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    Green Monster Games - Curt Schilling

    Back in the beginning of EQ you ran to get your body because you usually didn"t have a cleric with you and the time it would take to get a cleric to you was a waste. Hell, I didn"t get my first rez until my monk was level 45 and got stuck in a death loop and a GM fixed me up. Then as you got...
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    Green Monster Games - Curt Schilling

    A lot of folks love Eve"s system because it allows progress without a huge in game commitment. Or you progress while doing other things. It is a very dev friendly system because you can calculate to the minute when your customers are going to get certain skills. It puts a limiter on everyone...
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    Green Monster Games - Curt Schilling

    Timmy has more optional power as does Bob. Bob might actually get more out of it since Timmy would probably have been in front of the computer anyhow. I look at it like the old EQIM stuff. Timmy doesn"t need it because his ass is planted in front of the pc the vast majority of time while Bob...
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    Green Monster Games - Curt Schilling

    And again...Timmy can already spend more time with the game than a parent working full time. You are saying that it is NOT fair that some people have more time to spend with the game than others. This would somehow be new?? Those that can spend more time can get more done. Time is the coin of...
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    Green Monster Games - Curt Schilling

    Currently people with less responsibilities are far more effective in these games. Or, those that can spend more time are generally further ahead than those that can spend less. If anything, this allows those folks that can"t get to their computer to manage some of the in game situations...
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    Green Monster Games - Curt Schilling

    One of the the things that would suck folks in nicely would be a functional EQIM type of deal. It was a great idea and worked decently for what it was.
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    Green Monster Games - Curt Schilling

    I don"t know Zehn...I do agree that most folks fall on that line of suck and not suck but there are always folks that go past the not sucking and into the "OMG How in the hell does he do that??" zone. Not sucking, to me, means you are adequate and nothing more. There is a world of difference...
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    Green Monster Games - Curt Schilling

    The difference in required participation was definitely increased in WOW compared to EQ. More people have to do more things and with the instancing they could make mobs quite a lot more scripted and interesting. EQ has moved forward with its raids and stuff as well but for the interest of the...
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    Green Monster Games - Curt Schilling

    Yes...pvp makes it interesting until the anti-facemelter shows up to block the facemelter. Then the anti-anti-facemelter shows up, etc, etc, etc. What matters is that you have counters, checks, and balances. If someone chooses to make their character all about assisting others then they damn...
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    Green Monster Games - Curt Schilling

    Actually I would say it speaks to your misunderstanding of what folks are saying. In WOW, for example, you don"t put doors without keys, or places that only a rogue can get into because then everyone would have to have a rogue because they are the only class that has said skill. But what if...
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    Green Monster Games - Curt Schilling

    Well...that was poorly done skills trees. :P A tank mage might be the equivalent of a 41 point arms warrior and a 41 point protection warrior. There is a reason it isn"t allowed its overpowered. You can"t take things that were done poorly and point to them as reasons why things will never be...
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    Green Monster Games - Curt Schilling

    hmmm.....we aren"t talking about terrain, or the entire environment. Just pieces. How about zoning into Strat and someone in you group detects a passage that shortcuts, or shows you something new. Or a spot that someone can climb over, or a place where you can bash through. Next time its not...
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    Green Monster Games - Curt Schilling

    Soo...in an instance heavy game like WOW you can"t do this fancy crap?? I can understanding not doing stuff like it in Karnors back in the day...you had 50+ other folks in there doing crap. I can understand you don"t want to dynamically change something outside that a bunch of people are playing...
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    Green Monster Games - Curt Schilling

    RPG"s aren"t solely about combat. I will tend to agree that the MMO portion of the games seems to have sunk to a level where combat is the primary focus...but it doesn"t have to be and shouldn"t be. Sure, everyone wants to storm the castle and fight the baddy. But does that mean you can"t...
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    Green Monster Games - Curt Schilling

    If you put a single obstacle that needed to be bypassed, that was the same, in everything dungeon then...well...hmm...sounds like tanks currently...but I digress. If a dungeon had water, a wall to climb, an incription to decipher, or something secret to give up....and you didn"t know what was...
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    Green Monster Games - Curt Schilling

    Only if that was the only way in. But what if it just cut off 30 minutes and got you to some cool nifty place you can"t otherwise access...would it be worth bringing Jimmy the Swimnerd?? Lets take any of the dungeons in TBC and take a look. Very linear, you progress in pretty much a straight...
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    Green Monster Games - Curt Schilling

    hmmm...so traps and puzzles and secret things aren"t possible with todays technology?? I find that rather difficult to believe.
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    Green Monster Games - Curt Schilling

    Well, I say devolved because RPG"s have always had these elements...until you hit the MMOrpg"s. And yes, you can have those extra skills in a class system. I was just pointing out in a couple of ways (if you can"t see dozens and dozens of ways to do different things you aren"t very...
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    Green Monster Games - Curt Schilling

    There are tons of different things aside from actually fighting that can be incorporated. What if the only way to get to the boss was for a highly skilled climber to attach ropes for others to get there. Or a highly skilled swimmer has to go in and drain something to get in....or a sneak has to...
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    Green Monster Games - Curt Schilling

