Search results

  1. M

    NeverGrind: EQ inspired, browser-based single player RPG

    What class? The resists work but mobs have relatively low resists across the board at low levels. It is more noticeable at higher levels. Light radius reduces the chance of ambush.
  2. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Check the mana pop-ups (did you turn them off? turning graphics lower disables them). Or just watch your mana on the character sheet.
  3. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Invincible, but not immune to spell effects. I just tested it out to be sure and you can eat fireballs right to the face.
  4. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Check your haste stats. All haste stats go down to include attack haste, skill haste (your global speed when you use a skill), and casting haste. The heavier it is the bigger the penalty. The penalty for wearing something one tier up is small, but considerable.
  5. M

    NeverGrind: EQ inspired, browser-based single player RPG

    You gotta be level 20 of course. Just click your name.
  6. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Bosses might be a bit tough, but this is balanced assuming that talents are already in the game, which they're not. So hopefully when talents go in, bosses on nightmare will be a bit more reasonable at level 50 for all classes.
  7. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Shouldn't be. Bosses have 1/2 second cast time with a few exceptions (Vox's heal). Any spell can be interrupted, but it might require some anticipation.
  8. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Not yet, but when beta is done that's totally the plan.
  9. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Hold left click and drag them.
  10. M

    NeverGrind: EQ inspired, browser-based single player RPG

    There should be a message in the tooltip that says +4% Physical damage, something like that. It doesn't change the weapon's base damage.
  11. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Cool, glad you figured it out! I have enough bugs on my handsI might add some kunark and velious content, but that's a long ways away. I want to spend time polishing the content that's already in place, add accounts, add items to hell difficulty, etc.
  12. M

    NeverGrind: EQ inspired, browser-based single player RPG

    All of the skills for each class are shown on the character select screen. The leaderboard updates instantly. Character name?
  13. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Local storage in your browser. Accounts coming when game is out of beta.
  14. M

    NeverGrind: EQ inspired, browser-based single player RPG

    The final skill unlocks at 38 for each class.
  15. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Not a bad idea. I can make them draggable just like the rest of the windows. Tricky part is repositioning the buffs. I might have to redesign that a bit so they all share the same parent and buffs appear underneath instead of to the right. Thanks for the feedback guys. It goes a long way...
  16. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Hahaha! You're not the first person to think that it was a 3d environment. Maybe I should pop up some kind of message.
  17. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Oh, it's worth mentioning that I even used to use WoW item icons, but I switched to EverQuest icons. My only regret is I had to stretch the images a little more than I wanted to. The old equipment icons are only 40x40 and my icons are 64x64. There's noticeable degradation of the image quality...
  18. M

    NeverGrind: EQ inspired, browser-based single player RPG

    I took a look at the 15-year-old sprite sheets and it just didn't seem workable to me. Plus there's very little variety. I had 15+ skills on the screen at once, so variety was important.
  19. M

    NeverGrind: EQ inspired, browser-based single player RPG

    From a purist standpoint, yeah, I guess that probably is a little odd, but they were the most accessible, appropriate icons I could find. The classic EQ icons are really plain by today's standards. If you have a better idea, I'm all ears.
  20. M

    NeverGrind: EQ inspired, browser-based single player RPG

    Hey, nevergrind developer here. Maybe something like a hidden cow level? I think it would be amusing to put some secret content in there.