World of Warcraft: Current Year

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
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Well, not too much misinformation. We're on Hyjal, check. Gigantic jackasses, check. We engender disappointment in others, check.

I dunno, apart from the whole lack of Everquest/Furor, it's pretty accurate!
 
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Noodleface

A Mod Real Quick
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Well the original FOH was on BDF and we just stole this name from a level 1 guild in like October when I coerced a GM with a sob story about how old this guild was
 

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
6,029
5,915
Oh yeah. Must be lack of sleep, or old age, but I should have remembered that we weren't named FoH when I came back to the game. Derp.
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
Well the original FOH was on BDF and we just stole this name from a level 1 guild in like October when I coerced a GM with a sob story about how old this guild was
Original FoH was on Hyjal until the very first PVE -> PVP server transfer opened up, when FoH transferred en masse to BDF. Operation PansyStomp.
 

Sumdain x

Trakanon Raider
1,549
483
yea i was in the BDF guild back in the day (toward the end) but ended up retiring shortly after joining. i think i still have a priest on BDF....
 

Noodleface

A Mod Real Quick
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So am I dumb or is this essentially neutering the AP grind? It is right? What am I missing?

Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:

#1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.

#2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.

As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.

Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.

And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.

First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.

Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.

I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.
 

Sumdain x

Trakanon Raider
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483
So i have a mixed bag of agree/disagree

#1 - the current system was terrible and getting 1% more armor is a huge deal for progress raiding. everyone in our raid has 50-54 AP at the moment (im sitting at 53 currently) but now that i want to play my monk who is sitting at 41 i feel like i need to farm endlessly to be competitive. - this change is good

#2 - exponentially increasing AP needed between ranks isn't going to do shit other than make people farm AP exponentially more - you are still going to be just as far behind even with exponential increases on alts when you start getting to higher AP.

#3 - new trait changing to just buffing primary stat is fine in theory but some classes aren't going to benefit as much, for example as a tank i dont care if i have a proc for 2k extra str unless i'm trying to get a high parse to show off my warcraftlogs epeen. but for a dps class an extra 2k primary stat can be a huge deal. - this is a mixed bag its good that they are making it not as mandatory (see point #1) but guilds that are striving to progress through mythic are still going to want people to farm M+'s all day.
 

Asshat wormie

2023 Asshat Award Winner
<Gold Donor>
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"...First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd...."

Yeah randomness is always appreciated by the player base and makes for a great design. These guys are genius.
 

Sumdain x

Trakanon Raider
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483
they are also adding in "targeted legendaries" so you buy tokens like in tanaan jungle and there is a chance they will be the legendary for that slot. In theory i buy xxxx gloves and xxx are 865 crap and then 1 will be the prot warrior legendary every wants, but in practice i feel like its going to be buy xxxx gloves they are all crap, turn in 1 emissary and get a sephuz.
 
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Cinge

Ahn'Qiraj Raider
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they are also adding in "targeted legendaries" so you buy tokens like in tanaan jungle and there is a chance they will be the legendary for that slot. In theory i buy xxxx gloves and xxx are 865 crap and then 1 will be the prot warrior legendary every wants, but in practice i feel like its going to be buy xxxx gloves they are all crap, turn in 1 emissary and get a sephuz.

It's Kadala from D3. They are literally bringing everything over from D3 it seems.
 

Noodleface

A Mod Real Quick
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they are also adding in "targeted legendaries" so you buy tokens like in tanaan jungle and there is a chance they will be the legendary for that slot. In theory i buy xxxx gloves and xxx are 865 crap and then 1 will be the prot warrior legendary every wants, but in practice i feel like its going to be buy xxxx gloves they are all crap, turn in 1 emissary and get a sephuz.
It's better than nothing I guess..
 

Sludig

Silver Baronet of the Realm
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9,270
Bought a Darkmoon immortality deck for the monk. That along with the legendary and a few other trinkets shojld set me up for awhile. I feel like that was a purchase towards official monkness
So what you're saying is you need to sell me the druid.