Phoenix Prime_sl
shitlord
- 235
- 1
Forgot to add in combat.
Combat -- Tera style action combat. With such innovations among certain classes having special abilities while attacking from the rear like rogue classes. Mages would deal more damage up closer than farther away. Healers could target in both traditional and action varieties. Bosses would have abilities that would need to be countered or dodged depending on who it is. Raid bosses would need counters while regularr instance bosses would be both dodgable and counterable.
Seperate rule sets for pvp and pve to make balancing easier.
Auto graphics tuning so that combat farther away isnt as detailed as something closer to you allowing larger scale battles. As well as the use of siege machines for more heavily fortified bases.
Group synergy would play along as well like it does in FF games allowing combo moves the whole group can do for better damage if they work well together. While possible in pvp, I am not sure how I could make it work yet. Gear would be important but not the end all be all. Someone skilled enough should be able to take out someone who is better geared but not as skilled. But there shouldnt be that big of a gap. Thats about it for tonight.
Combat -- Tera style action combat. With such innovations among certain classes having special abilities while attacking from the rear like rogue classes. Mages would deal more damage up closer than farther away. Healers could target in both traditional and action varieties. Bosses would have abilities that would need to be countered or dodged depending on who it is. Raid bosses would need counters while regularr instance bosses would be both dodgable and counterable.
Seperate rule sets for pvp and pve to make balancing easier.
Auto graphics tuning so that combat farther away isnt as detailed as something closer to you allowing larger scale battles. As well as the use of siege machines for more heavily fortified bases.
Group synergy would play along as well like it does in FF games allowing combo moves the whole group can do for better damage if they work well together. While possible in pvp, I am not sure how I could make it work yet. Gear would be important but not the end all be all. Someone skilled enough should be able to take out someone who is better geared but not as skilled. But there shouldnt be that big of a gap. Thats about it for tonight.