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  1. V

    EQ Never

    It's bad massively multiplayer game design to require people to complete a task with other people without actually having to develop a strategy for said task. It equates to a bunch of mice blindly running from one orange circle on a mini-map to the next. I would know; that's exactly the kind...
  2. V

    EQ Never

    Again, how the fuck does someone go about defining sandbox-style without PvP, except to convince themselves of what they want to believe? If you give me the option of a PvE experience versus a PvP experience, all things being equal, I'd choose PvE. And who says you have to balance for PvP...
  3. V

    EQ Never

    I clearly stated that I was a fan of the EverQuest gaming experience over any other. There's a pretty marked difference between wanting something and understanding the basic definition of said something. Would I like PvE-centric balance in a PvE-centric environment? Of course I would. Is...
  4. V

    EQ Never

    So I just spent my downtime this past week wading through 71 pages of bullshit, so I've got a few points I'm going to touch on. And they're long as fuck. On Recent, Somehow-Vaunted Releases: On EQN and the Sandbox-Style Format: On Motherfucking Station Cash: On Fully...