Recent content by belfast_sl

  1. B

    EQ Never

    Before we knew there were actually 2 products, I suspected something like this would be the case. I think Landmark will always be the development tool, but I do think the end goal is to have the tools to create both content and rule sets, such that a guild/group/single person could build his...
  2. B

    EQ Never

    These shortcuts keep showing up in games, and developers wonder why people only play for 3 months. Up to this conversation collecting classes was part of the progression of the game, since levels are not. This is why f2p games are horrible; the creators decide what's part of the game...
  3. B

    EQ Never

    The price is "free," so they're getting both regardless. 8)
  4. B

    EQ Never

    Landmark is an MMO-Minecraft and EQN is an actual MMORPG, seems to be the difference.
  5. B

    EQ Never

    According to this: @Cirolle @Geekdomo @terryjmichaels @TaliskerDev the things we mentioned today are for landmark only. EQN will have differences.
  6. B

    EQ Never

    In this game you pick 8 active skills: 4 from your base class based on your weapon, and 4 cherry picked from your stable of classes that you have collected and trained up. Since the weapon skill types are hard set (ex: offense, offense, utility, movement for a rogue), and youare most lilikely...
  7. B

    EQ Never

    Are you saying that everyone is going to play a class with a healing skill slot? And didn't you say you were playing a troll ninja? Its hyperbole but I doubt a heal would be a ninja weapon skill, just like everyone won't play something that can slot a heal. And that's not taking into...
  8. B

    EQ Never

    If your base class doesn't have a healing skill weapon slot and you don't own a class with a healing class skill, no. Nor will your healing be worth a damn if its based on a tier 1 skill and you didn't focus on obtaining gear that amplifies your ability to heal more effectively.
  9. B

    EQ Never

    Now remove the taunt ability/augments that proc aggro, and remove the fact that the enemy is drawn to these things but instead wants to kill the things most responsible for it not living. Seems pretty clear.
  10. B

    EQ Never

    I will say that if people liked and thought EQ had a lot of character because it allowed for things like splitting, kiting, training, etc., this game will be able to do those things an order of magnitude better/more. If they don't cockblock us from it, like games like to do to anything fun or...
  11. B

    EQ Never

    That system works great with thinking & cooperating players capable of logic and reasoning, with cc, avoidance, peeling, and focus fire. Storybricks can be the biggest advancement in gaming AI in decades and still relegate the whole system into mob ping pong.
  12. B

    EQ Never

    If the AI is too smart, there *has* to be one of two things: taunt, or physical blocking (no clipping). In every example the mob wants to kill the high dps class or healer because that makes sense to preserve its life. The only thing causing there to even be a useful tank/fighter role is...
  13. B

    EQ Never

    Easy solution to having multiple cities (if they are willing to make the lore fit): Source that shit out through Landmark. I mean, of course they already said its so fun to build stuff that everyone, even people who were not level designers and artists, were loving trying to one-up one...
  14. B

    EQ Never

    Considering finding gear/"specs" is pretty much the purpose of the game, I don't think you'll find that here.
  15. B

    EQ Never

    Oh, I only like PvP. When everyone stopped playing in the world and migrated to instanced PvP to get resilience and epic items, you could only circle the Burning Steppes so many times looking for people until they just aren't there.