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  1. S

    The Elder Scrolls Online

    At least once for every MMO? No, you're supposed to concede that with most content disabled and most quests bugged to the point of being impossible to complete, you can't fairly evaluate that first 20%. Even it is based upon content that you can't see through.
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    The Elder Scrolls Online

    That may be right, but it's hard to call guaranteed. If itemization is improved in later zones and adventure zones (and ZMO would have to be trying hard to fail if it didn't), then game changers should lie ahead. I've only gotten to level 30 and equipment features have been game changers a few...
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    The Elder Scrolls Online

    There's not a whole lot to add because most of it has been said (and repeated) but there is just one thing about this thread that it bothers me nobody is mentioning. Really, on either side this could be used. We've only seen the very beginning of the game. The way we're passing judgement...
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    The Elder Scrolls Online

    Last time people started asking for that, they decided to let people skip the starter islands and dumb down the lowbie content more than it was. People have tried asking for that, and the ZOS failed to comprehend. So, instead they made a problem worse. edit: So it begins. The usual...
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    The Elder Scrolls Online

    The training trait is supposed to be a temporary thing, which isn't hard to seek out with crafting skills if you PvP. You'll tear up those using it today, but tomorrow they'll have moved on to different gear and the skill level difference means that they get revenge. But that's part of another...
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    The Elder Scrolls Online

    How am I not making sense? You accurately described what the skill does, and there are equipment traits that do the same thing. Pretty simple. You seem to be focusing a lot on max level. This isn't EQ; the game doesn't begin at 50. There's a lot of game between 1 and 50, and from 10 on...
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    The Elder Scrolls Online

    An orc templar in heavy armor.
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    The Elder Scrolls Online

    You're not mistaken, and there is a trait for weapons and armor that does the same thing at different percentages (depending on the quality of the item). I'm pretty sure that these stack. This is why I took dual wield as my secondary after bow, even though 2H seems more ideal for close range...
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    The Elder Scrolls Online

    Does the soft cap depend upon level? If not, then it is a pretty damn big advantage to hit it early.
  10. S

    The Elder Scrolls Online

    Solid, specific criticism. Remember Jedi Academy? Remember the way that animations were tuned such that whatever combat move was used, it made a seamless transition from the last frame of whatever was playing previously? I do. I remember how it made combat feel natural and made me feel like...
  11. S

    The Elder Scrolls Online

    There's the problem. You're basing your judgement on who is speaking instead of what they say. But hey, if you're the follower type that works... Personally, I question those with the mentality that anyone who isn't purely and only negative is a "fanboy". It would be hard to have any less...
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    The Elder Scrolls Online

    If mixing praise with criticism is ball-licking, then I think you don't have any objectivity or fairness cred. What, invested in a competitor? W3WJMHRYAYERKFG9E49N I don't know if that has been used (probably not), but if anybody needs it then they're welcome to try it. Also, lag...
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    The Elder Scrolls Online

    The first key is for early access, and you'll get a second key for the Imperial Edition some time nearer to the start of early access. The only exception are people who ordered the physical copy, but they might get delayed based on shipping or stock, so it's a trade off.
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    The Elder Scrolls Online

    Hey, I try to be fair, and I'm quick to criticize ZMO. I've even looked for a way to give Ut some measure of credence. But if we must do this, then I'm going to have to demand PPV royalties and hope that Ut isn't Blaezen. An encaved skull just doesn't fit my look very well.
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    The Elder Scrolls Online

    Only? The most droned-on points are the feel of impact and bow LOS issues, both of which are being worked on as we speak. The latter is likely already fixed. There's no way something that simple could be difficult to repair. Stealth PvP could be fixed just by having tab targeting drop when...
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    The Elder Scrolls Online

    Did Utnayan just become a cartoon? That was just so caricatured and over the top that it's hard to imagine a real, non-fiction person typing that. Well done! An amazing performance.
  17. S

    The Elder Scrolls Online

    The Magelight ability has a radial range centered on the person using it, so stealth healing can work so long as you keep your distance. Stealth in group PvP battles is difficult for another reason though. When a player tab targets you, they continue to see a rectangular box indicating your...
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    The Elder Scrolls Online

    Isn't Havok kind of CPU expensive for a MMO, where large PvE battles are concerned? It might not be an issue, since we won't see the kind of 500+ actor battles that happen in PvP, but I hope they're focus testing and optimizing the hell out of that. It's the kind of problem that could creep up...
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    The Elder Scrolls Online

    That's interesting. I could have sworn it said something else just recently. It may be time to start analyzing these a little more closely, assuming major changes are behind us now.
  20. S

    The Elder Scrolls Online

    Since only NPCs collide, it shouldn't matter in PvP -- so long as they don't apply the collision detection to pets. It doesn't say whether the NPCs collide with each other, but if so then that could lead to interesting bottleneck tactics in PvE. edit: Cinge barely beat me to it (lmao)
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    The Elder Scrolls Online

    ESOHead has done some work to patch up their database. They still have a nightblade skill in the Assault line of the Alliance war (previously it was wrong the other way around). Race Skills - Teso Elite Imperial - Races - Esohead - Elder Scrolls Online Database Here's the full skill map...
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    The Elder Scrolls Online

