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    Green Monster Games - Curt Schilling

    Yeah, but that wasn"t recent, it was early on. Even after changes it remained memorable and stood out.
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    Green Monster Games - Curt Schilling

    Actually (base damage numbers) : Lightning Shock lvl 37 570 damage Conflagration lvl 43 900 dmg Rend lvl 47 855 damage Ice Comet lvl 49 808 damage What was special about it was casting time and the fact it was based on Cold resist with a neg check on cold resist. The majority of mobs...
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    Green Monster Games - Curt Schilling

    Not sure what you mean there mate; do you mean they just couldn"t come up with a good naming system or they were dumbing it down for the immature market ? A further debate is how you obtain new spells/abilities. Do you visit a trainer ? Do you buy them off a vendor ? Are there multiple lvl"s of...
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    Green Monster Games - Curt Schilling

    I don"t like the system WAR and similar MMOs use of skills/spells automatically upgrading. As I level up I want new shiny toys to look forward to; I want to anticipate being rewarded by a new ability with a new name and better graphics. The WAR system means you obtain far fewer new abilities...
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    Green Monster Games - Curt Schilling

    /signed In a big way. Huge. Massive. Yes, oh yes. Please.
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    Green Monster Games - Curt Schilling

    Agreed. At least for some classes it worked. If you were a buff heavy class it sucked. A limited number of spell icons / gems / hot keys is great for nostalgia, but I suspect if it was the only system in use folks would complain about how two thirds of their slots are taken by buffs and how dumb...
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    Green Monster Games - Curt Schilling

    To be fair Caliane, everyone else has been discussing the job system based on the following premise, which was stated a few posts before you entered the discussion : Based on that, in each of your posts you could substitute the word "class" for "job". Each character can only play one class at...
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    Green Monster Games - Curt Schilling

    I"d suggest one of the foundational reasons for EQ2 being such a poor game was that central to their development philosophy was they tried to make everything in EQ2 to be as different from EQ1 as was possible. That and its shifting focus from expansion to expansion from solo, group to raid...
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    Green Monster Games - Curt Schilling

    I don"t think I"m expressing myself very well, so I apologize for that. Its closed beta, but its certainly not just family and friends. We"re getting sidetracked onto an issue that is relatively unimportant and taking this thread off topic. The point is this : its destined to be a massive...
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    Green Monster Games - Curt Schilling

    Not at all; that was the month before release, as shown by the dates. I think people just forget how little attention it got outside of the established MMO community. Four years later and a lot has changed.
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    Green Monster Games - Curt Schilling

    Another thing which I"ll throw out, which, at the moment, I have absolutely no answer to, but is a definite potential selling point. How can you come up with a system so that there"s a cost structure with benefits for someone with multiple accounts, that isn"t so easily abused by multiple...
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    Green Monster Games - Curt Schilling

    Random rambling time - throwing things out from inside my head I haven"t fully thought through. Wish there were a half dozen of us brainstorming together in a room with a whiteboard and a zillion yellow stickies. Game designers seem to get so wrapped up in their worlds, that they don"t...
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    Green Monster Games - Curt Schilling

    This kind of discussion and consideration gets me so excited I pace around my office all day chewing it over and will even lay in bed all night thinking about it - sad I know. Anyways I can feel one of my lengthy (two part) rambling guy posts coming on, so bear with me. First what every dev...
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    Green Monster Games - Curt Schilling

    The problem with SoE for many years was that was all they thought about. Thats why EQ sucked for a number of expansions. Blizzard won the internet by making the experience leading to, and alongside, that more engaging and fun that it had been in any previous MMO. After four years my favorite...
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    Green Monster Games - Curt Schilling

    I"m really interested in this, Curt, but it seems limited to US servers. Any plans to extend it to EU servers ? Massive amount of potential users missing out due to a relatively small amount of work your end (EU has a separate armory, if you aren"t aware, atThe World of Warcraft Armory= http eu...
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    Green Monster Games - Curt Schilling

    Its not just theory. I"ve owned IT projects (comprising both hardware and software development), top to bottom, with budgets similar to an MMO development. I understand how techie folk think, work and play - I was one (and still am at heart). I also have degrees in IT, Electronic Engineering and...
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    Green Monster Games - Curt Schilling

    I think thats a poor analogy, to be honest mate. I started life as an electronics technician in the Army, working to component level on missile systems, using an AVO a CRO and only system and circuit diagrams. Its a fairly unique skill set. Over the years I went through the ranks and was a...
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    Green Monster Games - Curt Schilling

    This is one of the foundational problems in the gaming industry, because of the environment it produces. It builds into the analogy I keep coming back to of our gaming industry needing a paradigm shift in its organizational approach akin to the rise of quality management in the manufacturing...
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    Green Monster Games - Curt Schilling

    Good luck both with 38S and good luck Irena with the wedding
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    Green Monster Games - Curt Schilling

