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  1. F

    Green Monster Games - Curt Schilling

    What are you talking about? The point of PvP is competing with other players, thus the namePlayer versus Player.
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    Green Monster Games - Curt Schilling

    What do you mean, they would crash? You mean they would crash to five million instead of ten million? I don"t dispute that. That still means that there"s an audience of five million willing to play a good PvE game, which is a huge market.
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    Green Monster Games - Curt Schilling

    Can you cite some kind of evidence for this alleged boredom? I played from launch for the first year and did not hear people suddenly complaining about being "bored." I think you are conflating max-cutting-edge hardcore players with the majority, because neither I nor almost any of my friends...
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    Green Monster Games - Curt Schilling

    Oh, you mean like how it was on launch? Remind me how many people bought it and rolled characters (on PvE servers, even) in the first eight months, before any PvP-related content existed in the game besides dueling and opt-in world PvP. A million? Two million? PvP was the red-headed stepchild...
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    Green Monster Games - Curt Schilling

    Is this really true? Every recent MMORPG (past two years?) I"ve looked at has had a closed beta, then an open beta you can sign up for, then an open beta weekend everyone can play, then another one. I don"t know about test servers, but I know EQ2 has one, Eve has one. Although I suspect that...
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    Green Monster Games - Curt Schilling

    How many console games sell over ten million copies? Not many.
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    Green Monster Games - Curt Schilling

    Do you guys really think that having an established IP makes a big difference? It seems to me that there is a huge amount of word of mouth in the MMO community, and the better games rise to the top. There are certainly a zillion "big IP" games that enjoyed fairly little success due to being...
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    Green Monster Games - Curt Schilling

    I don"t understand. How could you make that argument? In WoW, you know quite a lot without the threat meter (more than you know about your opponent"s cards in poker!) You see about how much damage you"re doing, you have experience fighting with your tank so you know vaguely how much threat he...
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    Green Monster Games - Curt Schilling

    I strongly disagree. In many games of all sorts, limited information adds a layer of skill and decision-making to the game that isn"t present otherwise. You could say the same thing about poker; your opponent"s cards aren"t visible unless you cheat. However, your opponents" cards are a hugely...
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    Green Monster Games - Curt Schilling

    Well, calling people idiots isn"t expressing an opinion, it"s expressing an insult. I thought you were talking about expressing opinions regarding design and company development processes. Regarding tight competition, I believe that. God knows there are a ton more people who think they want...
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    Green Monster Games - Curt Schilling

    This seems like an extremely silly blanket statement, unless you specify a company. Surely you don"t think that every game development shop is some faceless, regimented corporate monolith? (Disclaimer: I know nothing about the gaming industry but something about the software industry. The...
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    Green Monster Games - Curt Schilling

    OK, I stand corrected. As a programmer and a powergamer I appreciate the entertainment that can be had from clever scripting and coordination. I just meant that your game is too slow ifyou yourselfcan manage multiple characters at once in combat. If you"re writing a script or using broadcasted...
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    Green Monster Games - Curt Schilling

    Guild Wars already did it; but what"s the difference between a group with NPCs and soloing?
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    Green Monster Games - Curt Schilling

    Powerlevelling is one thing, but if you can actually do content on your main with two characters at once and be at all effective, there"s something wrong with your game.
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    Green Monster Games - Curt Schilling

    Here"s what I think: Everyone playing MMOs enjoys grouping and socializing to some degree, and in some fashion. That"s the only draw to playing one instead of a single-player game, and it"s a big one, since people play MMOs even though they are technically limited in a lot of other regards as...
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    Green Monster Games - Curt Schilling

    I thought WoW nailed instancing, and I thought the server community was good. Caveat - I played from release for a year and a half on a high-population, alliance/horde balanced PvP server. I think the great deal of soloable content pre-70 illustrates that 90% of people prefer to solo 90% of...
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    Green Monster Games - Curt Schilling

    This is a good point regarding EVE. If you are good at making money in EVE (i.e. a good trader, industrialist, or scammer - the three most lucrative things by far) you will within a matter of months or a year find yourself able to legally buy with ISK whatever character you can dream of, so...
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    Green Monster Games - Curt Schilling

    Probably you are right that using multiple classes simultaneously with associated penalties in a class-based system is very hard to balance without making either the hybrids or pure classes crappy. I think Guild Wars has done the best job so far at this, but it doesn"t have classes per se, just...
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    Green Monster Games - Curt Schilling

    Well, there"s a million and one good gameplay/RP ways to restrict that. Maybe opposing schools of spells don"t work together well (Fury) or maybe your character has an allocation of magical power that he has to spend to empower different lines of spells (Guild Wars attributes). Maybe you can"t...
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    Green Monster Games - Curt Schilling

