Recent content by Quaid

  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    So ok all this other shit we pick on is one thing, but this game has one really important thing going for it. Shawn himself, the apparent driver of this project, is touching every damn thing in every damn zone. Every single building, rock, plant, and stream. Every element the player will touch...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    All the underground stuff looks amazing. Very much looking forward to hearing more about the lore here.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'll say this - the people who buy in are STAYING online. The stats are wild.
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    THAT’S what gets you to post? What the fuck hahaha
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t know why you’re quoting me, but almost none of what you’re criticizing is my opinion on any of this, and i agree with nearly everything you’re saying.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Sounds like you’ve been trying your best to follow along! I appreciate you taking the time bud. I’m proud of you.
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I used the word ‘achievable’. I did not make a prediction about their sub numbers.
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m not sure why people are concerned about their finances… other than speed of content release it doesn’t affect the player in the slightest. They’ve said they barely care and will continue development even if they only yield a few hundred players. The important thing is player retention so...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    These games are as difficult as you make them. Just pull faster or engage larger groups lol
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    People were WAY less picky about grind spots too because the servers were just so rammed. I remember every Gnoll camp around Lake Rathe being full with groups, and later multiple groups pulling to various spots on the Overthere zone wall, or outside Karnor's Castle. Crazy times.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    There’s no such thing as ‘just purely grinding’. Travel, CRs, LFG, and selling may vary by player, but every player experiences them. If low 40s took you 8 hours of pure grinding per level in Guk, again, you were garbage at EQ. There were single play sessions where I’d grind out an entire level...
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It’s looking like it’s taking people in the 35-45 level range 5-6h per level. Leveling to 60 is going to take people who play 12-15 hours per week many many months. Probably a year. The last playtest they had almost 2000 accounts play 3.5-8+ hours PER DAY. A full 10% of the unique accounts that...
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Holy shit hahahahaha Truly immersive. Such community.