    The Imperials don't actually have a liftsteal. All racials are passives, and that lifesteal belongs to the nightblade class. That's just a mix up in ESOHead's database. There are a few other mixups. I want to see adventure zones as the PvE that keeps MMO old timers happy. Skyrim is an...
  23. S

    The Elder Scrolls Online

    Won't work. Launch days are cursed. Even if they get everything working absolutely perfect for everybody in a stress test so big that the Pope blesses it and there's peace in the Middle East, launch day will still have things go wrong because launch days are cursed. We don't know who cursed...
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    The Elder Scrolls Online

    I've thought about applying for PRX, but have also thought about trying to build a guild up to oppose you guys just to see if I can from scratch. I like a challenge. Tuco is right. Disciplined troops win wars. Listen to your leaders, and you have a chance at victory. A disciplined zerg...
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    The Elder Scrolls Online

    Almost 100%. I couldn't get it to work the same way when an object obstructs LOS. I tried numerous times to do this by targeting as you describe and then backing off on the battlements. That nitpicking aside, it doesn't seem like a fatal flaw -- the kind that can't be easily fixed. I...
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    Godot Engine (Free open source game engine from MIT)

    I should be working on my Godot project right now. I'm just a little butthurt that I can't get it to build with GCC/MinGW using Cygwin unless I practically rewrite their makefile scripts. I don't realish dragging and dropping individual files in VS2013 Express because MS decided allowing...
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    The Elder Scrolls Online

    Abefroman: I'm pretty sure you haven't read my posts if you think I never mention flaws, and I'm probably second only to Rescorla on the fanboi meter in this thread. Good criticism is thought provoking and beneficial. Low hanging fruit is useless, and I'll do my best to be blind to it.
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    The Elder Scrolls Online

    Some of us got burnt out on shitposting about games back when SoE was pissing people off in EQ1. It gets tiring. For those (like me) in that camp, if we think a game is crap, we just don't play it. We don't bother putting it down to anybody who will listen/read because that's pointless. It...
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    The Elder Scrolls Online

    Lag could certainly make the difference in our opinions. I never saw lag outside of PvP, and even then it typically only happened in enormous battles. We can't speak to what will happen at release, but predicting server issues for a new MMO is like predicting that a brand new restaurant may...
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    The Elder Scrolls Online

    Utanayan has made some good criticisms too. That's why it sucks to see him backslide into baloney so badly. The action game elements (blocking, moving to dodge, etc) could use a lot more training early on and it could even redeem early PvE in the starter zones if done properly. It's just that...
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    The Elder Scrolls Online

    Yes, and it has been pointed out that if you hang around the people transitioning from single player games and can't be assed to hold down 'w' for 120 seconds then you're going to get back the effort that you put in. If outside of the tutorial area, things are too easy, then maybe that's...
  32. S

    The Elder Scrolls Online

    The low and mid game are PvP too, and there's a PvE endgame. You've had that pointed out multiple times, so about that pattern of ignoring details... All you've said here is that you don't like the game and hope people cheat. Good for you. Play something else then. Now you're making a...
  33. S

    The Elder Scrolls Online

    You artfully miss the point, guy. Nobody is saying that the game isn't fun early. It's a MMO. It depends upon how you play it. You know, like every other MMO ever. The point that you're missing is that people play atutorialand then judge the entire game based on their experience learning...
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    The Elder Scrolls Online

    Skyrim with 1000+ players would be absolutely awesome. I really hope that TES VI has some kind of multiplayer (at least like Borderlands). That said, it would not work as a MMO. When one Dovakiin can fart and wipe out a village, how do you make content for 1000 of them? What little I...
  35. S

    The Elder Scrolls Online

    I know that physical preorders sold out, but I don't know if the core of people interested have already bought in. So, I can't make predictions about the first month. A better question would be, "How many people will re-up for the second month?" Exactly as many as the number who didn't decide...
  36. S

    The Elder Scrolls Online

    Before the shill talk starts again (I read that in past pages), I'm going to point out two things: First, I don't shy away from saying what's disappointing or criticizing ZMO. If it's outright obviously, undeniably, objectively bad or bull, then I'll call it like it is. Second, I'm not a new...
  37. S

    The Elder Scrolls Online

    I love Todd Howard's work, but if he ever oversaw a MMO's development then I'd probably predict F2P too. ESO has implemented the Elder Scrolls tradition as best it can be done in a MMO. SWG had better class customization, but people got turned off of that model by SoE's gross mismanagement of...
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    The Elder Scrolls Online

    You're entitled to your opinion, brother, but that is the vaguest possible subjective statement that you could make. Maybe if you listed the kind of playstyle or content you prefer, then I or somebody else could point out how that approach to MMOs is represented in ESO. If that's not needed...
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    The Elder Scrolls Online

    You are absolutely right, and that's what makes the Star Wars MMO failures such a monstrous disappointment. Potential means squat if it's never realized. SWG almost found its groove, but too bad they went through years of false advertising and screwing over their playerbase before getting...
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    The Elder Scrolls Online

    You're trying to compare a department store to a convenience store. The fact that they're both retail means nothing.