Riot Games MMO

Animosity

Silver Baronet of the Realm
7,009
5,897
No wonder Ghostcrawler jumped ship and started something different.
 
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Needless

Toe Sucker
<Silver Donator>
9,379
3,399
"going dark for multiple years" as if they ever haven't been lol
new lead is the producer of mass effect 3, odd
 

Cybsled

Naxxramas 1.0 Raider
17,059
13,572
prediction

1) Riot games tries to work on MMO
2) It doesn’t work (you are here)
3) They decide to make a shooter with the assets
4) it becomes a huge hit
5) they decide to work on a sequel game that is similar to the failed mmo project. The huge hit is abandoned with no updates of note
6) sequel comes out with nothing promised and ends up just being original game with a couple extra things and more monetization
 
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Khane

Got something right about marriage
20,311
13,959
Well they already a shooter so...

They decide to make a single player stealth RPG with the assets.
 

Chris

Potato del Grande
19,430
-10,740
No wonder Ghostcrawler jumped ship and started something different.
It's good that he left.

I'm guessing that he made a Modern WoW clone and then we entered a golden age of RPGs from Elden Ring to Baldur's Gate 3 which are nothing like WoW.

We also had WoW Classic go viral multiple times which uses none of the Modern WoW design philosophy Ghostcrawler would have been implementing.

Also what is earning the most money? Genshin Impact? That game has an excellent open world which MMOs should learn from and doesn't use traditional MMO monetisation.
 

Kriptini

Vyemm Raider
3,675
3,571
No wonder Ghostcrawler jumped ship and started something different.

Yeah probably because they told him "stop remaking Cataclysm" and he wouldn't. Now that he left, Marc Merill says they're going to stop remaking Cataclysm lol.
 

Xevy

Log Wizard
8,864
4,085
prediction

1) Riot games tries to work on MMO
2) It doesn’t work (you are here)
3) They decide to make a shooter with the assets
4) it becomes a huge hit
5) they decide to work on a sequel game that is similar to the failed mmo project. The huge hit is abandoned with no updates of note
6) sequel comes out with nothing promised and ends up just being original game with a couple extra things and more monetization
I'm OverWatching2ing what you did there.
 
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Ukerric

Bearded Ape
<Silver Donator>
8,280
10,219
It's good that he left.

I'm guessing that he made a Modern WoW clone and then we entered a golden age of RPGs from Elden Ring to Baldur's Gate 3 which are nothing like WoW.

We also had WoW Classic go viral multiple times which uses none of the Modern WoW design philosophy Ghostcrawler would have been implementing.

Also what is earning the most money? Genshin Impact? That game has an excellent open world which MMOs should learn from and doesn't use traditional MMO monetisation.
Gacha-loaded games aren't what I'm looking for in a MMO, but you do what you do.

That aside, you're partially right.

1) Take an open world - which they already have, developped and full of lore ready to implement.
2) Make a shit-ton of dungeons, raids and open-world bosses
3) Put classes that are close matches to each hero of LoL (remade for a MMO/solo environement rather than a MOBA), lock them to each native region, but not to character appearance (fuck gender-locked asian MMOs).
4) Use action combat, not tab-target. Everyone uses that these days.
5) Start dropping objectives to strive (grind) for
a: Cosmetics via random drop /gacha-chests so that you can in the end duplicate the exact appearance of your archetype LoL hero. Shortcuts available through shop for monetization (it does work)
b: Factions so that you can go all around and enter cities for additional shit, but that doesn't stop you from teaming with other players
c: Character slots so you can expand your stable of characters (see a/b) beyond 5. Shortcuts available through shop for monetization
d: Pvp maps, GW2-style (award gacha chests for above?)
e: Quarterly "pass" where you get a bunch of all sorts of tasks to award you gacha chests above, with premium pass for more chests

Done.
 

Chris

Potato del Grande
19,430
-10,740
Gacha-loaded games aren't what I'm looking for in a MMO, but you do what you do.

That aside, you're partially right.