    WOW is done right for what it is...but is it perfect?? There is quite a bit of range between doing something right and perfection.
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    Green Monster Games - Curt Schilling

    hmm...the only reason I played it as long as I did was improving my character. I spent time looking up the skills, finding where I wanted to be, mapping a path, etc, etc, etc. Its like playing with talents in WOW to the nth degree. The carrot to some folks is the facemelting and paperdoll...
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    Green Monster Games - Curt Schilling

    What I am seeing is that you don"t really care for skill systems, the ones you have seen don"t work well in your opinion, and because of those experiences you can"t really envision one that could work. Would that be fair?
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    Green Monster Games - Curt Schilling

    The question isn"t if the content is deep...it is about the system itself. From your response I would have to assume that you don"t think Eve"s system would work in deep PvE content?? Why?
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    Green Monster Games - Curt Schilling

    People rave about Eve"s system all of the time...yet the only thing that changes your role in the game is what ship you are flying. You go to your hanger, yank out a fighter and off you go....or a miner, or a EW ship...whatever. Yes, yes...you have to learn the skills. But the skillset stays...
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    Green Monster Games - Curt Schilling

    I didn"t get the 27 unique snowflake impression either....its like 9 different ways of approaching 3 situations. You still have your main archetype - tank, dps, healer, but the way they do their main job is handled differently. In some ways that would probably be easier to balance than the...
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    Green Monster Games - Curt Schilling

    But it is kinda the way things are going...someway, somehow. Either the content will change or the characters will change, it has to change. People want variety within their similarities. The want to change up what they do, or how things appear to them, anything and everything. Classless may...
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    Green Monster Games - Curt Schilling

    People will always want to try to do it the easy way. They wait for that 1 perfect group and will spend hours bitching about what a pain it is while the alternate/slower/non-optimum or whatever group goes in and does it. You can"t design for those that will min/max because it will lead you...
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    Green Monster Games - Curt Schilling

    Its more along the lines of different groups can adequately defeat content with tradeoffs. One group makeup does it in average time, while another takes longer, while another goes faster. Its simply about options. Options=gud
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    Green Monster Games - Curt Schilling

    I think at its most basic it comes down to the ability to tinker. To change, experiment, and play with your character. You need to feel like you actually have some choice in how your character progresses rather than just following the path of every other -insert class-. Character...
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    Green Monster Games - Curt Schilling

    Skill based would be preferable to many of us....but they tend to have issues in the balancing and it also tends to get dismissed with the comment "Flavor of the week" and a chuckle. Personally, I have always felt that was a cop out. A well designed system has built in checks and balances and...
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    Green Monster Games - Curt Schilling

    That is kinda what EQ2 was trying to avoid initially with the 3 paths, then specialization. It does make sense but it was very poorly implemented initially. This was in response to Draegan"s post.
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    Green Monster Games - Curt Schilling

    The need for massive healing during a fight creates a situation where or more people must provide that healing. Its not dynamic, its not responsive, its whackamole with hp bars. Now...if you switched things a bit and still had the possibility of people receiving that much damage but gave...
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    Green Monster Games - Curt Schilling

    Yeah...the shiny, realistic stuff has to go. Bring beautiful, artistic, and stylish to the table and while some of the realism asshats would whine, most will thumb up.
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    Green Monster Games - Curt Schilling

    The problem still is....if you start playing the game 3years after initial release you don"t experience any story. Its all history unless devs continually go back and retool existing areas so that a new story arises. Now, thats not such a bad thing because as long as people keep moving...
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    Green Monster Games - Curt Schilling

    hehe...I hate the verbose crap that says nothing. Doesn"t matter what team does it and its probably just more of a general gripe than a Moorgard thing. I just get that slimy politician feel from the pacing and wording that a large number of the CMs use. For instance...name the one dev poster...
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    Green Monster Games - Curt Schilling

    Yeah...I would much rather read anything Ngruk posts than Moor posts. The difference between someone just flat out telling you no, can"t do it and another spending 5 paragraphs to say the same thing really annoys me. Its like the damn moderators were trained by McQuaid at some point to spend...
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    Green Monster Games - Curt Schilling

    Well, having 12 races doesn"t mean they will use all of them in game or that players will be able to use all 12 to play as characters. And I do like that they are showing their team and their plans in a general way that tends to highlight their seriousness for a total package. Honestly...it...
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    Green Monster Games - Curt Schilling

    The game doesn"t care if you are max or min distance as long as you are within range. Thats it...its binary. A spell won"t hit you harder if you are closer, or be weaker if the caster is far away...its the same. It is simply in range or out of range. If I throw a baseball at you from 5 feet...
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    Green Monster Games - Curt Schilling

    The points a bit moot actually. All of these games give out of range messages.....should they not do that either?? In the RL world, due to repetition, practice, etc, our mind works with our eyes and tells our arm how much ummmph to put behind the baseball to get to our target no matter...
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    Green Monster Games - Curt Schilling

    Aye....they removed anything that will select targets for you to do anything automatically. You can have macros that have choices on them...which basically become an if/then button. But in reality those are generally used simply to reduce barspace.