Search results

  1. Raes

    Archeage

    Almost like? It's exactly like. This has been pretty obvious from the start, but to clear up any confusion they actually went over it in detail in a recent livestream. They collect their data and feedback, take it to their internal "design" team, discuss what would be the best changes to make...
  2. Raes

    Archeage

    This one is a little off, which is perfectly understandable. I understand English fine and I still have trouble interpreting what they mean most of the time. They really need to throw up a post after each livestream with simple bullet points of the actual information that was stated. Anyways...
  3. Raes

    Archeage

    It's kinda both. The tax increase on each property is rather small, but it increases for each property. I don't pay much attention to it, but I think it goes up like 5 for each property past 3? Something like that. Anyways, if you have like 7 properties and add one more, your tax increase alone...
  4. Raes

    Archeage

    It does now. Mobs only drop coinpurses and unidentified items now, which cost LP to open/identify. You can't even farm mobs for pelts anymore.
  5. Raes

    Archeage

    You can set up your drydock to build a ship pretty much anywhere in the water, as long as it's not super shallow. There's a good place on the coast of Villanelle, Torchfyre bay. Where the land juts out. There's a housing area there with the workbenches you need. they are like 50 meters from the...
  6. Raes

    Archeage

    The issue with needing lots of labor for things like opening money pouches and shit is something they're talking about with XL. While I agree on the one hand that not giving people in the beta test Patron status is kinda dumb, they do need to test out how the free-player restrictions actually...
  7. Raes

    Archeage

    The taxes do get steep pretty fast, but more farms means more income. I have 3 large, 3 small, 1 aqua on Alpha, plus 2 large, 1 small and 2 houses on Omega. It's easily doable right now, since labor pots are so cheap on the AH. Without that I'd prolly have to tone it down a bit. Plus 3 days of...
  8. Raes

    Archeage

    For ship battles, the cost of sandglass for repairs is a factor too. Come release, when there's a lot more going on in the sea, could be pretty costly. Prolly not huge, but at least it's something. Would probably be better if the repair time was longer than 10 minutes.
  9. Raes

    Archeage

    I'm fucking angry? What makes you think that? Because I fucking use the word fucking? Is that the fucking problem? I don't fucking understand why people always seem to jump to that fucking conclusion. It makes zero fucking sense. Fucking noob.
  10. Raes

    Archeage

    Yeah, if you wanna sit in town and be a carebear fucking douchebag who artificially inflates prices, you can make loads of gold. It will be slightly more difficult to get off the ground in AA due to the cross-server AH, and having to compete with even more douchebags, but it's doable. I like...
  11. Raes

    Archeage

    It's kind of irritating when doing those dangerous trade runs that the attacker has nothing to lose. When trying to take a load from say, Halcyona, in peacetime, people will just climb onto your boat and wait for you to sail out of the safe area. Because, why not? If they win they get your load...
  12. Raes

    Archeage

    It's not that huge of an accomplishment, especially post 1.2. There's grown shit that gives you shitloads of xp when you harvest it, just cost a bit of cash to make it, and you can level 3 trees at a time, since you don't have to worry about combat. I've heard you can max all trees in like a...
  13. Raes

    Archeage

    It varies. Yes. Farms of two different sizes, houses of various sizes, huge manors, etc. The item you use to claim the land decides how much you are claiming and what specifically is going to be built there. No. Yeah, that's kinda the point. This isn't player housing that you just decorate for...
  14. Raes

    Archeage

    The one thing that is really going to affect land ownership once the game launches is building appraisals. A cash shop item that lets you sell your land, either openly, or to a specific player. So, you will be able to make a character, get his large farm, place/build it, then sell it to your...
  15. Raes

    Archeage

    Property tax can no longer be paid with gold. Tax certs only, which merely cost labor. Which you generate even if you don't log in. And both tax certs and labor pots can be purchased in the cash shop. I don't get why you guys are thinking the land availability is going to be like it is in...
  16. Raes

    Archeage

    You're out of your mind. First of all, you must have done absolutely nothing but quest, since pretty much every action you take in the game gives xp. You take a breath, you gain 100xp! I left my main at 44 while leveling some alts and focusing on building ships and stuff. He made the next 5...
  17. Raes

    Archeage

    It's a level 55 skill, so not going to be seeing it in NA for quite a while.
  18. Raes

    Archeage

    Auramancy gets meditate at like level 30, on a 2 min CD. Songcraft used to have a health/mana regen song, but they nerfed the mana part right out of it.
  19. Raes

