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  1. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m pretty sure Zone Experience Modifiers exist. Dungeons generally have better exp than outdoor camps of the same level, in my experience. I remember seeing something posted in the discord where a guy said Ancient Crypt, Blacktide Bay, and Grain Cellar all had documented ZEMs (I didn’t look...
  2. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yep, cracked staves are the primo vendor loot item throughout the game. Plate and chain visors, gorgets, belts and bracers are also good weight/coin value if you’re trying to maximize what you come back with.
  3. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I know DE wiz and enchanter can start in Underdocks. I think it’s anything that overlaps with a deep gnome class can start there, if you choose the right deity. Like the Envy one is only AV, but the others are either AV/UD. Launch was fairly smooth on Trem in AV. They had to reset the zone a...
  4. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    They’ve said it’s over cap, so at 60 Assling will be 315/300. Human gets +5 to all three weapon types and I think wood elf or one of its options can get +5 to something as well. Looking forward to the chaos on Trem. Cleric change is nice and adds some punch, the wizard changes look like...
  5. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Right now it seems Deep Elf and Deep Gnome have Ultravision, Wood Elf has Infravison, and Gnomes can get infra if they choose Gnome of the Forest. Everyone else has no vision trait. They also said Infravision will be activated and have some “other effects like heat signatures” or something...
  6. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm playing rogue and was set on Deep Elf despite the weak martial stats and the faction. Hard to pass on Halfling with +15 piercing though. I know if I don't go halfling it will always be in the back of my mind. So, I guess I'm blind, and short.
  7. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Reagents for Druid were 3 silver each. For Druid, group regen does not cost a reagent, while group skin does. For enchanter, both group enlightenment and group int/wis/cha (one spell) cost a regent. No group strength or swiftness right now. Can’t speak for the other classes.
  8. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    You can always lurk around the Night Harbor/Underdocks zone line for the ooc and auctions, have a buddy buy your spells if there's not a trainer in UD, or use the shared bank to get your abilities. I'm also a little hesitant to start somewhere other than NH/Faelindril, but I think I'm gonna go...
  9. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Something absolutely needed to be done about charm. My brother and I were able to duo virtually everything we wanted throughout the game with a Druid enchanter combo. While we were exploring and leveling up, our static six would find a new spot and camp some new named. We’d come back and duo the...
  10. Valorath

    Your Own Photography

    This is from the Current River in the Ozarks. This was the first overnight canoe trip for a few of us, so learned some things for sure. Had a blast and can't wait to go back. There's a killer campsite outside the cave that we took the panorama in, may try to get there early enough in the day to...
  11. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Human (no vision) / Deep Elf Ultravision at 100% Gamma Same at 0% Gamma
  12. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    We found a place where we needed our trainee candles to see in the deep elf starter area. A cave up on a ledge surrounding the area, has some level 4-5 myconids. No apparent light source, was total darkness and had to use the candle even with ultra. Curious what the “unnaturally dark” areas like...
  13. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I watched a bit and what he said is they set up a way to break night harbor into two sections when certain population thresholds are met, and then demonstrated that ooc is connected in both zones. Looked like the break was around Saltbreeze park area but I wasn’t watching when he actually zoned...
  14. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    We’ve got six so we’re just gonna roll with it and hope they adjust group exp values. My brother and I will have a duo druid enchanter on the side that’ll probably wind up outpacing the static.
  15. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Edited for clarity but yea, they have kick and grip. They’re losing kick, so with a two-hander their only option will be grip, and that’s janky because you have to move away from them to grip them. I suspect they’ll get something to compensate in the rework.
  16. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Paladin and Inquisitor both have something to use for interrupt with a two-hander (stun, silence, choke). Not saying it’s ideal, but can make it work with those, especially if you’re in a party with other interrupters. SK’s only “stop” currently (other than kick) is grip, right? That’s janky...
  17. Valorath

    Your Own Photography

    Went on an overnight canoe trip in the Ozarks a couple weekends ago. A couple shots here.
  18. Valorath

