I saw this a few years ago not much has changed since. It is SO indie, made by a few 21 year olds. I don't hold much hope. Young people are stupid. Also groups should be smaller so people have to do more. A group of 8 means everyone slacks off because there are multiple healers, multiple tanks, multiple dps, multiple everything. It would be better to have groups of 4 where everyone has to perform multiple roles to survive.
Friend, my apologies and I mean no offense by this reply, however I wanted to post and give you a little information so you could be well informed before bashing a game that is trying to keep to the roots of what MMORPGs used to be. First and foremost I would guess that almost anything is up in the air until it's final and that would include the group size. It does seem like a big number, however they aren't just thinking of just tanks, dps, and healers. That is indeed the holy trinity of most games today, though this game is going to bring back the need for more roles in a party. It's going to slow down the pace and try to not make it a rush to end game. That would definitely mean in my opinion that the game isn't going to be for everyone. It's attempting to make even the smallest thing like traveling from point A to point B an adventure! Some might call it a waste of time or even downright dumb, though some people would enjoy this game play over what is available right now.
Let me give you a very basic for instance...
You're wondering your village after your chores. You see a posting on the town board. A large sum of money is being offered by a merchant for for safe passage of himself, cart, and horses to a large city that is 8 days ride from your town. You gather your friends and among them you have a tank, healer, and dps, however you also have a path finder, carpenter, blacksmith, cook, and oracle. All of these roles will be needed as the trip will take several days to complete and is very dangerous. Without even one of them the entire party could die.
Tank and Dps - To protect the group from harm
Healer - To mend the wounds found on a long journey
Path Finder - To point the way since the roads less traveled are not so easily followed
Carpenter - To fix the merchant's wagon along with your own since you can't carry all your own supplies
Blacksmith - To fix the weapons and tools that will be needed along the trip
Cook - To make food for the party on the long journey to keep the party full of energy
Oracle - To advise the party of their options when it seems like there are none
Obviously this is an over simplified example. I was going to write a little story to go with it, though in all honestly I suck at writing and it was going to take all day and night haha.
All I ask is that you give it a look and ask questions before bashing it.
No I'm not one of the devs, I am however one of the backers as I personally believe we need to back as many of these types of games as we can. Even if not for ourselves, for the kids growing up in today's MMO culture. These types of games will bring people together and help grow friendships that will last long into the future. I say this from experience as I still know and talk to people that I used to game with 18-20 years ago. Though I can't even recall one name from a more recent game as none of them require team work.
Lastly, the devs aren't anywhere near 21, we both know looks can be deceiving. The team is indeed small however and it will take awhile to complete, however with enough drive, determination, and support from the fans it will happen.