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  1. K

    Green Monster Games - Curt Schilling

    As someone often in the negative dkp (team neg!), I"d still say thumbs up to the whole process. Thott put alot of thought (har har) into the system and how items were priced. Generally clerics were treated like kings, with their items being cheap, thus giving them more leftover points to buy...
  2. K

    Green Monster Games - Curt Schilling

    Who is Cal Ripken? Ok just kidding, but I did have to google it.
  3. K

    Green Monster Games - Curt Schilling

    I"m sure there might be some non enginey stuff out there that might offer a no source license, but I can"t think of any off hand. If you read the latest game developer mag, it"s like half middleware ads. I was thinking that you could just buy all that and really all you"d have left is the...
  4. K

    Green Monster Games - Curt Schilling

    Most middleware and engine licenses come with source code. In many cases, this is a necessity for making a finished product. I can think of two middleware packages off the top of my head that aren"t really practical for a real game because of crazy amounts of small memory allocations.
  5. K

    Green Monster Games - Curt Schilling

    In most places I ever worked, project plans and scheduling are one of the jobs production does. Usually just one guy, the producer handles that (among other things), though the particulars are handled by the leads who get their estimates from the workers. People are finally beginning to realize...
  6. K

    Green Monster Games - Curt Schilling

    I don"t know if I buy the whole QA skillset not existing. I"ve worked with some awesome QA people over the years. Most places, QA pulls the trigger on promoting new builds. If they say it is not ready it"s not ready.
  7. K

    Green Monster Games - Curt Schilling

    There"s a definite path to junior designer from the outside, that path being to just make something. Fire up nwn and build the most amazing mod ever. Show some good solid writing, scripted events, dialogue based on conditions or statistics, good enemy behaviors and placements. Mess with the AI...
  8. K

    Green Monster Games - Curt Schilling

    Very true. Good code design is important. I"ve seen places that have brilliant software architects that don"t get games at all. There you have problems. Then I"ve seen coders that do get games and have no software design skills. It"s really hard to find both, and often the people doing the...