Recent content by Pyros_foh

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    Seriously just fix fucking site already

    This is quite sad that it has come to this. I mostly frequent the mmorpg and other games subforums, I don"t really have much interest in all the drama shit that happens in screenshots(but I do read the fsr, animated gif and now defunct video threads too when bored and also see the many shit...
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    Green Monster Games - Curt Schilling

    Don"t think Cataclysm has buried GW2, it"s just that GW2 didn"t have all that much to show, so enthusiasm for anyone with a brain is limited, CG trailers only goes so far, while Cataclysm is already pretty advanced. Pretty sure GW2 will launch later than Cataclysm too, and yeah that"s...
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    Green Monster Games - Curt Schilling

    Graphics are relative, I remember the first time I saw a friend playing Commanche, I was like, wtf this is so insane. Back then simulators were the games pushing technology but they were very impressive since they started the path of 3D, when most other games were still just sprites. Even...
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    Green Monster Games - Curt Schilling

    Damn didn"t know he died, he wrote some pretty good stuff. I"m more of a Moorcock fan but still, that"s sad news.
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    Green Monster Games - Curt Schilling

    Wasn"t wow closed beta early phases on NDA? I don"t think when I started playing in phase2, the game was already off NDA. They removed it before open beta for sure though, and that"s what you want to aim at, keeping NDA right until a 1week open beta/release is just terrible business in the mmo...
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    Green Monster Games - Curt Schilling

    You can have PvP gear progression, just don"t make it parallel to pve progression(bad) or use the pve gear. Just make it so the pvp "upgrades" have their own specific slots, and act like wow"s tradeoff glyphs, say your fireball casts 1s faster but does 15%less dmg. Lets you customize stuff and...
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    Green Monster Games - Curt Schilling

    A bit of both, but due to wow, the asian market has "westernized", Aion is a very soft grind in comparison of the old school asian games like L2 or FFXI. It"s also cheaper to do grinding than questing, for obvious reasons, and there"s not that many company that can do big budget MMOs over there...
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    Green Monster Games - Curt Schilling

    Remember however that wow also did an early release because EQ2 released, they just had a better polished product by that time than EQ2 was. I think the biggest issue the last "wave" of MMOs had is they were fun for the first few levels, and got terribly shitty after that. Too much emphasis...
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    Green Monster Games - Curt Schilling

    Attracting women specifically probably not, but having a game that has absolutely no appeal to women is probably not the smartest thing for a mmo. And my crappy googling skills found thatBBC NEWS | Technology | The virtual battle of the sexeswhich shows 40% of female players on EQ2, while wow...
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    Green Monster Games - Curt Schilling

    MMORPG in future settings just doesn"t fit well imo. Futuristic settings are all about "ranged weapons" aka guns, plasma beams, lasers and all this shit. Some settings also have melee weaopn, but overall they"re mostly about ranged shit. In current mmos, ranged shit is mostly boring, if it"s not...
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    Green Monster Games - Curt Schilling

    This isn"t really VG classes though: Tank: Warrior(physical chains tank, various debuffs) Paladin(insane aggro tank+self/group heals+buffs) Shadowknight(AE tank+lifetap+2h tanking) Melee DPS: Rogue(high single target melee positional DPS) Ranger(terrible class design, mostly a melee...
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    Green Monster Games - Curt Schilling

    What wow failed with the starting zones, and can"t comment on EQ since I didn"t play that, but liked in lotro or VG, is starting zones are also a good way to introduce your ingame lore to new people. Sure Wow was Warcraft, many people knew what the fuck was going on and many had finished both...
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    Green Monster Games - Curt Schilling

    Diablo wasn"t a MMO. It works fine when your max number of people is 4-8, when it"s 20-40 in raids, you don"t want 25people playing the same fucking class. Monks/avoidance tanks are usually harder to balance, on this I totally agree, and as such they should only be hybrid tanks for like trash...
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    Green Monster Games - Curt Schilling

    Well 3 of each then, but yeah my point with tanks was basically the usual warrior paladin death/dark/shadowknight type, and one more which can be monks for example. They can all tank equally well and do it through different mechanics. Warriors with better mitigation, paladin with self healing...
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    Green Monster Games - Curt Schilling

    I think the 16 number isn"t too bad, 4 of each major archetype, tanks healers melee dps and ranged dps. You can easily find 4 different ways to do all of these, obviously it does depend on how "classified" your game ends up being, if you go for massive hybridation you don"t need that many. And...