Search results

  1. Zehnpai

    Green Monster Games - Curt Schilling

    It may make no sense from a lore/roleplay standpoint, "LOL thanks doc, I feel all better now, and look I"m no longer a god-fearing paladin but a servent of a dark demonic power warlock!" But from a gameplay standpoint? Can"t be beat. No more re-grinding rep. No more "Oops we don"t have a...
  2. Zehnpai

    Green Monster Games - Curt Schilling

    tl:dr version: Being able to choose the loot you want off bosses + job system = extends the fun of any encounter by 500000000%. I don"t know what type of game you"re going for, but let me give you a golden tip. Bosses become unfun if players no longer have anything to gain from killing it and...
  3. Zehnpai

    Green Monster Games - Curt Schilling

    You have to be careful with your random elements. It"s an extremely slipperly slope. Especially when you consider making powerful abilities random. You can see the bullshit at work in WoW as is. Our second m"uru kill we had awesome gravity ball placement and nobody died. Our latest kill we...
  4. Zehnpai

    Green Monster Games - Curt Schilling

    MY POKEMON BRINGS ALL THE NERDS TO THE YARD.
  5. Zehnpai

    Green Monster Games - Curt Schilling

    Look how insanely popular WoW decks are. Could you imagine how unbelievably fun that shit would be in game? Fuck raiding man.
  6. Zehnpai

    Green Monster Games - Curt Schilling

    Nor is hitting "Create item" in a tradeskill window any more or less immersive for that matter. Let"s be honest, the technology to create really intelligent AI isn"t quite there yet nor could you create a team of people to just sit there and make up dialogue tree"s all day long without them...
  7. Zehnpai

    Green Monster Games - Curt Schilling

    It wasn"t fleshed out enough but that is hands down the best way to go about implementing a non-combat system. Look at how terrible EQ2"s tradeskill system is. They tried to make it a whack-a-mole combat system without realizing the reason we enjoy killing shit isn"t because we"re hitting...
  8. Zehnpai

    Green Monster Games - Curt Schilling

    From a semantic standpoint you really are just affecting cosmetic changes because the functionality is obviously already in the game as is. Anyways... One important thing to remember is that UI elements are there simply to compensate for technical limitations. In an ideal situation if a...
  9. Zehnpai

    Green Monster Games - Curt Schilling

    Mods I think are ultimately viable and a definite plus to the game. A lot of the WoW UI was fleshed out thanks very much in part to players creating mods to compensate for the worst parts of the game. Adding extra functionality is very much important. Remember that big board of things that...
  10. Zehnpai

    Green Monster Games - Curt Schilling

    But yeah, that isn"t to say that you need to have 20 different types of stats. WoW went down the path of meta-stats and now they"re doing a turnaround, trying to unify them all back down. Personally I think it"s only a matter of time before mp5 is removed from the game as well and spirit is just...
  11. Zehnpai

    Green Monster Games - Curt Schilling

    No it isn"t, but it"s a massive appeal to a lot of players. Hiding the numbers should be a personal choice. All not knowing the amount of mana I had in EQ meant was that I spent a few hours running tests to determine how much mana I had. Eventually players are going to crunch the numbers and...
  12. Zehnpai

    Green Monster Games - Curt Schilling

    The initial barrier to raiding was two-fold. One, Gruul and Magtheridon were pure assbeat in their initial incarnation and they were direct successors to Saphhiron/Kel"Thuzad levels of raiding and not Karazhan Prince raiding. Secondly, your average guild tried raiding with 3 ret paladins, a...
  13. Zehnpai

    Green Monster Games - Curt Schilling

    It was more that the promised end game wasn"t really in and "raids" themselves were broken with guilds going into the wrong instances and whatnot and the loot rewards were awful.
  14. Zehnpai

    Green Monster Games - Curt Schilling

    I don"t think it will work in a massive setting anytime soon at least. At least any game with a focus on PvP. Look at the massive bitching about Druids and Lifebloom in arena"s and pillar humping. We pray to god that was unintended and that some day it will get nerfed. Or discipline priests and...
  15. Zehnpai

    Green Monster Games - Curt Schilling

    Very slippery slope. The vast majority of "freedom" to expand in EQ was due to bugs and exploits. While I agree that players should be given tools and told "Go nuts" it should be because you"re creatively using the rope arrow from the last might and magic game or something, not because you...
  16. Zehnpai

    Green Monster Games - Curt Schilling

    Which was, ironically, the most fun way to pay a pen and paper RPG. <3 "The only rule is that there are no rules."
  17. Zehnpai

    Yahoo live epic fun

    Hrmn.. Hmmmmmmmmmmm....
  18. Zehnpai

    Yahoo live epic fun

    I once wrote for an autographed photo so I could practice my firearm skills. They happily oblidged. Gotta work your way up guys.
  19. Zehnpai

