisi. The party attempted to sweet talk the queen, but it was a distraction to destroy the Djinn's anchor to the mortal realm and subsequently setting it free. The queen, highly upset by this betrayal, proceeded to try and electrocute the party before being brought down to earth by a combination of poison and sorcery. Being in rough shape and wishing to recovering the orc barbarian's strength, the party returns to the surface and fresh air before heading onward to Beliard. En route they run from wyverns, kill a shark knight, troll, and cultists that attempted to steal their boat. Reaching the surface they claim a larger vessel as their pirate-barbarian's own and set north for Beliard. Upon arriving they get ripped off by a temple priest who is in turn threatened to be physically ripped apart by the barbarian as a thank you for having his strength restored. Later the party spends a wonderful evening resting in a peculiar tree-house of an inn and gain more information of the goings on of the Desarin valley - some of which is quite dire news of orcs recently raiding the villages to the north, a warband the party ranger has had prior unsettling experience with. The party unifies in the need to stop the pressing threat before resuming their search for the delegation, but almost immediately upon setting out they walk into a trap of summoned hell hounds by what appears to be the fire cultists. After many burns and the utter, epic destruction of the hell hounds the party takes a moment to breath and take in the beating of war drums and the moon appearing to become covered in blood.