Recent content by Miele_foh

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    Green Monster Games - Curt Schilling

    Fair enough. I"m not calling you out, far from my intention, I"m genuinely interested in the game and I truly hope you can deliver something "fresh" so to say. Due to the turn this genre has taken over the years, I"m confident I won"t like at least 50% of the features of your game, but I...
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    Green Monster Games - Curt Schilling

    As it"s been pointed out, it"s time to tell us something, because the only thing that makes me coming back to this thread is to read at what level Utnayan"s psycosis is raised. You could have your lore written by motherfucking Tolkien, but I"d like to know something beforehand, to see if it"s...
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    Green Monster Games - Curt Schilling

    I tend to avoid this kind of posts, but seriously Ut, get a grip... Did it ever come to your mind that people here have jobs which they like already and also like games so they like to discuss about them? We are not all here to suck someone"s dick to get a job in the industry, the fuck... I...
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    Green Monster Games - Curt Schilling

    Twink with benefits? It"s what he said and I got the point. My comment was based one a few premises: 1) I"m your average gamer: 35yo, married, 7mo kid, likes gaming online every now and then. 2) I was also a hardcore player: long hours, raid-galore, progression oriented. 3) I"m an...
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    Green Monster Games - Curt Schilling

    I"ll take wow classes as example: I roll a shaman, I love my shaman, I eventually reach whatever is the cap for levels, I get gear, I get all the fluff, I max my reputations, kings and tyrants cheer at me when they see me because they know I"ll pull their reigns out of the shit they fell into...
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    Denizens of FOH I call upon thee!

    Voted. Tasha Meints 57.1% Victor Camacho 42.9%
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    Green Monster Games - Curt Schilling

    How long has Copernicus been a work in progress by now? I was wondering because I remember it being about 3 years. Wouldn"t it be the right time to start spilling the beans already? A few hints? How the game is going to work from a general mechanics point of view, like does it have classes...
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    Green Monster Games - Curt Schilling

    WoW is good, undeniable, but it has a bunch of flaws and it kept adding "shortcuts" to everything so that the journey doesn"t matter anymore to the end (which is gathering new gear) and for me the journey is everything, end content should be the icing on the cake. I like the combat mechanics...
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    Green Monster Games - Curt Schilling

    Sci-fi MMO? No thanks. Seriously, I can"t really be interested in a game like that, unless it"s like a fantasy one with different names for skills and even then I wouldn"t care too much. I just hope that one day I"ll get an MMO with a very good storyline and interesting lore, good mechanics...
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    Green Monster Games - Curt Schilling

    The tone of Ngruk post was all but offensive, I think he was talking as someone would among friends, why stir shit on that? Also, it"s not that "dork" is something that deeply offensive, when the usual friendly epithome people use here is "fucking asshole, go choke on a bag of cocks", let"s not...
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    Green Monster Games - Curt Schilling

    I loved RA"s evil characters, Jarlaxle is my favourite one bar none, some are a bit overdone imo, but that"s drow society I guess. Drizzt was great to start with, then went down too much the path of self-pity and introspection, that I didn"t like much. This been said I read many if not all of...
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    Green Monster Games - Curt Schilling

    Definitely. It doesn"t matter how many fuckups these devs do, WoW figures will always be impressively high. If you see the current incarnation of WoW and compare it to vanilla and then tbc, you"ll immediately notice the differences, many say the game was better before, many state the opposite...
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    Green Monster Games - Curt Schilling

    Picking a class should be a choice, as Ngruk pointed out, but I don"t think a player should be penalized for doing the wrong choice in a fresh new game, maybe this is a point to be considered. I personally liked the original EQ2 idea, where you picked an archetype and moved towards your end...
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    Green Monster Games - Curt Schilling

    Create a staff as you say, have NPCs that have a buff aura for the boss, but can be killed beforehand, etc. are all similar system to create a hard mode encounter, that, no matter what, will go on farm after 1-2 successfull kills and become stale after 1-2 farm-mode kills. The main issue with...
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    Green Monster Games - Curt Schilling

    Fair enough, what if you could run a raid with 28 or even 35 instead? I didn"t say I want all "raids" with groups of 20 or 10 or 5. If a scaling system is implemented, your awesome 22 men guild won"t have the *need* to find those 3 eluding competent players, but could recruit them without being...