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  1. M

    Coheed and Cambria writing about Mippo

    Pretty much the entire song? The short story is that he fell madly in love with my roommate. Everytime Coheed came through Orlando he used to stay at my house and they would visit each other when he wasn"t touring. I would even let him use my car to take her out since they were on a tour bus...
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    Coheed and Cambria writing about Mippo

    It has nothing to do with video games........
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    Coheed and Cambria writing about Mippo

    At the very end of this video he starts telling a story about Orlando, that"s the story I wanted to hear. YouTube - Mic Todd Rants Neverender Night 2 IKSSE:3 Can"t find it anywhere and the clip cuts out at the wrong time. Can anyone post the rest of that story? For you super sleuths out...
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    Coheed and Cambria writing about Mippo

    Again, no. That was posted in the guild picture from the fan faire on the website. They bought a stuffed pig for the picture. Thott was represented in the picture as a robot and Sobe was represented by well, a can of Sobe. You can keep trying though!
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    Coheed and Cambria writing about Mippo

    Everyone has an imaginary friend in AL. Anyone actually in Afterlife would know I was never given any "free dkp to spend". Heck, the DKP pages are still on the website so anyone not in AL with a working brain would know the same.
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    Coheed and Cambria writing about Mippo

    Yes and right here on his twitter which I already quoted, The songs might be based on stories, but the stories are based on REAL MOTHER FUCKING PEOPLE. Unless you think a make believe character could contact him on facebook......... Furthermore, if Claudio wrote all of the stories how come "the...
  7. M

    Coheed and Cambria writing about Mippo

    The song is not about Claudio, it"s about Mic. I don"t know who does the writing or what not but I know exactly what that song is about. Just wait a little.
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    Coheed and Cambria writing about Mippo

    It"s actually true though..... http://twitter.com/MichaelRTodd According to her, he contacted her but I guess that"s semantics. Considering this shit happened 5+ years ago it"s water under the bridge now. Still going to ask him about the song though as I"m pretty sure part of it is about me
  9. M

    Green Monster Games - Curt Schilling

    I"m not the idiot claiming to be a former NFL player when your stupid ass went to a fan faire. I sat right next to you at the Mithaniel Marr table when you begged Thott for 30 minutes about letting you into Afterlife. Not only did you get rejected to a guild that I was a core member of for 5...
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    Green Monster Games - Curt Schilling

    I bet he is your best friend in real life right? Oooooo maybe Thott was an old teammate of yours in the NFL?
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    Green Monster Games - Curt Schilling

    I actually just started a new Warrior 2 weeks ago on Aggamar. It"s been fun
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    Green Monster Games - Curt Schilling

    I think somebody needs a timeout. Put your face in the wall and think about what you"ve done!
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    Green Monster Games - Curt Schilling

    We were guilded together in the past in a top tier guild in EQ until he managed to run it straight into the ground because everyone wanted to kick him out and he was real life friends with one of the main officers who refused to kick him.
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    Green Monster Games - Curt Schilling

    Well right now I"m only posting concerns, not criticism. There is nothing to criticize. When Beta comes along, if I devote time to it, I will post my concerns / criticisms with the game. Generally, good games will understand and fix the problems, whereas bad games lose customers by the boatload...
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    Green Monster Games - Curt Schilling

    Well, we don"t know anything about Copernicus at all in regards to gameplay so there really isn"t any information available to base an opinion on. Nobody has any clue whether the game will succeed or fail at this point.
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    Green Monster Games - Curt Schilling

    In regards to lore, the first time it"s beaten the lore is likely going to be posted either through screenshots or videos on the internet. Even if you limit when the story is told, it"s eventually going to come out. What keeps people doing instances 10+ times is not the lore, it"s the rewards...
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    Green Monster Games - Curt Schilling

    The problem is that it seems that you think the story is something that will maintain a playerbase which is not true. It"s an interest gatherer, something that will give you a competitive edge in the marketplace if your lore is superior. What KEEPS people playing MMORPG"s has not changed in a...
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    Green Monster Games - Curt Schilling

    The edit button is there for people who hit reply too quickly but are intelligent enough to go back and read what they posted so they can fix the spelling and grammatical errors.
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    Green Monster Games - Curt Schilling

    For a niche PVP game I"d like to see one with 3 factions, and the ability to change items based on who is winning the war. If you had Good, Neutral, Evil teams then items would have some statistics that were only useful to members of those teams. As the overall war progress shifts, the...
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    Green Monster Games - Curt Schilling

    I can"t find any posts from the beta forums. They did a good job wiping all of it out.
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    Green Monster Games - Curt Schilling

    Then you obviously missed the thread on the beta forums. Specifically, it was Enoyis (spelling?) that posted it. I"m not comparing various games and how much raid content was there, I was merely correcting the mistake you made. Blizzard promised to deliver content that quite obviously was never...
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    Green Monster Games - Curt Schilling

