Search results

  1. A

    Final Fantasy XIV (Guide in first post)

    WoW is the Godwin's law of gaming. Whenever someone doesn't have a real point or argument to back them up, they just blame WoW or WoW-players. Every MMORPG discussion eventually ends up with someone raging about WoW, it's like clockwork.
  2. A

    Warhammer Online RIP

    No, idiot, I said it's the counterpart. As in the destro equivalent to the Ironbreaker class. Every class had a mirror class on the other side. Is this difficult to comprehend?
  3. A

    Project 1999 - Making Norrath Great Again

    Kegz is specifically known for making alt accounts to talk shit anonymously. They were all created in December 2012, too. He no longer posts with the Kegz account and suddenly there's a guy with the exact same attitude and posting style, saying the same things, and lying when asked if he's Kegz...
  4. A

    Hearthstone

    Since it isn't really possible to completely redesign the game at this point, the easier but less elegant fix would be to just give taunt to a lot more creatures. Like, if a creature doesn't have any other notable abilities, it should basically always have taunt. This would alleviate the issue...
  5. A

    Hearthstone

    The really problematic elephant in the room is the fact that instead of charging the defender with assigning blockers, Hearthstone leaves it up to the attacker. This not only makes it nearly impossible to respond to these huge one-turn stampede kills but also makes it futile to rely very much on...
  6. A

    Path of Exile

    Yeah, there's a few fundamental issues that they just seem to refuse to fix. Chris claimed that the desync problem was a necessary evil and the inevitable trade-off of hack prevention, which is ridiculous because no other game has this problem. Still, they appear to feel that it's as good as...
  7. A

    Final Fantasy XIV (Guide in first post)

    Aren't SE known specifically for never fixing anything?
  8. A

    Hearthstone

    All card games have that luck of the draw element, but M:TG has much more room for skill and strategy because the game is so complex compared to Hearthstone. HS has so few moving parts, so to speak, that there's just not very much that can be affected by player skill. Blizzard basically took...
  9. A

    Red 99 SZ/Team Server

    Atheist Norrath Server. It's bulletproof.
  10. A

    Hearthstone

    1) deck construction experience and knowing what's powerful 2) it's a beta, 90% of the players are completely new
  11. A

    Hearthstone

    It's really telling that the things that got the commentators excited were never surprising moves and displays of skill but always just lucky draws. Not once did I hear them raise their voices to anything other than "oh wow, he drew a card that will help him in the current situation!" The game...
  12. A

    Final Fantasy XIV (Guide in first post)

    Yeah, it really does take a special brand of incompetence to fuck up both the gameplay itself as well as the whole infrastructure and security. Is there any element of this game in which they've managed even an average delivery? It's like each and every single thing about FFXIV is a step back...
  13. A

    Hearthstone

    This is really highlighting how exceedingly luck-based this game is. It's even more RNG than M:TG, which was already toeing the line of how much of a lottery a game can be and still have a professionally competitive scene. If you take M:TG and remove 80% of the mechanics, card types and...
  14. A

    Red 99 SZ/Team Server

    Examples of what? Are you genuinely incapable of comprehending the ridiculous imbalance that you're guaranteed to get on a server where only one team has access to every class? I'm really at a loss here as to how you can struggle to understand this.
  15. A

    Red 99 SZ/Team Server

    Base the teams on something other than deity or race or whatever. What on Earth gives you the impression that it's worth ruining the server from the beginning in order to satisfy Everquest's extremely basic and irrelevant lore? Do you seriously think a server where only one team has every class...
  16. A

    Red 99 SZ/Team Server

    Is there some kind of collective retardation flu going around that makes people think it'd be a good idea to do a teams server where only one of the teams has access to every class? I mean, really. It's the most unintelligent thing I've heard in emu PvP history. It'd make SZ's teams look...
  17. A

    Red 99 SZ/Team Server

    Not taking it seriously if they don't make all classes available to all teams. That shit was gamebreaking and retarded the first time around, and now it'd be even worse as the neutral team is self-evidently guaranteed to utterly dominate the server from day one because they have access to all...
  18. A

    Project 1999 - Making Norrath Great Again

    For all that P99's staff constantly gets accused of rampant corruption, I have never seen the slightest hint of it myself while playing on the server, nor has anybody ever presented any evidence for that matter besides Amelinda's name once showing up on some RMT transaction history or whatever...
  19. A

    Warhammer Online RIP

    "Everything you say is wrong but I won't provide any arguments at all." Sounds like a destro player who's butthurt and incapable of accepting that "your" classes were stronger at release because you feel that it attacks your ego and your credentials as a player. Standard gamer inferiority...
  20. A

    Warhammer Online RIP

    At release, the destro classes were much better as a whole. Order had several classes that were completely worthless until like the second round of buffs. Shadow warrior, engineer, that dwarf priest one, archmage... frankly the only two order classes that weren't average or worse at launch were...
  21. A

    Final Fantasy XIV (Guide in first post)

    This is definitely not "how WoW has done it for years." This would be like if WoW had launched WotLK with an untuned Ulduar that wasn't meant to be doable and so most people didn't, but the hardcore raid guilds did, and then Naxx wasn't released until months later. It would fuck everything up...
  22. A

    How would you re-socialize MMOs?