1) Take an open world - which they already have, developped and full of lore ready to implement.
2) Make a shit-ton of dungeons, raids and open-world bosses
3) Put classes that are close matches to each hero of LoL (remade for a MMO/solo environement rather than a MOBA), lock them to each native region, but not to character appearance (fuck gender-locked asian MMOs).
4) Use action combat, not tab-target. Everyone uses that these days.
5) Start dropping objectives to strive (grind) for
a: Cosmetics via random drop /gacha-chests so that you can in the end duplicate the exact appearance of your archetype LoL hero. Shortcuts available through shop for monetization (it does work)
b: Factions so that you can go all around and enter cities for additional shit, but that doesn't stop you from teaming with other players
c: Character slots so you can expand your stable of characters (see a/b) beyond 5. Shortcuts available through shop for monetization
d: Pvp maps, GW2-style (award gacha chests for above?)
e: Quarterly "pass" where you get a bunch of all sorts of tasks to award you gacha chests above, with premium pass for more chests

Done.
Not saying that gatcha is good for games, just that it's what is making money.

That being said, Runeterra is a character heavy setting because of the nature of League of Legends. Are these characters going to be passive quest NPCs or killable bosses? Neither seems satisfying.

You need to play as them (single player) or with them (new questing mechanics). Gatcha would be an easy and profitable way to monetise and play as them, but would lock the game to mostly single player.

I think they need to develop AI companions, so rather than getting a quest from Jinx for 10 rat arseholes, you go on a quest with Jinx.

Build alts into it, if your alt can be your AI companion (outside of quests with big characters), that's incentive to play longer via alts and a catch up mechanic as your main can powerlevel your alt.

Would be cool if each player controls a party, so then raids have far more bodies in them and are on a more epic scale, without the lag of actually having that many people in there.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,159
18,140
Gacha-loaded games aren't what I'm looking for in a MMO, but you do what you do.

That aside, you're partially right.

1) Take an open world - which they already have, developped and full of lore ready to implement.
2) Make a shit-ton of dungeons, raids and open-world bosses
3) Put classes that are close matches to each hero of LoL (remade for a MMO/solo environement rather than a MOBA), lock them to each native region, but not to character appearance (fuck gender-locked asian MMOs).
4) Use action combat, not tab-target. Everyone uses that these days.
5) Start dropping objectives to strive (grind) for
a: Cosmetics via random drop /gacha-chests so that you can in the end duplicate the exact appearance of your archetype LoL hero. Shortcuts available through shop for monetization (it does work)
b: Factions so that you can go all around and enter cities for additional shit, but that doesn't stop you from teaming with other players
c: Character slots so you can expand your stable of characters (see a/b) beyond 5. Shortcuts available through shop for monetization
d: Pvp maps, GW2-style (award gacha chests for above?)
e: Quarterly "pass" where you get a bunch of all sorts of tasks to award you gacha chests above, with premium pass for more chests

Done.

The ONLY issue with any of that is what Blizzard "Learned" over a bit.

How do you justify having 400-1000 employees on a project if you accomplish your goals?

All those goals have been accomplished by teams of 20-100 people. Hell look at Evercraft Online, that has under 20 people.

All these idiots try to reinvent the wheel when they don't need to, they just need to fill the vacuum that was created when WoW started sucking and losing player trust. Thats MILLIONS of players...even more these days because games suck and most people are looking for the next generational game to play.
 

moonarchia

The Scientific Shitlord
23,212
42,116
The ONLY issue with any of that is what Blizzard "Learned" over a bit.

How do you justify having 400-1000 employees on a project if you accomplish your goals?

All those goals have been accomplished by teams of 20-100 people. Hell look at Evercraft Online, that has under 20 people.

All these idiots try to reinvent the wheel when they don't need to, they just need to fill the vacuum that was created when WoW started sucking and losing player trust. Thats MILLIONS of players...even more these days because games suck and most people are looking for the next generational game to play.
... or going back to EQ.
 

Cybsled

Naxxramas 1.0 Raider
17,059
13,572
Going back to EQ1 at this point is like seeing an ex-partner that used to psychologically abuse you for years and thinking “maybe this time it will be different!”
 
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moonarchia

The Scientific Shitlord
23,212
42,116
Going back to EQ1 at this point is like seeing an ex-partner that used to psychologically abuse you for years and thinking “maybe this time it will be different!”
Nah, bro. Other way around. EQ is the freaky ex with daddy issues who never said no.
 
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Daidraco

Golden Baronet of the Realm
9,956
10,195
I had more fun playing EQ Mischief TLP than I did any other MMO since WoW:Legion. If only I could control myself and steer away from the no life option that it gives you.
 
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