    Just because you apparently missed a big thread on the beta forums doesn"t it mean it didn"t happen. Rob Pardo posted it about 1 week before the game released after myself and others posted concerns that all of the content was being shown to players in the beta and that there would be nothing...
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    Green Monster Games - Curt Schilling

    Blizzard did this with WoW, and I remember arguing with their lead developer on the beta boards over it. Right before release he was claiming they had tons of additional raid content ready to go (past Molten Core / Onyxia) that we hadn"t seen yet and would be on live.
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    Green Monster Games - Curt Schilling

    The problem hasn"t been the "type", it"s been the quality of the games that have turned people away. Warhammer was fucked up with the core game design, it didn"t matter how polished the game was that game was fucked. Conan for the most part actually had good core design, but didn"t work...
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    Green Monster Games - Curt Schilling

    Warhammer could"ve spent 2 more years in development and ended the same way. They didn"t understand how to maintain a playerbase, it had nothing to do with "polish". A successful game also doesn"t need to be superior to WoW or beat WoW"s 4 years of polish, it just needs to be comparable in...
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    Green Monster Games - Curt Schilling

    Players have shown that they will deal with bugs if they are minor so if the core of a game is well designed, they"ll accept a quest or two being broken provided they can advance their characters without them. Primarily you need a proper system of risk vs reward where players are being...
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    Green Monster Games - Curt Schilling

    Prior to WoW, people always thought no game could compete with Everquest. The fact of the matter is that Everquest in the past and WoW currently are not "destroying" these games, they are losing subscriptions because of fundamental flaws that exist in the game design. A lot of these games are...
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    Green Monster Games - Curt Schilling

    Exactly. I didn"t think WoW was fun, but I still think the game is very well designed. Just because a game doesn"t cater to my specific needs doesn"t mean the game itself is shitty. I"m sure very few MMORPG designers do it, but the industry has target markets just like every other industry...
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    Green Monster Games - Curt Schilling

    The problem with using the word "fun" is that it"s subjective to the person. Your "fun" and my "fun" are probably different so much so that you can"t design a game to be "fun", you need to understand what CAUSES people to have fun, then design the game around that. There is nothing that is...
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    Green Monster Games - Curt Schilling

    On a very basic level, there are three main reasons people continue playing MMORPG"s. 1) Achievement 2) Competition 3) Social Almost everyone who plays falls into 1 of the 3 categories, some people falling into multiple categories. Without explaining it in detail, the #1 reason people...
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    Green Monster Games - Curt Schilling

    Warhammer and AOC were not even remotely well done. They failed miserably in the most important category that matters: Risk vs Reward. If you think those games were well done you don"t understand game design in the slightest.
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    Green Monster Games - Curt Schilling

    I wouldn"t admit to being a punter either~
  33. M

    Green Monster Games - Curt Schilling

    It isn"t that hard to turn a profit in the industry simply based on the level of competition. A lot of games are still getting a few hundred thousand subscribers with fundamental flaws in the core game design. WoW does not have any quality competition. WoW"s success has as much to do with what...
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    Green Monster Games - Curt Schilling

    1) RA kicks ass. Drizzt kicks ass. If you don"t like him, don"t read his books. 2) Who the hell cares if someone calls us dorks? He was probably being sarcastic anyway considering we"re all posting on a gaming messageboard. Heck, a lot of Japanese chicks love dorks
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    Green Monster Games - Curt Schilling

    Some of the mechanics in Warhammer were really well done but that doesn"t mean they couldn"t have been condensed into fewer classes. I also loved the journal which recorded my kills, granted various titles etc. It"s "fluff" but at the same time, it"s something silly that results in players...
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    Green Monster Games - Curt Schilling

    Exactly, if you are making a pvp game the worst setup you can use is 2 factions because there is no way to balance the population. If the server is not sitting near 50/50 which in many cases they don"t, it really ruins the pvp when you either 1) always outnumber your opponent or 2) are always...
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    Green Monster Games - Curt Schilling

    1) WoW did not have 24 classes, it had 8. It"s a ridiculous comparison. The fact that they only had 8 is what allowed them to customize each class so much. Just because the classes have some customization that in some cases changes the playstyle does not make them different classes. The unique...
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    Green Monster Games - Curt Schilling

    The main thing that separates Blizzard from the rest of the industry right now is that they seem to be the only company that understands why things are successful. Everquest was successful DESPITE having too many classes yet people who don"t think about game design properly simply point to how...
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    Green Monster Games - Curt Schilling

    While a lot of players will say that they like a greater variety of classes, it"s rarely ever a decision maker in terms of whether or not your playerbase will continue playing. From a design standpoint, the number of classes Everquest had was actually a flaw in the design. As the game...
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    Green Monster Games - Curt Schilling

    One of the biggest problems is that the game designers aren"t planning properly. You really want an outline of how things are supposed to be before you get involved and need to realize its all connected. One thing that Everquest did well was that certain things were based on stats that...