Search results

  1. 9

    EQ Never

    I want see a game that transitions as you progress through it, the same way autobody shops change the blend of clear coat and paint as you follow the lines of a repaired fender. You would start as a traditional EverQuest Diku style game; complete with Zork quest text interaction, death penalty...
  2. 9

    EQ Never

    Thanks for posting the link to the Gamasutra article ethanael, I am optimistic about seeing EQN this year. Backend and infrastructure are probably already covered. I bet the artwork, zone layouts, and animations are close too. The client-side might be where the pain is at, how do you...
  3. 9

    EQ Never

    I like the increased risk the further away from civilization you are. I would add some strategic gaming options to this that revolve around the Norrathian diety Drinal. You pay a daily tithe to Drinal that varies anywhere from zero to 100% so that you can establish a "bank" of favor...
  4. 9

    EQ Never

    I know we have been focusing on game mechanics, graphics, and economics in this thread but one the one piece that has always puzzled me about SONY/SOE is their soundtrack development. SONY is a giant in the music industry and I would expect any game from SOE to leverage that to the max...
  5. 9

    EQ Never

    SOE has made it very clear that EQ Next isNOTgoing to be a sequel to EverQuest or EverQuestII. The game has been described as a "reboot" of the franchise. The process and overall thinking being compared to the way J.J. Abrams and his writing team have developed the latest Star Trek films.
  6. 9

    EQ Never

    /chocobo derail ON
  7. 9

    EQ Never

    Anyone go to the last SOE Fan Faire in Las Vegas? David "SmokeJumper" Georgeson, Director of Development for the Everquest franchise, mentioned a few things: 1. "Everquest and Everquest II are essentially different layers of the multiverse that is Norrath." He goes on to point out that the...
  8. 9

    EQ Never

    One way to improve the AI is to have a real person play the mob. Think along the lines of the Disney theme parks where the staff goes on "stage". Hire actors who know the lore, back story, and game mechanics. Nowthatwould be a badass Erronius' style Dragon.
  9. 9

    EQ Never

    Tagori? <--- Muddlewomp
  10. 9

    EQ Never

    <Defiant> towards the end. I was a late Luclin through early GoD player.
  11. 9

    EQ Never

    Another Vallon Zek vet here and another vote for PVP style player resolution mechanics. Forget about 1v1 class balancing, wow arena, or HALO 4 style competition. Move backward in EQ's timeline and think about targeting an opposing guild's main tank and *capturing* him and selling him to the...