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  1. Sieger

    EQ TLP - Yelinak (True-Box Timelocked Progression)

    Right, I long ago concluded this company is complete trash, ran by trash, maintained by trash, corrupt, incompetent etc. They don't deserve my time or money. But, I'm a cuck so I keep playing. I would frankly love it to come home one day and find all my accounts were permabanned because it'd...
  2. Sieger

    EQ TLP - Yelinak (True-Box Timelocked Progression)

    It's weird whatever they are doing, they locked it and ninja deleted a good % of the posts, but a ton of the "controversial" ones (including several of mine) are still there, and they've unlocked it again.
  3. Sieger

    EQ TLP - Yelinak (True-Box Timelocked Progression)

    Lol. No-troll I suggest actually using Kizant's EQ Log Parser if you're still using GamParse. GamParse is actually maintained by someone who (secretly) works at DPG, and is closed source, which honestly should make people uncomfortable that it might be getting leveraged in ways you don't think...
  4. Sieger

    EQ TLP - Yelinak (True-Box Timelocked Progression)

    I'm pretty fine with them going after MQ use, MQ is not a positive force in EQ and never really has been. Some uses of it, particularly on live by solitary boxers, is probably near-harmless and lets a bunch of boomers who can't get groups keep playing. I think there's a lot of people who never...
  5. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Yep, Yerm knows the pain. Every TLP guild wants Clerics for days, but most do little to help / accommodate them. Honestly on Selo we kinda lucked into our Cleric situation, I massively over-recruited Clerics, and we got lucky in that a core group of them stayed for almost 2 whole years. Most of...
  6. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Of everyone I knew to get hit in the last wave all were admitted MQ users (as you yourself are saying.)
  7. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Interestingly within a few hours of this conversation a GM appeared in my live guild hall (something I've not ever seen in 2+ years of having the guild hall):
  8. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Nah, leaking customer data or putting your thumb on the scales for various guilds is worse than having cheater programs lol. We the playing customer base shouldn't have to tolerate rogue devs on the hope of getting cheat software banned.
  9. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Yeah, I don't think anyone in this thread is really talking about SEQ use. While that is obviously a form of cheating, it's kinda w/e and almost all the serious TLPers use it. The reason we know they aren't actually targeting SEQ use in these ban waves is the numbers affected would be like...
  10. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    As someone who was on the "wrong side" of cheaters essentially abusing the game for competitive advantage on TLPs before there is a part of me that would love to see EQ cleaned up. But as a developer myself and a former dev manager, the idea of using access to customer data that you have...
  11. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    This isn't what happened. You would be surprised how little management occurs at DPG over the dev team, and how much is driven by individuals who can essentially do almost anything they want. This coincides with some people having close affiliations with live guilds that are omega anti-cheat and...
  12. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    They don't. These ban waves have not been limited to only MQ use. The problem is the sort of detection you are assuming gets most people is trivially bypassed by MQ as it is now, you can essentially control any program on your computer's ability to investigate things through Windows OS...
  13. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    The banwaves at least since January and maybe since 2021 are not people being caught the way you describe. MQ has basic protections in place against the detection techniques already discussed in this thread, however if you modify MQN simply to add truebox servers to the enum list of allowed...
  14. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Funny as it is to hear the rumors on the grapevine, Reese and I are not killing raid bosses by ourselves or megaboxing. We have a crew of 10 people who have done TLPs since 2015, including a lot of Faceless Selo people and a few people from Phinigel. Each person boxes a few characters, we have 5...
  15. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    I've had full 40-50+ hem gear in every slot since like week 2. I haven't been raiding much so my very top end pieces will be inferior to people who were doing the various killable Velious / Luclin raid targets, but there is zero reason anyone should have empty slots or Gloomingdeep by the end of...
  16. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Vaniki's big issue is that it combines two concepts that don't necessarily need to be linked--an underleveled "challenge" server, and the concept of "level locked" progression instead of expansion locked. I've always thought it'd be at least "interesting" to do a server that unlocks the level...
  17. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Yeah, to be candid OGC should have strongly considered telling all of its members like a year ago to save DBC for 3 months and mass transfer to a higher population live server. I also think it is a mistake for OGC to passively go to the server merge destination (Vox), that is one of the worst...
  18. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    I think that maybe says something you thought it was a personal attack. The legion of TLP re-rollers I have interacted with, serially, on server after server is huge in number. I have absolutely zero issue with serial TLP rerolling, but I do admit to getting annoyed at the serial rerollers who...
  19. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    I think that combo will be able to do quite a bit, one thing to keep in mind is the Cleric's stuns are now more powerful than you are probably used to, incidentally Paladin is non-meme the actual best tank this server because they can stun lock stuff so hard and when you're tanking a deep red...
  20. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    There's a significant amount of content that can be done with a group that has 1-3 charm pets and that simply cannot be done without charm pets. Other content can be done with a tank and healer but much slower and less efficiently. This server is not remotely balanced, but I can't imagine anyone...
  21. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Vaniki has actually been the most fun I've had on a TLP since probably the Underfoot-->Rain of Fear stretch on Selo. Unlike a lot of the autists in this thread, it does not bother me whatsoever that it isn't a viable server long term or that its population isn't great. 1. I don't RMT and I...
  22. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    I'm strongly in the camp of: each year they should release a Phinny/Mangler clone + an experimental server. In that context I think Vaniki is fine, on top of that I actually like the idea of a level locked server as well. But I think the level locked where they are putting you -10 levels below...
  23. Sieger

    EQ TLP - Mischief (Free Trade / Random Loot)

