this. i hope they will fix the animation. everything else looks fantastic.Character pausing for animations was definitely one of my biggest gripes. That shit is fucking stupid.
^-- Being able to choose what item you want to get from gathering seems like a great idea. That crafting system looks pretty good.
Unfortunately this is Square Enix we're talking about, and it's become quite apparent that Japanese developers don't give a crap about what's happening in the rest of the world for the most part. Well... I guess we could hope Theatrhythm is a blow away success on iOS!Seriously hope they come to their senses and ditch the Subscription model for this.
In addition to the general pace of the combat, there are a few things worth pointing out about the first battle in the quest/combat video:If combat isn't as slow as it appears to be, it might be interesting.
This is exactly what I was referring to and didn't feel like typing it all out. Just watch the video, looks boring as fuck.In addition to the general pace of the combat, there are a few things worth pointing out about the first battle in the quest/combat video:
- The player was level 15 and fighting level 8 creatures
- It took about 1 minute to kill them
- Her spells were interrupted kind of a lot
- She used 1/2 of her mana and lost 3/4 of her health while fighting them
In both the melee and caster videos, player movement didn't seem to matter during combat. They just stood still and traded blows. That doesn't mean that there's never a reason to move around while using abilities, but it's weird that they wouldn't showcase combat in the best light possible.