Altaruk_sl
shitlord
- 140
- 0
I like itI should add items with right-click effects some day.
I like itI should add items with right-click effects some day.
Originally there wasn't much planning for mobile as I was mainly designing for a desktop or a laptop. Honestly, I never thought it would work on a mobile, but the code has become more and more efficient. As a result the playability on a mobile device has become better over time. There are also screen size (responsive design) considerations that I would have to work on for mobile. I definitely want the game to be more playable on a mobile device. I have a kindle fire hdx and an ipad air myself and they sometimes play okay on those devices. It seems hit or miss.Hey Mael, thanks a lot for the game, I have been really enjoying playing it. I just have one question for you, I seem to recall someone asking about mobile platform support for the game. Is the game supported for iOS? On my iPhone 6 I can log into my account, but when I try to enter the world it just hangs and never loads up. On my iPad, I was able to enter the world and was also able to enter an area and pull a monster, but the game was very unresponsive. I would click on a few skills, nothing would happen for a few seconds, then it would all update at once and the monster went from full life to zero instantly.
I have a pretty long commute on the train everyday and I would absolutely love to be able to grind away the hours with your game. Any update you could give me with regards to the compatibility would be greatly appreciated. Have you also considered releasing an app version of the game? I think your micro transaction model is perfectly suited to mobile gaming and I think you could have a lot of success with an app. Thanks again for the game, it really is a great time waster.
Throw a party with your new found money and fame!? lolTrying to wrap up all the Kickstarter stuff. Still making legendaries... I want to make the Hall of Champions when I'm done. It's likely it will be called "The Nevergrounds" or something like that. A Magelo type of site.
I'm still in the red! lol! As long as I have enough money to create a new game, I have no plans to stop developing games. I'll either continue improving Nevergrind or work on a few of the ideas I have kicking around in my head. If I could manage to create something with viral success, I could think about doing it full-time, but that's incredibly difficult to pull off. You'd have to do everything perfectly for years. Or blow someone at Kotaku.Throw a party with your new found money and fame!? lol
Got too drunkvitality bro, how did you die?
Same thing happened to me with Cosmos at 97.. more or less. Was moving confidently then got a phone call, minimized the browser... usually pauses it in my experience, although there is much more effective 'pause button' (who'dathought?). Talked for about 15 minutes then opened up the window to be greeted with a big ol death. I don't play drunk anymore... mostly. Well sometimes, eh.Got too drunk
Pro tip don't pull more than 3 mobs if you've been on the drank for more than an hour.
You can permanently delete names now, btw. Let me know if you need me to delete a dead character from the past and I can take care of that, too.Got too drunk
Pro tip don't pull more than 3 mobs if you've been on the drank for more than an hour.
Oh hey its me. Don't forget the part where I lost the second one too.97 enchanter dies on Hardcore - rolls another char and gets to 97 in one day.
Smells like fish.
you know. you can blame me for that death. i talked Maelfyn into removing the auto-pause feature when you shift focus away from the NG window.Same thing happened to me with Cosmos at 97.. more or less. Was moving confidently then got a phone call, minimized the browser... usually pauses it in my experience, although there is much more effective 'pause button' (who'dathought?). Talked for about 15 minutes then opened up the window to be greeted with a big ol death. I don't play drunk anymore... mostly. Well sometimes, eh.