Evernothing
Bronze Baronet of the Realm
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From what I heard, Nick is very anti-instancing and 'alive world' feeling. I've mentioned that raiding disputes may not be in their best interest to police constantly. It'll be interesting to see what goes in. I know Shawn has first-hand experience with balancing a raid encounter and encounter sizes, instancing pretty much solves the issue. It's something the EQ team wanted since launch when he was there, and was the reason that housing was pushed out to House of Thule many years down the road; the tech wasn't there for it yet. It is now, but...the question then becomes, "Do we want open-world raid content to be a community effort to take down, or instanced so that the encounter becomes challenging?' rather than 'is it technically feasible for this milestone?' like the question was for years at SOE.I’ve hopped on the stream a few times this past week. He‘s super chill and is willing to answer questions, which is usually interesting given his background.
It’s still early in development, obviously, but it feels a lot like EQ so far. They sound like they’re interested in avoiding instancing. That’s enough to get me excited.
When I asked about it on the stream (and I’m paraphrasing here), Shawn said he was leaning toward instancing but then Nick came up with a list of reasons not to do instancing that were at least convincing enough to put some more thought into it.From what I heard, Nick is very anti-instancing and 'alive world' feeling. I've mentioned that raiding disputes may not be in their best interest to police constantly. It'll be interesting to see what goes in. I know Shawn has first-hand experience with balancing a raid encounter and encounter sizes, instancing pretty much solves the issue. It's something the EQ team wanted since launch when he was there, and was the reason that housing was pushed out to House of Thule many years down the road; the tech wasn't there for it yet. It is now, but...the question then becomes, "Do we want open-world raid content to be a community effort to take down, or instanced so that the encounter becomes challenging?' rather than 'is it technically feasible for this milestone?' like the question was for years at SOE.
I've always wondered why every developer seems to take a binary approach to instancing. Either pretty much everything is instanced, or nothing is. Why?
In either scenario you are designing a dungeon, so why not have an uninstanced overworld version and an instanced version. It's the same assets either way. They can even drop the same gear but the incentive to doing the overworld, contested version would be to make all the loot that drops tradeable/sellable and have no (or lower) level requirements. And everything in the instanced version is soulbound and has level requirements.
I absolutely hate that every developer seems to take an anti-twinking stance in MMOs these days. Give us back twink gear, encourage alts and interraction, but give people an alternative if what they want to do is completely camped.
I've always wondered why every developer seems to take a binary approach to instancing. Either pretty much everything is instanced, or nothing is. Why?
In either scenario you are designing a dungeon, so why not have an uninstanced overworld version and an instanced version. It's the same assets either way. They can even drop the same gear but the incentive to doing the overworld, contested version would be to make all the loot that drops tradeable/sellable and have no (or lower) level requirements. And everything in the instanced version is soulbound and has level requirements.
I absolutely hate that every developer seems to take an anti-twinking stance in MMOs these days. Give us back twink gear, encourage alts and interraction, but give people an alternative if what they want to do is completely camped.
I just want a game that lets me put 2 lammys, a fungi and cowl of mortality on a lvl 1 ranger.Yeah, I've been fucking around with DAoC lately and last year was EQ. I forgot how awesome twinking was back in the early MMO days. It's frustrating that so many of the "modern" ones do everything possible to let you "catch up" or play with friends (deleveling, upscaling, etc.), but you can't twink alts/friends at all. It makes no fucking sense.
Lammys? What are you some kind of poor? BoC and SoDI just want a game that lets me put 2 lammys, a fungi and cowl of mortality on a lvl 1 ranger.
bro I dont need that aggro as a rangerLammys? What are you some kind of poor? BoC and SoD
How else are you going to piss off everyone in a group?bro I dont need that aggro as a ranger
This is a good point. Why not both.gif?
This is so good it needs reposting over and over and over. This is how you design games for mass audiences.I've always wondered why every developer seems to take a binary approach to instancing. Either pretty much everything is instanced, or nothing is. Why?
In either scenario you are designing a dungeon, so why not have an uninstanced overworld version and an instanced version. It's the same assets either way. They can even drop the same gear but the incentive to doing the overworld, contested version would be to make all the loot that drops tradeable/sellable and have no (or lower) level requirements. And everything in the instanced version is soulbound and has level requirements.
I absolutely hate that every developer seems to take an anti-twinking stance in MMOs these days. Give us back twink gear, encourage alts and interraction, but give people an alternative if what they want to do is completely camped.
Might be how you design games for mass audiences, but designing games for mass audiences is how we got here. I don’t think having instance versions of open world dungeons solves the problem. It takes the same toll on immersion and community as instancing alone. And doing the same work for less of a reward just because you’re in the instanced version instead of the open world version would be frustrating.This is so good it needs reposting over and over and over. This is how you design games for mass audiences.
This is some solid design too. Unbound loot would become very valuable in the game economy.I've always wondered why every developer seems to take a binary approach to instancing. Either pretty much everything is instanced, or nothing is. Why?
In either scenario you are designing a dungeon, so why not have an uninstanced overworld version and an instanced version. It's the same assets either way. They can even drop the same gear but the incentive to doing the overworld, contested version would be to make all the loot that drops tradeable/sellable and have no (or lower) level requirements. And everything in the instanced version is soulbound and has level requirements.
I absolutely hate that every developer seems to take an anti-twinking stance in MMOs these days. Give us back twink gear, encourage alts and interraction, but give people an alternative if what they want to do is completely camped.