Omi43221
Trakanon Raider
I have told my gaming group that I would come up with a unique futuristic campaign. (Why the fuck I did that I have no idea.) Anyway I'm going to use this thread to put my thoughts together and suggestions from anyone is welcome.
Over arching story line
The year is 2054, the biggest change is that in 2051 general AI was created within a 6 month period by 3 different companies. Google, IBM and PEZY. The three AI's are being pursued by 2 Illuminati groups for control over them. The upper echelon of the Illuminati groups all have psychic abilities. The characters don't know it at the beginning of the campaign but they all are also psychic powered individuals. They will learn about there powers as the campaign progresses. The characters are recruited by the AI to defend them against the Illuminati groups.
Any suggestions for more back ground story would be greatly appreciated.
Other differences. Nintendo 18 years ago came up with a revolutionary gaming technique that is now labeled 'the dream'. People take a drug fall asleep on specialized pad and can enter a collective dream world. Psychics typically are more powerful and unrestricted in 'the dream.'
So the campaign starts with the characters meeting at a bar, they are all former student of Cambridge University and are all old friends. They all meet each other as part of sociologist / archaeologist Dr Steggermeyers classes. They sit and talk about old times. There is public warning message that goes out while they are at the bar that local asylum for the criminally insane has had a riot and a breach. It is strongly recommend that people stay in their homes until further notice by public officials. As typical people in the bar ignore the warning and keep drinking and having a good time. Eventually one of the characters that's power is psychic sensitivity feels a woman being attacked outside in the alley. First encounter the players against three escapes from the insane asylum.
One of the characters is a precog and has a feeling that someone else very important is being hunted. Characters face first low level illuminati group that is trying to abduct a hacker named 'mirage' they are going to use her to help get to the AI. Characters also get notice for the first time that they are being observed.
[ Need another encounter] before encounter with AI
First powerful Illuminati character with mind control power takes control of one of the characters to try and steal mirage.
[Need to figure out how the three AI will present themselves to the characters and talk to them about their wanting them to defend them]
[Need to flesh out what the Illuminati actually are]
[Need to list of character powers]
PRECOG -
PSYCHIC HEALER / GENERATOR
PSYCHIC SHEILD
PSYCHIC SENSE
PSYCHIC ILLUSION
Last need to make final decision on what system to use. Right now I'm leaning towards using GURPS. They have rules for psychic combat that I saw that I think might lend itself to the campaign.
Over arching story line
The year is 2054, the biggest change is that in 2051 general AI was created within a 6 month period by 3 different companies. Google, IBM and PEZY. The three AI's are being pursued by 2 Illuminati groups for control over them. The upper echelon of the Illuminati groups all have psychic abilities. The characters don't know it at the beginning of the campaign but they all are also psychic powered individuals. They will learn about there powers as the campaign progresses. The characters are recruited by the AI to defend them against the Illuminati groups.
Any suggestions for more back ground story would be greatly appreciated.
Other differences. Nintendo 18 years ago came up with a revolutionary gaming technique that is now labeled 'the dream'. People take a drug fall asleep on specialized pad and can enter a collective dream world. Psychics typically are more powerful and unrestricted in 'the dream.'
So the campaign starts with the characters meeting at a bar, they are all former student of Cambridge University and are all old friends. They all meet each other as part of sociologist / archaeologist Dr Steggermeyers classes. They sit and talk about old times. There is public warning message that goes out while they are at the bar that local asylum for the criminally insane has had a riot and a breach. It is strongly recommend that people stay in their homes until further notice by public officials. As typical people in the bar ignore the warning and keep drinking and having a good time. Eventually one of the characters that's power is psychic sensitivity feels a woman being attacked outside in the alley. First encounter the players against three escapes from the insane asylum.
One of the characters is a precog and has a feeling that someone else very important is being hunted. Characters face first low level illuminati group that is trying to abduct a hacker named 'mirage' they are going to use her to help get to the AI. Characters also get notice for the first time that they are being observed.
[ Need another encounter] before encounter with AI
First powerful Illuminati character with mind control power takes control of one of the characters to try and steal mirage.
[Need to figure out how the three AI will present themselves to the characters and talk to them about their wanting them to defend them]
[Need to flesh out what the Illuminati actually are]
[Need to list of character powers]
PRECOG -
PSYCHIC HEALER / GENERATOR
PSYCHIC SHEILD
PSYCHIC SENSE
PSYCHIC ILLUSION
Last need to make final decision on what system to use. Right now I'm leaning towards using GURPS. They have rules for psychic combat that I saw that I think might lend itself to the campaign.