    Nah, no one gets suspended for 30 days. I've only seen that happen twice ever, and it was unrelated to anything recent--I think 30 day suspensions are something unique/deliberate a GM or CS does, not part of their normal "process." The normal escalation is 7-->14-->Ban, but it has some sort of...
  24. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    GoD won't directly change the leveling meta since it doesn't have a ton of relevant pre-60 content. It does have a couple zones that are sub-60 but even on live where they are sometimes hotzones they are never the fastest in their level range. LoY being out could change the meta some because...
  25. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Pretty much zero people who have done GoD on TLP hate it, that's purely a relic of people who haven't played since 2004, or who have never taken a TLP past PoP/LDoN. I've been of the mind for a while that the most enjoyable setup for TLPs is for them to just always release a Phinny clone...
  26. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    Original tuning? Probably, while modern TLP have a ton of mouth breathers who can barely play, there is a nucleus of people who do the TLPs that are basically much better players than anyone was back in 2004. This is simply because of how MMO gaming has developed--it is the same reason even an...
  27. Sieger

    EQ TLP - Vaniki (Level-Locked Progression)

    They did not really change Selo's rules at all from announcement. All they changed was they relabeled it from the "Casual" server to the "Fast" server. Mangler they did revamp its rules because they were wildly unpopular, it had like mega-slow XP rate planned, double penalty from dying etc.
  28. Sieger

    EQ TLP - Mischief (Free Trade / Random Loot)

    I mean the simple reality most people don't like to concede, at least of those who express this mindset--is the core gameplay loop of early EQ is deeply unappealing to most gamers. The core gameplay loop of WoW was much more appealing in the era in which that sort of MMO was big (I'd argue we've...
  29. Sieger

    EQ TLP - Mischief (Free Trade / Random Loot)

    The big issue DPG has is any serious changes of the live game would potentially cost them some of their current live player base, and it has no guarantees to deliver any kind of serious growth, the game is deep into its gray years. Actually the entire Daybreak Games portfolio is made up of...
  30. Sieger

    EQ TLP - Mischief (Free Trade / Random Loot)

    The last part of this post is where you lose me. As someone who ran through all the expansions on Selo, I do think there's a community that was/is very interested in doing all of 1-115 content. I think that community numbers maybe 200 or so people, 100 or so who stuck it out to do it with my...
  31. Sieger

    Everquest - Live Servers

    I had actually forgotten that EQ even uses DX9, it's shocking sometimes so we still play this game and how it was maintained (or rather ill-maintained) for years, I can kinda excuse it a TAD under Daybreak/DPG because the money isn't what it once was (although they were making way more money...
  32. Sieger

    Everquest - Live Servers

    In the immediate sense the 64 bit client will not likely make any difference whatsoever, we used it for awhile on Beta and it's not anything noticeable. EQ's current performance problem specifically meaning poor handling of lots of players in a zone, poor server performance during raid events...
  33. Sieger

    Everquest - Live Servers

    While not 100%, they kind of reuse EQ2 assets in EQ1 now, which is sometimes a pretty good predictor of what's coming next. They now can use EQ2 assets in EQ1, and do so heavily. For example the Empires of Kunark (EQ1) Sarnak, enemy Iksar, forest / mountain giants, skorpiki etc are all straight...
  34. Sieger

    Blizzard dies and Bobby rides

    I didn't say GoD wasn't hard, I said it wasn't mechanically hard. "Bosses do more damage in a round than I have HP" isn't a mechanical difficulty. Most GoD bosses had like one mechanic, which was an upgrade over the 0 mechanics most PoP and Luclin bosses had, especially if we take mechanic to...
  35. Sieger

    Blizzard dies and Bobby rides

    To me I think the real watershed was WC3 remastered being a fail. That's the sort of project that should be free $ and acclaim for Blizzard. Why? Because WC3 is a classic, iconic game, massively well received when it launched. Remastering it to look good on modern high-res displays should be...
  36. Sieger

    Blizzard dies and Bobby rides

    Yeah but hitting max level in AO wasn't nearly as meaningful in most other MMOs, AO is honestly like a left turn or some shit of the MMO family, I probably shouldn't have mentioned it because it's almost like its own weird niche that's even smaller than EQ1 is. Doesn't shock me at all, I saw...
  37. Sieger

    Blizzard dies and Bobby rides

    I'd also keep in mind the MMO space wasn't "EQ" then a few years later "WoW." A lot went on after EQ's release. DAoC, Anarchy Online, Asheron's Call (came out like a few months after EQ1), Final Fantasy XI which had extensive instancing came out in 2002. While WoW we know was heavily inspired by...
  38. Sieger

    Blizzard dies and Bobby rides

    The timeframe isn't that fuzzy, Gates released like 9 months before WoW. EQ did not have a significant population decline due to WoW beta. Some top end raid guilds that had been struggling to keep raiding moved over to beta. The number of people who were playing WoW beta is frequently...
  39. Sieger

    Blizzard dies and Bobby rides

    To be factually clear—Omens launched like September of 2004, WoW launched like the last week of November 2004. Gates was not the current expansion when WoW launched. I'm just pushing back against a common narrative that WoW made MMOs "carebear", often again, something stated by early EQ players...
  40. Sieger

    Blizzard dies and Bobby rides

    A lot of people that haven't played a lot of MMOs since the early 2000s often repeat the claim about WoW being carebear EQ, but it doesn't really hold up to any serious scrutiny. EQ was carebear EQ when WoW launched. There were basically three (design) things that made early EQ brutal: big...