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Some seriously weak shit
Yeah, make minis for a game that's been out for fucking 6 years and everyone's already played thru.
Isaac and the guys helping him are seriously up their own asses so far on this shit. On the bright side, I don't need to give a shit about the IP anymore.
Oh yeah lets all play Wokehaven the table top RPG, because the wokeness in DnD just isn't enough lately.....
It would be interesting if years from now when everything comes full circle and this woke shit dies out, if the original Gloomhaven boxes are worth more, like "hey, I still the Brute and Scoundrel version of GH!"
GH is easily one of my favorite games, but I'm tired of it and of Isaac's white awakening, so yeah, no Frosthaven for me, or any of the other dozen GH products he's got on the market now. Plenty of other good board games to play.
Just introduced a new person to Gloomhaven via the Digital version and the only downside is that he's now like a crack-addict jonesing for a fix. The digital version hitting consoles in September is going to be a really big deal and bring a lot more people into tactics style games played with friends.
It is basically 1:1, it feels like it is missing some of the road events and city events because I get a fair number of repeats but otherwise everything else is the same except they changed the enchantress optionally to be cheaper but not permanent. They also did all the errata so stamina pot is default to 1 card and things like that.Is the digital version a 1:1 conversion of the tabletop game? Or is it just another game built in the Gloomhaven world and using the systems?
Is the digital version a 1:1 conversion of the tabletop game? Or is it just another game built in the Gloomhaven world and using the systems?
I will say that maybe my table just played summons wrong but the summon classes felt much weaker on steam, the ambiguity was definitely a big part of itThere's also the small matter of players not deciding ambiguity. So, like if a summon has a multi target attack and 2 possible hexes to attack from, you can't guarantee he will go to the right one.
It's.....close.
The solo scenario items got changed (read as "nerfed") because they don't like fun. The enhancement change was done without community involvement, and just dropped on us with the explanation of "this is the way it was always meant to be" which is straight fucking retcon to everything ever said before. The backlash was so fierce they had to add an option to go back to the original system.
There's also the small matter of players not deciding ambiguity. So, like if a summon has a multi target attack and 2 possible hexes to attack from, you can't guarantee he will go to the right one. But it's pretty good, all things considered. Way better adaptation than Blood Bowl.
There's also the small matter of players not deciding ambiguity. So, like if a summon has a multi target attack and 2 possible hexes to attack from, you can't guarantee he will go to the right one. But it's pretty good, all things considered. Way better adaptation than Blood Bowl.
I will say that maybe my table just played summons wrong but the summon classes felt much weaker on steam, the ambiguity was definitely a big part of it
Are there at least rules the game follows to decide in these circumstances? Like the most north space, etc?
What's the enhancement change? Indy said something but I wasn't sure what it meant.
Under that system, the enhancements are cheaper gold cost, but are only for that character, not all future characters of that same class?