Recent content by grimsark_foh

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    Green Monster Games - Curt Schilling

    I assume you are being sarcastic... But to address your point seriously, there is no reason why content can"t be as you described. Instead of a key quest that unlocks the door, you have pick lock skills (that anyone might choose to train). On one hand, you are required to play the game...
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    Green Monster Games - Curt Schilling

    That is the choice you make as a player. Either be more generalized for solo play, or specialized for group play. Either way you will be able to migrate between both as you wish because you are not locked into any particular path. edit: And you experience the content on your own terms.
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    Green Monster Games - Curt Schilling

    Well said. I was to caught up in the tit for tat that I neglected to give my examples some life. Thank you.
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    Green Monster Games - Curt Schilling

    Obviousely I am wasting my time talking to both of you then. So be it. I am finnished.
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    Green Monster Games - Curt Schilling

    Every point eh? Hardly. If you don"t like it then don"t take part.
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    Green Monster Games - Curt Schilling

    I am choosing to tie my hands here and accept it. I see no reason why we can not still have as constructive a conversation as is possible given that fact. I am glad you disagree because it is helping define the argument. And I want to point out your last sentence there? ?One requires more...
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    Green Monster Games - Curt Schilling

    This is actually a very valid argument. And one that I have wrestled with for the past few years myself? The obvious is, there is no way to prevent the customer from developing a herd mentality. They will likely see a combination of skills that they like and think they need to do it the same...
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    Green Monster Games - Curt Schilling

    After writing a re-writing what could otherwise be a few essays on the subject, and having a proof reader flag most of it, I have decided instead to post a limited synopsis and deal with the fact that no matter what you will not like how vague I must be in this? So here goes. Instead of going...
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    Green Monster Games - Curt Schilling

    I will be taking you up on that challenge here shortly... still typing it up. Slowly but surely.
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    Green Monster Games - Curt Schilling

    Of course, that is the challenge.
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    Green Monster Games - Curt Schilling

    You are correct. However, character mechanics are the single most important and far reaching aspect of an MMORPG?s design and in many ways dictates everything else. Simply because it is through the character that the customer experiences the game and interacts with it. Which is, the WHOLE POINT...
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    Green Monster Games - Curt Schilling

    Personally I no longer play EVE Online. Nor do I have any intention of ever doing so again. (long story) Their skill based system is designed 100% to suit their needs, and attempting to recreate it for anything other then EVE Online part II, would be a mistake. So I am in no way advocating its...
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    Green Monster Games - Curt Schilling

    In this point I completely agree. So far, the industry does not have a very compelling record of well made skill based MMORPG"s... I am hoping, one day, to change that personally. But I am not holding my breath. On a side note. I do enjoy playing many class based games. Though I personally...
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    Green Monster Games - Curt Schilling

    Without writing another 3 page definition of what I think "Done Right" means, I will refer you to my previous posts and instead point out what I think "Done Wrong" means in as few words as possible. ? Skill based mechanics DONE WRONG, are what happens when uncreative individuals attempt to...
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    Green Monster Games - Curt Schilling

    Suit yourself. I do not look at this as a competition. I enjoy exchanging ideas with people who are willing to do so constructively. If you still disagree perhaps taking some time to re-examine your opinion will help you understand mine. Either way, no one looses, as we have both (hopefully)...