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    Green Monster Games - Curt Schilling

    I know several people have made statements about "playing house", but at the same time there should be some form of social/interactive hubs in the gaming world. Instanced housing is decent enough, but loses any element of immersion because there is no element of socializing involved; basically...
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    Green Monster Games - Curt Schilling

    From Agraza"s posts, it"s funny that Moorguard would be considered a "traitor" while Furor and Tigole aren"t. Same difference? /agree 100%. Classes need to fill certain roles to complete quests, raids and other objectives, but make them fun to play and versatile with customization options...
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    Green Monster Games - Curt Schilling

    Well, more specifically, I"m talking about variety in the content. In every major MMO we have humans, elves, dark elves, dwarves, gnomes, orcs/ogres - basically some minor variant of Tolkien-esque races and world elements. If it strays too far I don"t know that the appeal would be as strong to...
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    Green Monster Games - Curt Schilling

    How much more can be done with fantasy, though? Granted, we are coming out with Age of Conan and WAR in the near future. WAR will be very similar to WoW in terms of content, races, for obvious reasons, but with different mechanics. AoC will differ (supposedly) heavily both in terms of mechanics...
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    Green Monster Games - Curt Schilling

    I get my validation from the supermodels I date, just like every other guy on the internet does. Seriously though, I like casual cooperative stuff in games. Maybe we"re just less "hardcore" than some of you folks, but while I like some achievement in games, I don"t do it for validation, but...
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    Green Monster Games - Curt Schilling

    That"s a generational and demographical difference. Kids are like that outside of MMOs. It"s not the WoW"ers, but WoW might be showing some societal issues that we"d prefer to ignore, and we have to deal with them in our gaming /recreational environment. What I think is funny is that so...
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    Green Monster Games - Curt Schilling

    Social exposure doesn"t imply, infer or mandate relationships beyond a certain degree. Society is different in the fact that communities are rarely any longer little villages where everyone knows everybody and are forced by social etiquette to have some sort of relationship with them...
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    Green Monster Games - Curt Schilling

    And anyone believing that motto to be literal is retarded. He"s expressed lofty goals, and worked toward them. How devious! We"re not at VG2 yet, so take a pill already.
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    Green Monster Games - Curt Schilling

    Unlike the McQuaid hype machine though, he"s trying to hire talent in the appropriate fields, and not just base it off nepotism. Secondly, he"s asking for a hell of a lot of input, not just thinking he knows what we as players want because that"s whathewants. Suspend judgment until we see...
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    Green Monster Games - Curt Schilling

    If you call SOE Station Pass life support "alive", then I guess so. What a waste of a good IP. That and SW:G.
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    Green Monster Games - Curt Schilling

    Along with "next-gen" and "revolutionary", please. Seriously, though. I don"t know that I would advocate an entire life-cycle for NPCs because of the obvious, but having them havesomesort of variation in behavior, and sometimes take initiative in communicating with the player, would be a...
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    Green Monster Games - Curt Schilling

    I agree. I think for myself the most frustrating part was being kidnapped while soloing/harvesting and dying down there quite a bit trying to get out. Going in there with a group was a lot of fun, though.
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    Green Monster Games - Curt Schilling

    Just to toss in another idea, what about dungeons with scalable content, random mob placement, and various quests available within due to levels/previous accomplishments/flagging supported by a well-written storyline. I personally liked the concept behind the Splitpaw Saga adventure pack (not...
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    Green Monster Games - Curt Schilling

    That would be a great one, also options for you and your group mates, and for different scenarios (thinking Gladiator and the "siege of Carthage" run). Another idea I"ll throw in there: What about having NPCs approachyoubased on your level, faction, gender, secondary sphere, etc. and offer a...
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    Green Monster Games - Curt Schilling

    The limitations exist. The problem is, everyone keeps arguing against Fed-Ex, collection, # of kill quests, and want a more storyline-based/epic line. Problem is, people get burned out or bored of working on the same line, don"t have the time for a major step, etc. Not that I"m saying...
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    Green Monster Games - Curt Schilling

    They do serve their purposes, though. Miniboss for a combat challenge/drop; fed-ex as a transition to other places, collections for turn it, etc. I agree though that if there"s an area you don"t want to skimp on, it"s lore. Even some scripting tying the purpose and side/single quests and...
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    Why all the nerd rage against Vanguard

    Not to try to get back on topic, but... My interpretation of the nerd rage against Vanguard: High expectations due to the involvement of Brad and Jeff/Low expectations due to the involvement of Brad and Jeff... lol. Everyone"s individual interpretation of "the Vision"s"...
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    Why all the nerd rage against Vanguard

    Actually it might work well for certain reasons based on the current state of the game. The fellowship, caravan and player city concepts were designed with the idea in mind that a group of players explore content within a particular area (level range) over a period of time. The problem is, now...