Recent content by jello_sl

  1. J

    EQ Never

    I experienced those things, but it doesn't seem to have rubbed me in the same way as it did you. I would take that experience over the on rails, community emaciated single player "MMORPGs" we have now.
  2. J

    EQ Never

  3. J

    EQ Never

    People bring this up all the time and it is a poor argument for two reasons if we are discussing the lifeblood of what made early EQ what it was 1) Only a small percentage of the player base were having their panties in a wad over end game content 2) Not as big as a factor as #1, however...
  4. J

    EQ Never

    People still have difficulties understanding social interaction/non-instanced content is what made EQ what it was. If you want to make a MMORPG not a MMOLobbyPG, instant content is anathema. Yes there is the possibility of farmers, yes you might get cockblocked by a pubescent low self esteemed...
  5. J

    Camelot Unchained MMO

    Utnayan would it not be great if Mark managed his indie team to throw together a Minecraft esque RvR game, incorporating a strong crafting game, allowing player built castles, and keeping a niche-sandbox philosophy behind it all the while being OK with having a dedicated 50-100k subs? What if it...
  6. J

    Camelot Unchained MMO

    I enjoyed WAR, the open world realm PvP is where it shined and it was quite endearing. If not for server issues and lack lust/incomplete PvE, that game would have been great had there been a third faction. It was more community interactive than most triple AAA mmorpgs to date. Can't comment...
  7. J

    EQ Never

    Actually he is correct, regardless if it was intended or not (Itzena), and I fail to see the pretentiousness. The current crop of MMORPGs are meticulously scripted and pigeonholed by developers to make it more user friendly for the masses (and easier for the devs?). Nothing wrong with that, to...
  8. J

    EQ Never

    100x yes, PvE first is the best option if you want to have a decent PvE game. This is why I'll take the "grief" that comes along with PvP servers over non-PvP servers any day, win or lose it was always challenging and yes often frustrating. On Sullon Zek (where training was legal), you slayed...
  9. J

    EQ Never

    You will never balance classes with both PvP and PvE in an MMORPG. I enjoy PvP in MMORPGs but I know to have a "balanced" PvP experience I should be playing an FPS. EQ 1 PvP was great (up to a point, around GoD it started getting pretty wacky) despite me not being able to take someone out 1v1...
  10. J

    EQ Never

    Smed mentioned in passing PVP being a part of EQN in one of the previous fan fairs, I think it was the one before last. I am sure there will be at least PvP servers, it would beveryinteresting if there were not strict PvE servers, the potential weeping from the fanbase I think is enough to...
  11. J

    Archeage

    Apologies for being dramatic, it's not so much rumor but interview snippets. The 2013 NA release date is based on an mmorpg.com interview in July (http://www.mmorpg.com/gamelist.cfm/g...2/feature/6493), and Jake Song mentioned on his Twitter account that an English version was in the works in...
  12. J

    Archeage

    The rumor is they have been working on a translation for NA, and Jake Song wants to have it released this year. I would guess conservatively Q1 2014.
  13. J

    EQ Never

    I think he probably meant to say that people who knew how to play their respective class were a pleasure to adventure with. But I don't see how that is in juxtaposition with Rifts classless system as you are as likely to have good or bad players given certain roles. Perhaps it was just...
  14. J

    EQ Never

    The LFG tool can be good or bad. The bad part of it has already been touched upon by promoting player isolation as opposed to interaction: e.g. herp derping in town for an instance group to PvP/E - but that is an unfortunate symptom of the themepark design, not necessarily the fault of the LFG...
  15. J

    EQ Never

    Disagree on two levels 1) it allows developers and poor game development to thrive knowing they will receive attention and return on investment for even shitty games, unfortunately this mindset is all too prevalent today. 2) If a game is without substance it is easy to tell from the get go if it...