    Well, first off, I"m not a roleplayer at all and I don"t care much about immersion, so I might have some bias here. But I"m not sure I see why your character shouldn"t be able to switch classes. Suppose player A makes one character, Adolf, an archer, and plays it for a year. He becomes a level...
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    Green Monster Games - Curt Schilling

    I like EVE"s system, I like FFXI"s system, I like Guild Wars"s system. What they all have in common is that with one character, one persona, I can do everything in the game, given enough time and/or effort. I"m not a huge roleplayer, but I get attached to a character and it really puts me off...
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    Green Monster Games - Curt Schilling

    You better make it an option. I like to use my computer often with sound off, and even if it"s on I"m frequently talking on vent and listening to music; I don"t want to have to rely on audio for any very important information besides easy-to-hear sound effects.
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    Green Monster Games - Curt Schilling

    Right on! I started playing EVE a year or two ago because I was unable to do anything satisfying in WoW without committing myself to 20 hours a week raiding. I really like being able to play an hour or two a day and feel like at least in one aspect I"m "advancing" nearly as fast as anyone...
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    Green Monster Games - Curt Schilling

    He"s thinking of what happened with EVE when they made the Chinese server, where they were able to train skills to anchor large deathstar POS structures before anyone could train the skills necessary to destroy said structures, and so people were able to take space and nobody was able to...
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    Green Monster Games - Curt Schilling

    I don"t understand how a cell phone interface would give unemployed powergamers or college kids a bigger advantage. Those guys can already sit at their computer 12 hours a day and adjust their prices. It seems to me like it"s the opposite; now interested gamers who have a job can check their...
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    Green Monster Games - Curt Schilling

    Well, I don"t really get your side of this cell phone argument. If MMORPGs were ever a "fair playing field" in any sense they stopped being fair when anyone could buy characters and gold on ebay and pay for multiple accounts and better hardware. I don"t think there are enough people playing MMOs...
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    Green Monster Games - Curt Schilling

    If they"re using their cell phone to play, they are "in the game." Why does not using a keyboard and mouse stop it from being an MMO? How on earth can you say that using a PC is an "equalizer" when some people are running at 5 FPS, some people are running at 30 FPS, some people are using a G15...
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    Green Monster Games - Curt Schilling

    See, I don"t quite see how you reconcile those two statements, still. Here"s a hierarchy of "less obvious" to "more obvious" notifications. Where do you think the line should be drawn and you should say "nope, you can"t customize the UI to show it likethis?" 1) There is no UI notification...
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    Green Monster Games - Curt Schilling

    I agree with this, but what is the practical difference between having visible, obvious, and perhaps customizable debuff notifications - and having something go "ding! you have a debuff!" in the middle of your screen? The fight is equally easy or difficult either way. (And if it"s not, then...
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    Green Monster Games - Curt Schilling

    Wait, what"s going on here? "YOU ARE THE BOMB" is just a more user-friendly way of displaying a magic effect which isalready displayedin the default UI. A player can look at the sidebar and see, with 100% reliability, whether they are the bomb or not, because the little debuff icon appears...
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    Green Monster Games - Curt Schilling

    The problem is, any information that is important enough that it affects the user"s experience in a significant way - like aggro mechanics, mob loot tables and locations - will be found empirically if your game becomes popular. WoW doesn"t make aggro mechanics or mob loot tables available...
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    Green Monster Games - Curt Schilling

    I think you should give as much freedom as you can for players to choose how they want information presented to themselves. Changing functionality, bad; changing form, good, imo. I know that me and many others have had a lot of fun in WoW just making mods and tinkering with our interface...
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    Green Monster Games - Curt Schilling

    That sounds really nice from a simple gameplay perspective, but I wonder if it would drive roleplayers nuts.
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    Green Monster Games - Curt Schilling

    Grinding for gold to get necessary repairs/mounts/useful items that you are expected to obtain.
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    Green Monster Games - Curt Schilling

    Are you kidding? Is this a university or a community college? I don"t have any friends with professors that will take citations from Wikipedia.
  36. F

    Green Monster Games - Curt Schilling

    This post is serious business!
  37. F

    Why all the nerd rage against Vanguard

    Why is shit like this not moderated off the forums?
  38. F

    Green Monster Games - Curt Schilling

    There are effective classes in the sense that when you are flying a ship, you are playing a fairly well-defined "role" that you need to switch ships/fitting to change. For example, when I"m in an interceptor, I adopt the role of a fast tackling ship and scout; my navigation and fitting and...
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    Green Monster Games - Curt Schilling

    *cough*EVE*cough*