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  1. Grim1

    EQ Never

    As Bellringer mentioned, it's going to be on the PS4 so that has some inherent limitations. Which is great for keeping the hotbar to a minimum. EQ2 had some interesting features but it's skill / hotbar bloat is disgusting, Rift has the same problem. I loved EQ1 and GW1's simple 8 max spell...
  2. Grim1

    EQ Never

    I don't mind making some travel easier once you've been there. But not every path should be bypassed. Even though it was a pain for raiders, getting through Kael, etc was part of the experience. Quite an adventure after a wipe, especially naked. I actually remember those travel experiences more...
  3. Grim1

    EQ Never

    If it can't be done right then it shouldn't be done at all. So I agree with you there. But eventually some mmo dev is going to be smarter than the bunch we have now and they will do mounts right (flying, combat, etc). That mmo is going to get a lot of my money.
  4. Grim1

    EQ Never

    Mounted combat can be fun and it fits very well into fantasy lore. In fact, it should be done much more than it is now. Mounts are just glorified jboots in most mmos. Which is stupid. It doesn't have to be the only play style, just another option. Which is good for everyone.
  5. Grim1

    EQ Never

    Agree, but all the easy things have been done to death.... (see WoW). The devs are going to have to start actually working if they want our money. Think how much fun it would be if a dragon was chasing your ass through the sky, burning your tail with blasts of fire. Your only escape to hide...
  6. Grim1

    EQ Never

    The problem with flying mounts is the implementation. They shouldn't be an easy bypass to content. If you are going to have flying mounts then there should be flying mobs (remember griffins?) that can take you down. Also ground based fire from enemy cities and watchtowers. Flying should be...
  7. Grim1

    EQ Never

    SoE sometimes fails at execution but they have a decent history of innovating. EQ, Planetside, and SWG were all very different from the standard offerings of the times. More recently PS2 and DCUO are solid and not WoW clones. So I have more faith in them delivering a decent product in EQNext...
  8. Grim1

    EQ Never

    I know a lot of people would like to see a EQ1 redo but I can't think of anyone that actually expects EQN to be that. Really, who here or anywhere thinks EQN will be anything like EQ1? That's just a fantasy propped up by the cynics who want to make fun of anyone that likes EQ1. Those same...
  9. Grim1

    EQ Never

    TSW is a good game and has a unique skill system. It would be interesting to see that translated into a traditional fantasy mmo setting like EQ's.
  10. Grim1

    EQ Never

    You misunderstand. You can only chose one path at a time and even if you have xp in multiple paths it doesn't give you overwhelming power over everyone else. Old EQ actually did a very small variation of that with limit to only 8 spells that could be used at any one time. Mudflation, class...
  11. Grim1

    EQ Never

    What EvE does so well is to negate the long term player's experience. Someone who has had a sub since day one may have experience in a bunch of different ship types but you can only fly one at a time. It is the multiple skill path scenario but without the cumulative rewards. Which could be...
  12. Grim1

    EQ Never

    qwerty just doesn't know when to let up, he's too defensive by far. He's not an idiot and makes valid points, but because he posts so much I end up just automatically skipping his posts. Which I rarely do for anyone else. The 10 hour infraction has been a nice break. Not sure what his issue...
  13. Grim1

    EQ Never

    I was just using GW1 as an example to the fast leveling issue brought up. Other than that it was highly instanced. Which I don't like. GW1 was a great game and did a bunch of things much better than any other game (even GW2) but it had it's issues as well. edit: One of the things GW1 did...
  14. Grim1

    EQ Never

    GW1 had a very short run to max level (20) and an endgame that was much bigger than the leveling game. The reason they did away with that in GW2 is that the modern mmo player has been trained to think the more levels = better game. Even though that is wrong. It is very hard to retrain players...
  15. Grim1

    EQ Never

    Like i said, as more of a joke by the devs. Or they could be used to indicate time played or some other stat that is more cosmetic in nature but doesn't effect the players power. It doesn't really matter, and I just put it out there as another way to make levels irrelevant.
  16. Grim1

    EQ Never

    Yes, but there are ways to make it so the new levels are not so restrictive and linear. EvE is a good example. They have managed to make it so new players can almost immediately be able to play with people who have been around for years. New players don't have access to all of the ships but they...
  17. Grim1

    EQ Never

    As long as the levels are basically meaningless then players will quickly adjust to the new paradigm of infinite levels. The problem is that the in the current version of mmo's, levels trump all other factors. Level is more important that gear, stats, etc. It doesn't have to be like that and imo...
  18. Grim1

    EQ Never

    Or another option is to just have so many levels that it is impossible to get to max and make all content accessible to everyone with gear/flag/key/ walls instead. Which is really just another way of making levels irrelevant. What many of us who argue for increased leveling time are really...
  19. Grim1

    EQ Never

    I think the leveling content of games like GW2 and Rift would be much more fun if it were more challenging. Part of the problem with both of those games is that they just made it too easy to kill the mobs themselves. Which is a separate issue from the leveling speed. But as to leveling...
  20. Grim1