    It can't be done without reverting the genre's progress, and it wouldn't work because today's audience doesn't want the things that foster a social environment. How much success do you think someone would have these days with a new MMORPG that has no dungeon finder or market facilities, requires...
  23. A

    EQ Classic? Not really.

    Red99 was kinda dead on arrival for a few reasons but P99 has like 800+ online every night of the week. It's a pretty fucking amazing server except for the endgame circus, don't try to raid there.
  24. A

    Final Fantasy XIV (Guide in first post)

    Yes it is different. BC was never intended to be the on-release raid content, the developers themselves said so and opined that almost nobody would be raiding it before 2.1. Devs are always wrong about that sort of thing, but regardless, this is literally a case of tier 2 being released before...
  25. A

    Final Fantasy XIV (Guide in first post)

    That's pretty subjective, but it also wasn't really the point. It's still stupid to have released tier 2 months before releasing tier 1.
  26. A

    EQ Classic? Not really.

    More importantly, why does almost everyone in charge of anything in the EQEmu community turn out to be mentally unbalanced?
  27. A

    Final Fantasy XIV (Guide in first post)

    You not caring doesn't mean nobody did. It was literally announced by Blizzard as the reason they were changing things so people didn't have to work their way through all the previous tiers to get to the current one. A lot of players disliked having to do it and it was a frequent topic of...
  28. A

    EQ Classic? Not really.

    In terms of functionality it is. The administration is completely unshakable and hasn't let the playerbase call the shots on anything. That's integrity for a project of that nature. This has caused a few problems of its own (hi broken raid scene), but that's besides the point. Opinions can...
  29. A

    Final Fantasy XIV (Guide in first post)

    Because perception is half of the appeal of raiding, and if you have to start raiding CT knowing that the content you'll be progressing to afterwards has already been cleared and is now on farm status by other raiders, it takes away a lot of the satisfaction. The same problem existed in WoW TBC...
  30. A

    Final Fantasy XIV (Guide in first post)

    If you can't comprehend how it can be problematic to launch a game with tier 2 in place and then release tier 1 later, you're not the target of my post.
  31. A

    Final Fantasy XIV (Guide in first post)

    I'm actually surprised nobody is really discussing how strange and problematic it is for the game to have launched with content that's a tier above what is being introduced later. It'd be like WoW TBC launching with Serpentshrine Caverns accessible and then introducing Karazhan after a few...
  32. A

    EQ Classic? Not really.

    That community was always full of idiots. You could tell anytime someone tried to discuss anything Everquest-related. They're the sort of people who will insist that being a good player fixes the crappiness of the ranger class, or that the optimal group setup is "your friends." Bunch of gaming...
  33. A

    EQ Classic? Not really.

    What a farce.
  34. A

    EQ Classic? Not really.

    The plebs at EQC are buying it hook, line and sinker. "Why couldn't we just shut up? Oh lawdy, we've brought it upon ourselves! How could we?!"
  35. A

    The Elder Scrolls Online

    The reason it hasn't been done is because it can't be done. PvE content on such a small scale just can't have the sort of difficulty and depth that it takes for it to provide meaningful long-term progression. 90% of the difficulty of a raid encounter comes from having to get a large number of...
  36. A

    Is the MMO Market imploding?

    It was a total cash grab shell of a game. Every single aspect of it was designed with one goal in mind: get the player to pay extra. It was wrapped in a thin lacquer of shiny first impressions, but it rubbed off after a few hours and revealed a total discount game of half measures and greedy...
  37. A

    EQ Classic? Not really.

    I heard it wasn't actually EQJesus except people were bedazzled by the mint classic UI and somehow interpreted this as everything being perfectly classic. In terms of mechanical accuracy, it was supposedly closer to stock PEQ, which is to say the basic elements are there but everything is wildly...
  38. A

    EQ Classic? Not really.

    I called it so fucking long ago. Called them a bunch of vaporware denial shits last year and they all told me I was an idiot for doubting. It was just so fucking obvious that they weren't doing anything and weren't going to finish. Probably the same thing as with Kegz and The Sleeper: they can't...
  39. A

    The Elder Scrolls Online

    Sounds like another one of those games for ultra-casuals who have no time to commit but still insist on having an MMORPG that caters to them. Maybe TESO can take over from GW2 as that game where there's no reason to play for more than a month but nevertheless has a small core of fans whose idea...
  40. A

    MMORPGS, what do you miss?

    I just miss progression and solid controls. These days it seems every MMORPG is a choice between a good engine or endgame content, never both. I really, truly cannot comprehend what it is that makes developers refuse to create a game that has both. Titles like GW2 and Neverwinter had good...