    Archeage

    There are a lot of factors that favor East for certain important things. Zone placement, trade routes, how the coast is set up, Hasla, just to name a few. The racials are the least of it, and the cat racial isn't that important anyway. Also, skills like Drop Back/Teleport completely negate fall...
  20. Raes

    Archeage

    Yeah, it's a fresh server. No character copies. But alpha players cash shop creds will be account based. So any they spend on either alpha or beta come from the same pool.
  21. Raes

    Archeage

    Typically, all the information relevant to making that kind of decision is not available until the last minute.
  22. Raes

    Archeage

    "Based on the feedback and data we've seen from play on Alpha, these are the top 4 areas we're currently focusing on in terms of finding a balance in fun and long-term game economy for our region. By no means is this everything! The upcoming Beta event will also help add to our data on how a...
  23. Raes

    Archeage

    It almost seems like the game wasn't designed with the idea of castles changing hands often, but instead to basically reward the guilds that managed to claim first, and let them keep it as long as enough of their members remain active enough in the game to defend it every week. Edit: YAY...
  24. Raes

    Archeage

    You know what AA doesn't have? Quest that make you run ten minutes on your mount, kill 15 mobs, run back, turn in quest and get sent back to the same fucking area to kill the other mobs that were there. And the quests reward is less xp than you would have got spending that travel time grinding...
  25. Raes

    Archeage

    That shit is such a tiny part of the game it doesn't even matter. What it does suffer from is a lot of same-faction douchebaggery griefing that doesn't involve pvp.
  26. Raes

    Archeage

    This is why I find it so hilarious that Trion thinks there's actually a possibility that they won't get enough people in the beta test, and would have to shut down the Alpha servers during the beta events. Ha.
  27. Raes

    Archeage

    That's not too bad. Need to find out where every daily is, so we can figure out how many we can get per day. Have a couple of other ideas too. Don't really need any in alpha at this point. Just gold.
  28. Raes

    Archeage

    Finally got a clear answer on the gilda stars for trade packs thing. From Amary in this thread:http://forums.archeagegame.com/showt...tal-quot/page2 "The current, expected functionality is that the only way gilda stars are obtained through trade routes is when a specialty pack is turned in to...
  29. Raes

    Archeage

    bad forums. stop that.
  30. Raes

    Archeage

    Yeah, I know. I've been so damn busy with my farms and alts and shit when I do check the forums here I just refresh this page and read any new posts. Remember, you need 50 medicinal powder in addition to the 20 yata fur. I just grow shrooms, takes 2 hours. Edit: So, I'm trying to figure...
  31. Raes

    Archeage

    You could always team up with me. For 1320 labor and ~30 minutes work you can pull in 18-20g a day. I supply the mats, you craft the packs (20) and load the ship and you're done. Or you can opt to come along for the ride and hold the wheel while I do turn-ins. Owner's mark works fine for...
  32. Raes

    Archeage

    land routes are long, and you can only carry 5 packs at time. Blegh.
  33. Raes

    Archeage

    Anything that anyone can attain that there is suddenly a large demand for will cause this. Initially the demand will be higher than the supply, causing a price spike. As more people produce the item and compete with other sellers, the price gets driven down. This is pretty basic economics, dude...
  34. Raes

    Archeage

    My mistake. The retards on the livestream have trouble with long words. They use "cross-continental" which isn't actually a word, and confuse "intra" and "inter" continental. Watching their livestream is fucking painful, and it's hard to pick out the actually important information.
  35. Raes

    Archeage

    The patch notes were wrong about that, and a few other things. Not to mention many undocumented changes as well.
  36. Raes

    Archeage

    The pack split is currently 80/20. Which is where it will stay. Also, this is not the final western version. You will be able to get Gilda from same continent trade ins, they've stated that many times. As for the crafting mats, there's no word yet, I assume because since we were gonna get 1.0...
  37. Raes

    Archeage

    On the value of gilda, I haven't looked into it too much yet, but some crafted shit requires gilda dust now. Breaks down at a 1-4 ratio.
  38. Raes

    Archeage

    Sounds like a decent idea to me, that or something like it would help. Now, if there was only a way to keep people from camping alts at every specialty workbench. It sucks that a "friendly" or enemy force can know instantly when you're loading up for a big run, or even simply trying to turn in...
  39. Raes

    Archeage

    Yeah, man, you couldn't turn in a pack in an enemy zone at 5am? I can't turn in a pack at 5am in a friendly zone, lol. Greens (Oran'thul) will camp the Yny harbor entrance for hours just at the chance at a single gank to get a pack. It's a bit psychotic, imo. Peacetime? Lol, you guessed it...
  40. Raes

    Archeage

    Umm, all of them have one of the new ingredients. I think the yata fur one uses medicinal powder. Like 50.