    The Video Thread

    This was fantastic. Exactly what I needed today.
  19. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ve heard Tuesday for The Deep and Paladin (possibly Elementalist) rework(s).
  20. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    You could claim it and give away the plus one.
  21. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ve twinked a few of toons. It does not trivialize the game, but it does makes a difference. Casters especially feel like they’re not getting anything from the twink gear besides extra mana. As you level, though, you definitely feel the power increase from the gear. With regards to high end...
  22. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Explored Sunken Resort tonight. Cool spot, good exp. Group level 31, mobs 33-35.
  23. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Roughly half of the classes are reworked. Balance numbers will change, but the toolkits are there for the reworked classes, so you can know if it’s your cup of tea or not. Why are people acting like shadow knight is some sacred thing that’s so popular and cool it should never be changed? The...
  24. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Doubt they go back on the pacify stuff, they said they wanted it to be harder to use/leas effective. Druid lost Unity completely, and now has 30 second lull on 8 second cooldown, so you can hit three things max. I expect most to be similar after reworks. The cleric stuff is neat. We’re playing...
  25. Valorath

    Funny, Strange, Random Pics

    The new Buffalo Nickle
  26. Valorath

    Dungeon Crawler Carl

    Just started these books last weekend, and am starting on the third now. So far these are pretty fun reads. Haven’t read the thread, skimmed briefly a few weeks ago. I was a little worried during the second book that this was going to be a lot like the Cradle series, in the sense that the main...
  27. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Druids bring plenty without a damage or healing received aura. Snare, portals and evac, damage shield, and the major offender - charm. The Druid’ has multiple avenues to effectively solo with snare kiting, DoT rot, or charm. Shaman and cleric don’t have the same luxury.
  28. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The healing output on druid is incredible now. I was worried about losing Nature's Respite (10 minute CD mini lay hands), but it's really not been an issue. The new healing spell they added that can only be used in Summer is currently a complete heal for the tank in my static.. which does make...
  29. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The changes are coming Monday. You should have noticed increased health and mana regen from your previous play, but the recent talk of TTK and world danger changes are things going in on Monday, after the open testing ends. Looks like Spellblade, Druid, Archer and Wizard reworks are coming then...
  30. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you've got 30 seconds without things beating on you, you have unhindered control over ending your gaming session. I'm not sure why you're hung up on hearthstones. Doesn't their existence greatly diminish the feel they're going for with the big open world?
  31. Valorath

    Post Your Pet

    It’s an absolute horrible feeling to see them in pain and not know what to do or how to help. It sounds like you’re doing everything you can Koush. Here’s to hoping the blood tests come back with something treatable.
  32. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Did we read the same deep dive? It looks to me like wizard has 16 different damaging spell lines. You can use your spell scrolls and spell book like any other class to put spells on your bar and completely ignore the new system. Alternatively, there is a glyph and invocation system that the...
  33. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think the incantation system sounds pretty neat. Being able to cast any nuke you want with the right combo sounds great.
  34. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The mana regen buff is significant. I was getting 28 mana a tick back this morning without brilliance. Last night before the patch I was getting 23 mana per tick with brilliance.
  35. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The swarm pets are like maintenance/DoT things. You summon two of them and they fight for a bit. They’re different from the normal pet.
  36. Valorath

    Arc Raiders

    I haven’t done an expedition before. Does everyone do damage to arc/players for this expedition? Someone on Reddit said if it’s your first time it’s stash value, but that’s not how I understood it. Kinda hesitant to start over, but I’ve got an anvil BP and a looting survivor augment BP that my...
  37. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Anyone got a good camp spot for a group around level 33? We've done the poachers in Keeper's Blight, Orcs in Vale of Zintar. Had some trouble with the Orcs in VoZ, when we get to the first side room in the cave as it spirals downward, we get a train from outside of the cave every time. Haven't...
  38. Valorath

    Arc Raiders

    Haha nice. Those assessors are no joke. My brother and I have had to crawl out on Blue Gate three times because the assessors always seem to be in places without much cover around, thank you survivor augment. We’ve taken to using zip lines to get from the assessor to cover (sometimes 2 or 3...
  39. Valorath

    Arc Raiders

    I've played this pretty casually, only a couple days a week and we were a bit late starting the game. I'm level 70, with 138 hours played. I've killed 2 raiders.
  40. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    My buddies and I are having a ton of fun exploring. Went to Vale of Zintar the other night and did orcs, then explored down into the cave before we portaled home. Didn’t get far in the cave, looks like it spirals downward quite a ways. We heard about some Ashira underneath the floating black...