    Yahoo live epic fun

    Yet bitching about it on a gaming forum does? Below the "most popular" list is a "view all" button. Nicely concealed of course.
  20. Zehnpai

    Yahoo live epic fun

    So write your congressman and shut the fuck up.
  21. Zehnpai

    Yahoo live epic fun

    FoHSS will be purged once again. It starts with pedophilia, then comes pictures of the black hand and his penis... History is about to repeat itself gentlemen. BEWARE.
  22. Zehnpai

    Yahoo live epic fun

    Camwhores are here for our amusement, no matter what age they are.
  23. Zehnpai

    Yahoo live epic fun

    Pretty much. It"s like pornotube, only far more disturbing because you have 30 other guy sin the chat thingy going "SHOW US YOUR ANUS"
  24. Zehnpai

    Green Monster Games - Curt Schilling

    Except in real life you don"t have to worry about dicks with 2 million gold and nothing to lose creating cities shaped like a penis. Oh wait...on second thought...
  25. Zehnpai

    Green Monster Games - Curt Schilling

    And yet after three years there"s 4 battlegrounds and 3 arena"s. Clearly a focus on pvp.
  26. Zehnpai

    Green Monster Games - Curt Schilling

    And make sure it has titty.
  27. Zehnpai

    Green Monster Games - Curt Schilling

    I work with what I"m given. 8(
  28. Zehnpai

    Green Monster Games - Curt Schilling

    Well, in much the same way that you don"t know when that next AE will trigger or how much damage the next swing is going to hit for. Even with threat there are X factors such as threat wipes and fixations and stuff thrown in there. To use your poker analogy, even though you don"t know exactly...
  29. Zehnpai

    Green Monster Games - Curt Schilling

    I really, really hate real life anlogies. You could make the argument that not showing threat is like not being able to see your own cards either. Also, you don"t know how many cards are in the deck so you can"t play the odds either. At which point you might as well just go play the slot...
  30. Zehnpai

    Green Monster Games - Curt Schilling

    We often fondly recall exploiting the crap out of EQ to our benefit, but one of the biggest tradeoff"s I think is also in the "Oh crap..." department. I mentioned it briefly a long time ago in one of the many "GM"s suck..." threads. Essentially, all those cool sploits you could do in EQ...
  31. Zehnpai

    Green Monster Games - Curt Schilling

    You can distinguish yourself by simply not sucking. I mean, there"s not much more to it. It"s a very relative term. You can attribute some kind of religious zen to it if you like, but the simple fact of the matter is that the ability to use fd was a very linear scale. I know visual aides help so...
  32. Zehnpai

    Green Monster Games - Curt Schilling

    You"ll always be able to tell better players then worse ones. There is no magical design strategy involved. Whether it"s the guy who flashbangs his own team in Counter-Strike or the bard who couldn"t manage to twist songs...bad players are obvious. It"s all just a matter of how forgiving you are.
  33. Zehnpai

    Green Monster Games - Curt Schilling

    And make every race hot elf chicks.
  34. Zehnpai

    Green Monster Games - Curt Schilling

    WoW and EQ highlight these pretty well. My "obsession with mana" is incredibly relevant because that"s the key fucker right here. Being a fighter/cleric multi-class is incredibly useless in a mana system because you can only do one thing or the other...or you do one job shittily and the other...
  35. Zehnpai

    Green Monster Games - Curt Schilling

    Fails for the same reason hybrids fail. It"s okay in theory, but designers almost always fuck it up by having shared GCD"s and using mana.
  36. Zehnpai

    Why all the nerd rage against Vanguard

    If nothing else, Utnayan does evoke some of the more interesting posts from present/past dev posters. The closest thing Brad has ever had to a constructive/non-spin laden post was when he tore into Ut, and now Kendrick is raging. Makes for great reads instead of the "Meet Kendrick, Kendrick...
  37. Zehnpai

    Why all the nerd rage against Vanguard

    Personally, I would just like to extend my thanks to whatever man put in the Holgresh Elder Beads. I paid for 5 months of rent thanks to those babies once the drop got nerfed. <3 <3 <3 Anyways...
  38. Zehnpai

    Why all the nerd rage against Vanguard

    No no no, we need to punish the source of the problem. Brad for making VanGuard. And the best way we can punish him? Let Utnayan loose! It"s the perfect plan with absolutely no possible way it can fail!
  39. Zehnpai

    Why all the nerd rage against Vanguard

    Difference is I"m only one person, as opposed to 12. 8(
  40. Zehnpai

    Why all the nerd rage against Vanguard

    No, instead we see you -responding- to these people time and time again, cluttering up threads with a lack of discussion. A handful of people occasionally ragged on VG and it was fine. They were pretty easy to gloss over, go "haha oh man that"s some rage." and then move on. And then we had...