Search results

  1. R

    The Elder Scrolls Online

    I had this bug in the November test- had to restart the entire thing on a different HDD. Really highlights how bad their patching system is, and hasn't been a priority. Massive game and you have to download it twice for some reason. Patching it now from my install last time and it's again...
  2. R

    The Elder Scrolls Online

    I like how they deleted the official feedback/suggestions beta forum. All feedback must be given in-game, now. That will surely do wonders for preventing bad word-of-mouth.
  3. R

    Mechwarrior Online

    Ballistics move faster now, and they've done some work on netcode. Jenners are more hittable now. Spiders are the new version of sketchy hitboxes/lagshield. There's still no collisions so there's no reliable way to disable/punish them for being too aggressive. Not sure if you played after...
  4. R

    Mechwarrior Online

    http://mwo.smurfy-net.de/mechlab If only the mechlab in game was as nice.
  5. R

    Mechwarrior Online

    All mechs have at least one module slot. The full mastery just gives you an extra for that variant.
  6. R

    The Elder Scrolls Online

    I have no idea what this site is, or if it's accurate/whatever. But it updated yesterday and shows values for the Emperor/previous emperor skills under "alliance war skills." Looks like just passives so far. http://eldersouls.com/elder-scrolls-online/skills
  7. R

    The Elder Scrolls Online

    Not sure if this was posted yet, video describing "why to be excited" about ESO. Oh, and it's serious. I think. http://tamrielfoundry.com/2014/01/te...s-excited-eso/ Just the way the guy narrated the thing really amused me. When he was describing the "mindblowing" graphics, I thought...
  8. R

    Mechwarrior Online

    You can't think of it like a LoL-type ELO system, where you're put with teammates and against enemies who are all similar skill levels. MW:O just tries to balance out relative skills on each team on an individual basis. So you can have low and high skill players on both teams, with the hope...
  9. R

    Puzzles and Dragons

    Yessir. You can always use your starter to get through a lot of the early stuff. Kirin/Umi are pretty similar in leader function but it gives you some flexibility when you're starting to put subs together. But you can't go wrong with 25x monsters- and it'll force you to get better at...
  10. R

    Puzzles and Dragons

    After wasting a huge amount of money IAPing during the first Chinese godfest (and playing very little since then except daily log-ins), I used some of my free event stones tonight. Surprisingly successful considering my usual luck. Seven rolls, three gods. Hades, AA Lucifer (dupe)...
  11. R

    Mechwarrior Online

    Seconding what Creed said, as a founder who quit after the first month and a half of open beta. Came back last month to play 30ish games to see if there was improvement. I actually feel the game is worse now than when I left it. I absolutely adored closed beta ~August/early Sept, but then...
  12. R

    The Elder Scrolls Online

    Quest chain was broken for me, couldn't advance. And the dozens of people standing/jumping around indicated I wasn't alone. Checked in several times on Saturday and it wasn't fixed. Eventually was fixed on Sunday, but NE-Denver was more interesting. Those who liked the graphics: Which...
  13. R

    The Elder Scrolls Online

    For sure. Especially when multiple starting areas were crippled by quest chain-breaking bugs. A very small percentage of people even made it to 10 to do the pvp test (which I heard was both hard to get into and just a massive zerg- not nearly as fun as the initial wave claimed- maybe it was...
  14. R

    The Elder Scrolls Online

    "I could not distinguish players from NPCs." Well at least some of the stuff is on their radar. Can't tell you how many times I just ran up to players and swung. Honestly going through the entire thing, the survey felt surprisingly aware considering how bad the game was.
  15. R

    The Elder Scrolls Online

    I definitely agree there should be an auto-jump to 10 if they want PVP tested/introduced. Especially if it's more engaging than the PVE- I'd give it a shot myself. I doubt a significant portion get past 3-5 over the weekend due to the log-in issues/quest chains breaking/general grindy length of...
  16. R

    The Elder Scrolls Online

    I couldn't stomach my first character's (high elf) starting area. Second (orc) was honestly much better and I might have stuck with it, but there was a quest that was broken and wouldn't complete. So there were a couple dozen people just standing around where the mob should have been. Seen...
  17. R

    The Elder Scrolls Online

    The only thing that reminded me of Skyrim was the sound and font of the text that popped up in the middle of the screen. Skyrim has a passive tree, ESO has an active tree (is it a tree, or do you just unlock everything eventually?). ESO forces you to pick a class, Skyrim you can max...
  18. R

    The Elder Scrolls Online

    Did you play Skyrim on a console? I can see graphics being more equitable that way. Maybe a lot of us were spoiled by playing around with FFXIV ARR's beta- night and day difference in graphics. There's a reason people are comparing it to AoC and Vanguard. It could always depend on starting...
  19. R

    The Elder Scrolls Online

    It's absolutely TTS. I would imagine these are placeholders, but to be honest I'm too disinterested to look it up. It's surprising because we kept hearing how they've done "7 passes" on this 1-17 content and they still don't have voice acting in yet (I think the very first part may have been...
  20. R

    The Elder Scrolls Online

    Pretty much as I expected when announced. The style/feel of the ES games just doesn't translate well to an MMO. Skyrim's combat wasn't exactly good, but at least it was gorgeous and it *felt* good. Seems like they had to dumb down the engine too much for it to look/feel anything above a game...
  21. R

    Planetside 2

    Did they tweak player culling along with the increased performance? One of my biggest peeves was that the biggest battles were the worst (usually biolabs)- end up dying to people you couldn't see. Though the be honest when I've poked in for an hour or so every couple months I haven't seen...
  22. R

    Final Fantasy XIV (Guide in first post)

    Directly from that old Yoshi P post: "Being an online game, there will always be a minimal delay when input is received from the player and sent back after being processed by the server. In FFXIV: ARR, your position is checked by the server once every 0.3 seconds. This timing is synced and...
  23. R

    Final Fantasy XIV (Guide in first post)

    I just wish myth were capped per job (even if they were tied to that job for use). Not sure what the point is of having multiple l50 jobs on the same character is if you can only gear one of them past ilvl 70 and base relic.
  24. R

    Final Fantasy XIV (Guide in first post)

    If it's bypassing both the leve allowances and the requirement to have more than one copy of the item it seems like it'd be another infinite gil bug too- since you get get gil from each turnin. Wonder if we'll see the price crash back down on our friendly neighborhood shouters. If this works...
  25. R

    Final Fantasy XIV (Guide in first post)

    There are abilities that are "off" of the GCD. But they're not useable immediately- you have to wait for the previous GCD-locked ability's animation to finish. You end up having to spam the hell out of buttons because you need to make sure you hit the non-gcd button as soon as the GCD ability...