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    Green Monster Games - Curt Schilling

    No shards you have to pick up ala early EQ2, don"t do the body summoning thing. Xp deficit you have to work off before getting more xp is a decent one, though it might lead to zerging at max level. PS, stay away from durability and durability loss on death. If anything, it should lose durability...
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    Green Monster Games - Curt Schilling

    I think the mentor system from EQ2 is a superior idea to most that have been presented for allowing people to play together from different level ranges. And I totally agree with Genjiro about EVE"s realtime leveling system. Worst progression method ever conceived of.
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    Green Monster Games - Curt Schilling

    At no point did I say leave them as is, the tradeoff being more damage and better utility. If the only reason your stacking shaman is healing, and you reduce healing, you have to sort of add in other incentives to having more than a token one around. Which is what I said. Sorry if you...
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    Green Monster Games - Curt Schilling

    At least in the raid perspective, the current issue with healing hybrids is that they do their healing "too" well. If Shamans had their l33tsauce chain heals and shit on retardedly long reuse timers, but they brought more to the table damage and utility wise, they wouldn"t be required as...
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    Green Monster Games - Curt Schilling

    Sks in EQ were as close to an omni class as the game presented. Puller, Tank, DPS in one. CC in a pinch and it wasn"t the "best" at any of those, a true hybrid that brought a lot to the table in many situations, including raids. Also the various hybrid dps/healer combinations in FFXI were liked...
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    Green Monster Games - Curt Schilling

    Just out of curiousity, have you played any hybrid classes in MMOs Twobit? I"m not picking a fight, you just seem to vehemently hate them. I"ve played them in every game but wow (fuck having to be a healer hybrid of any kind) and I"ve certainly never come to the same conclusion you have.
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    Green Monster Games - Curt Schilling

    On the FFXI angle, there were many combinations that were inherently stronger than other combinations of a similar type. You wanted a Ninja/Warrior or Paladin/Warrior for a tank, not a Warrior/anything. They were just better combinations. A Dark Knight/Thief was better damage than a Dark...
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    Green Monster Games - Curt Schilling

    I honestly thought the EQ1 setup of classes was pretty solid. The overlap wasn"t horrendous and the three tanks definitely had niche fights where they were superior, though because of shit like defensive you were required to use a warrior in many. That was a mistake that altered the course of...
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    Why all the nerd rage against Vanguard

    Feedback information on content should honestly be restricted to those actually testing the content, as far as I"m concerned. The aesthetic either will or won"t agree with people; it depends on the people. The mechanics though can be extremely broken and stuff silly unbalanced and feedback based...
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    Why all the nerd rage against Vanguard

    I completely agree about the beta boards. Holy moly that was a retard fest of epic proportions. Instead of giving feedback on the current game, it was mostly people bitching about issues from beta 2 (in october 2006) who haven"t played since the beginning of the year; people who couldn"t find a...
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    Why all the nerd rage against Vanguard

    "The usability issues like quest icons, maps, etc were tooth and nail internal battles where common sense finally won out over kicking the player in the nuts. The game is difficult and challenging enough without having to aggravate you." Hey, some people enjoy being kicked in the nuts. I...
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    Green Monster Games - Curt Schilling

    Keep in mind, the vast majority of people who were done with EQ and wanting to move on were -pissed- at Sony in general if I remember correctly, and the hype was coming from WoW, not Sony at the time anyway. The early adopters of EQ2 were probably by and the large people who still had active EQ...
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    Green Monster Games - Curt Schilling

    290k by december, though that"s pretty conservative imo.
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    Green Monster Games - Curt Schilling

    Fantasy is all well and good, but like Cyb said, High Fantasy is hard to innovate in and be noticably different while still maintaining the feel. A way to possibly approach this would be to take the key elements of the high fantasy genre and skew them a bit. Elves being universally evil and your...
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    Green Monster Games - Curt Schilling

    But will there be magic whores? Seriously, I can"t think of anything negative about more creative talent being funneled into the mmorpg market. Even if squandered at the worst case scenario, it"ll unveil more ideas and takes on current systems that will only lead to more innovation and a...
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    Green Monster Games - Curt Schilling

    There"s a bit of the difference between the way Eddings writes his god-slaying badasses and the way EQ presented them. Besides, it was mentioned earlier that some of the characters presented were overwhelmingly badass, and unrealistically so. Eddings falls into the same pitfall. I love the...
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    Green Monster Games - Curt Schilling

    Ed Greenwood =/ I love me some David Eddings... up until the end of the Tamuli, his works from then on have been lackluster. A game with his style in it though, wouldn"t be the best in the world. If people have an issue with "overpowered" characters, David Eddings is as close to a Marvel...