The lockout exploit got fixed (lol @ exploiting it and running a zone 5 times a night but whatever) the game is dumb because i need 1/3 of my raid to be bards/chanters/ another 1/3 healers and 1/5 tanks, leaving hardly any room for dps and you have to run specific scouts because of max hp debuffs.
The game hit an all time low around dov-early CoE, once end of COE content happened (pirates etc) and forth the game has come back a bit; its still not great but its not as bad as everyone says it is.
After working with the EQ2 Dev team for so long, i can say that what they say about her is basically she is JUST a leader; she doesn't really understand the mechanics/what to do too deeply but she can lead a team and get them going.
If you started now you would have a good 3 months of grind time between spells and gear upgrades. Major issue is game has changed so much in 3 years and most players don't understand what the changes mean or how mechanics work because their not easily accessible.
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