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    Green Monster Games - Curt Schilling

    That sounds just about perfect to me as well. I find the games that try to go for ridiculously detailed and realistic graphics tend to have fairly bland overall worlds because it is so much more work to add alot of intriguing content at that level of detail now. It is a pandoras box better left...
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    Green Monster Games - Curt Schilling

    So, I cannot read back 258 pages of thread but any word on the direction 38 Studios is thinking about going on graphics? Do you shoot for as realistic looking character models like EQ2 and AOC did, with huge numbers of modifications to create a unique avatar? Or do you go with WOW"s approach...
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    Green Monster Games - Curt Schilling

    Correction, you kept mezzing the mobs he was about to DOT. Angelico De"Monico Necromancer TZ
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    Green Monster Games - Curt Schilling

    With the aircraft carrier you do have some senior engineers that oversee the entire ship"s construction and know how X works with Y and how Z works with both of those. These are the guys that run around constantly making sure that all of the people building their smaller pieces are doing so...
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    Green Monster Games - Curt Schilling

    I for one think instancing as done in WOW was a pretty successful endevour. The mix of a un-instanced world with alot of non-instance content and the smattering of instanced dungeons and raid areas was almost perfect. WOW gave you non-instanced raid content in the original world with the world...
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    Green Monster Games - Curt Schilling

    Heya Curt, what are your thoughts on remortation in a MMORPG? Does such a system have a chance of being considered in your upcomming MMORPG (it would have to be worked in early in design). It seems to be a system that could create a far more sustainable gaming world for many years that the...
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    Green Monster Games - Curt Schilling

    I am not going to name any Brad McNames.
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    Green Monster Games - Curt Schilling

    At the end of the day it does not matter in the slightest though how cocky or not cocky you are. What matters is the product you put out there. You can be cocky as hell and if you produce a great product then people will play it. You can be totally un-cocky and produce a crap product and really...
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    Green Monster Games - Curt Schilling

    With this system is loot random generated or mob specific though? One thing I want to see is mob specific loot, the rare shadowknight mob dropping the rare shadowknight only sword for example. If they do instance dungeons or even EQ style non-instanced those rare mobs that drop a rare piece of...
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    Green Monster Games - Curt Schilling

    You bought a system 2 years ago (early 2006) that you want to be able to play a brand new game out in late 2010? That is pretty much a 5 year old system, sorry but that is simply unrealistic. By the time this game comes out you are going to have processors with 16 cores as the high end, and your...
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    Green Monster Games - Curt Schilling

    Completely agree with this. How much of a game would poker be if the cards were turned face up so that everyone could see each others hand? How much skill would it take to fold that straight when you know for a fact that the guy 2 seats down has a flush without even needing to look back at his...
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    Green Monster Games - Curt Schilling

    That is one MMORPG I have never played. So what you are saying is is you start as a druid, level to 20, get bored for a while you can switch to a warrior, which reverts you to a level 1 warrior but otherwise the same character (what happens to the gear?) and you can play like that for abit...
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    Green Monster Games - Curt Schilling

    The single most serious issue MMORPG"s seem to face IMO is the sustainability of the early leveling and growth focus that these games have, often looked at as the golden age of the games with fond memories compared to the later times in the games when the playerbase has become maxxed out and the...