    EQ Never

    There is no fun in playing a game without challenge. If simple easy games were fun then we would never play anything else other than tic tac toe.
  21. Grim1

    EQ Never

    Draegan, mmo devs have to create tons of content anyways to keep players interested. It doesn't matter if it's during leveling or if it's endgame, the issue is the same. The problem is they DO create all that midlevel content and then set the leveling speeds so fast that everyone passes most...
  22. Grim1

    EQ Never

    I would prefer a very long leveling curve, but it requires that there be real content all along the path. One of my favorite times in EQ was questing for low level SK gear in CT. It was good gear for the level and lasted me a long time. The problem with today's leveling speeds is they make...
  23. Grim1

    EQ Never

    I don't think a reskinned EQ classic would be wildly successful either, not in the WoW sense anyways. It would be profitable if done correctly though. But most gaming studios are not interested in the risk of going down that path. Dark Souls has proven that there is a large audience out there...
  24. Grim1

    EQ Never

    A lot of people who liked EQ didn't like EQ2 and considered it to be a carebear group game. And many EQ2 players didn't care much for EQ and it's more hardcore style. EQ and EQ2 are very different games that attract different audiences. Which is a smart move by Sony in a business sense. Why...
  25. Grim1

    EQ Never

    There is nothing deluded about his reasoning. I experienced the same thing when VC came out. It did take away from the feeling of a living world in EQ and I never RP'd or cared to. Immersion is an illusion, so is watching a movie btw. Suspension of disbelief is necessary to maintain the...
  26. Grim1

    EQ Never

    True, but do you dismiss the idea that in general mmo gamers now are different as a whole than they were then (EQ classic, UO)? And for the reasons I stated?
  27. Grim1

    EQ Never

    Heheh, true. I'll put it another way, the mmo playerbase now seems to be younger and even more stoned. But I do think that in general gamers were a bit different back then than they are now because of the skill sets needed just to keep a gaming rig operating and being able to afford it...
  28. Grim1

    EQ Never

    Yeah, I miss the EQ days when rep mattered. It took care of so many things. Made getting groups easy and kept most of the idiots from going full retard. In EQ, community was mostly a function of the small size of the player base on the servers, the incredible amount of time it took to level and...
  29. Grim1

    EQ Never

    I wouldn't say better, it would be different and just as valid.
  30. Grim1

    EQ Never

    Voice chat is generally annoying and a waste of most gaming time. Can't stand to listen to pimply faced adolescent rejects prattle on about nothing. But for coordination during raiding or PvP it is excellent and I would hate to do without it. The rest of the time I keep it off unless there...
  31. Grim1

    EQ Never

    Sounds like a potential cash shop item. Lost? Buy a map!
  32. Grim1

    Rift: Planes of Telara

    Well the effect is that I, and many others, skip your posts. Some people respond to you, but eventually most just give up and ignore you. Is that the result you are looking for?
  33. Grim1

    Rift: Planes of Telara

    Qwerty, I know you wont hear this, but I'm going to say it anyways. You are not an idiot, and actually have a number of valid points. But your message is lost in an endless sea of posts that overwhelm the threads you are posting in. You drown out your own message. Spend a little time thinking...
  34. Grim1

    Rift: Planes of Telara

    Tanking mage has me intrigued... But they are really killing off the alt factor.
  35. Grim1

    EQ Never

    Would love to see a new mmo that had all the old harsh systems that EQ had in it's heyday. But to be honest, I'm not sure I would actually play that game. Auctioning is a great example of the pluses and minuses of old EQ. I just couldn't be bothered to stand in the EC tunnel to auction off my...
  36. Grim1

    EQ Never

    My first toon was a SK based out of Qeynos. Spent a lot of time leveling up in the area, the Karanas included. Back then there were plenty of players in those zones. Eventually did the epic journey to Freeport like everyone else, but I never felt that they were neglected zones back then. It...
  37. Grim1

    EQ Never

    Many people say that Star Wars Galaxies was a sandbox, I didn't play it enough to judge for myself. EvE is a sandbox mmo in many ways, although it's world building tools are minimal. It really depends on your definition of "sandbox mmo". World building / altering tools seem to be an important...
  38. Grim1

    EQ Never

    I'm not against long travel times at all. But the reality of today's mmo market is that most players really dislike long travel times. Even in the past they weren't popular, Vanguard got a lot of grief over it (among other things). Any game that does have long travel times is going to have to do...
  39. Grim1

    EQ Never

    While I agree that instancing of any sort breaks immersion, if you don't have them in some way then you'll have to add a couple more things to your list.. queues and/or very long travel times. Players will always gravitate to the zone that they perceive gives them the most benefit. It's a...
  40. Grim1

    Rift: Planes of Telara

    Lol, nothing to argue about. I won. Facts are facts. You can continue to chase your tail if you want but I'll leave that dance for Draegan. He likes that sort of thing.