    SWG"s craft system FFXI"s one char can play all jobs (one at a time) Anarchy Online lvl cap, stat and buff system Got to agree with this post. Developers are so committed to not being seen as a rip off that they try too hard to be unique in everything (see EQ2 vanilla vrs EQ1)...
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    Green Monster Games - Curt Schilling

    Internet exclusive. Schilling announces secret project will be 100% PvP focused on FoH website....
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    Green Monster Games - Curt Schilling

    Its been said a number of times in this thread that the opening sequence and the very early game should be really good and suck you into the game. Here is something I"d suggest we can learn from AoC - every aspect of the game experience has to be as good as that opening. Funcom were obviously...
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    Green Monster Games - Curt Schilling

    Shill or no shill, who cares. 38S published something and one of their staff linked it here. The majority of folk will want them to keep doing it so we can see it and know about it.
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    Green Monster Games - Curt Schilling

    We might have no right to demand it, but a lot of people expect it. I agree its dumb, but you only need to read most of the beta threads on this forum to see it for yourself.
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    Green Monster Games - Curt Schilling

    Again, agree with a lot of what Gecko has to say. We need innovation - the problem is human nature is not to like change. The question is whether as a mass we give change a chance when it comes along, allied with what it will cost to implement it (and I"m talking about the time it takes to get...
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    Green Monster Games - Curt Schilling

    I don"t understand why people keep biting on Blizzards take that it would cost hundreds of millions to develop a game that could challenge them. The fact is it didn"t cost them much more than was spent on Vanguard to develop WoW. On top of that i have to 100% agree with Slayder. Every MMO...
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    Green Monster Games - Curt Schilling

    Anarchy Online. Fantastic game, which has improved and improved and added innovation after innovation, since its abysmal launch. Same people who are doing Age of Conan. In all my posts about organization and management of development, these guys are a step ahead of the rest and have learned a...
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    Green Monster Games - Curt Schilling

    I"m not advocating those things specifically. I"m saying that elements of a game need to stand out and be memorable and enjoyable, rather than just playing whackamole and that developers shouldn"t be afraid of flat out copying from other games that are innovative. The main thing I am...
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    Green Monster Games - Curt Schilling

    I"m not really calling for all those things, just making the point that developers shy away from good aspects of other games, just to be different. The number of classes was just a personal point, which I know a lot of folk disagree with. Most folk who have played FFXI really like the ability to...
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    Green Monster Games - Curt Schilling

    Developers shy away too much from using ideas or systems from other games. One of the main reasons EQ2 failed was because in everything they did they tried to move away from EQ1 as far as possible, to be less like it. It turned out the customers actually wanted EQ done better, not a new game...
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    Green Monster Games - Curt Schilling

    Disagree with you here, unless the game is aiming to peak at 100k subs. If WoW had done this they wouldn"t have a fraction of their customer base. Additionally, the number of people that throw large amounts of money at their PC is going to decrease as more PC developers make the move to...
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    Green Monster Games - Curt Schilling

    Jason, I think this is a fantastic post and I"m going to spend more than a little time re-reading it and thinking it through (hey, I"m mining in Eve, what else is there to do. ). I have to say, again, that I believe we have similar views on a lot of the subject material, but we are approaching...
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    Green Monster Games - Curt Schilling

    Practically everyone who has played FFXI agrees their answer to this is phenomenal. Allow all characters to level all classes, though you can only have one class active at a time. Allow races to have significant bonuses to different stats, so each has classes they are the best at, and the...
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    Green Monster Games - Curt Schilling

    Any suggestions on how things could be improved in the MMO industry, Gnomad ?
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    Green Monster Games - Curt Schilling

    I have to start Wilfan by saying I love this post. Though I might appear to be "disagreeing" with you, I"m not. We share a lot of common ground in our beliefs and I see this as brainstorming with you, with us approaching the same issues from different angles. Lets remember, though, that I am...
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    Green Monster Games - Curt Schilling

    I"ve made clear I live in the UK, but there are a number of people who have been involved in this thread who Curt should consider giving interviews to; if Wilfan works in the areas he is talking about he is certainly one of them. Actually, I live in Liverpool - after a year of involvement with...
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    Green Monster Games - Curt Schilling

    Cross posting from PotBS thread : The thing you can see with Blizzard is they are trying to develop methodologies, unlike the rest of the industry. Apart from anything else, you can tell that from their various staffing levels throughout their projects. My opinion is that the industry needs...
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    Green Monster Games - Curt Schilling

    Thats really interesting stuff. I spent a few years working for Kleinwort Benson in Fenchurch St London - I had a few friends working at Merrill Lynch and Goldman Sachs just round the corner from us. I wonder if we have any mutual friends. I was with Jon Larson, Paul Brock and Mike Holmes etc...
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    Green Monster Games - Curt Schilling

    QA don"t do the scheduling, as they don"t do the project plans. Their role is to ensure its all in place and being done properly. This triple underlines everything I"ve said. This is a great point. Why I stated it takes a complete culture change to make it happen and why the system and the...
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    Green Monster Games - Curt Schilling

    Good luck to you and to them.