Search results

  1. T

    Green Monster Games - Curt Schilling

    Probably not since there were graphical MUDs prior to EQ. Little known fact: EQ wasn"t the first online RPG.
  2. T

    Green Monster Games - Curt Schilling

    My disagreement is with the notion that you didn"t need it because I can"t think of more than a handful of raid targets that it wasn"t required. Maybe you didn"t need it in an exp group in OT or LGuk.. but try doing the King in Chardok without it. Fuck that hallway, fuck it in the ass for hours...
  3. T

    Green Monster Games - Curt Schilling

    Well you can"t just refer to one thing and ignore the rest. It"s all part of the whole. If you didn"t need it for grind groups then why would you need it all then?
  4. T

    Green Monster Games - Curt Schilling

    I disgree. I"m sure that some company could come up with one or two examples of this, but I think you fail to realize how much work that it would entail. To have dozens of dungeons, each with special and unique situations like this would take years and years to create. Would each dungeon just...
  5. T

    Green Monster Games - Curt Schilling

    Uqua disagrees. Juggs around Trak disagree too. Trash in PoTime disagrees also. Half of PoFire disagrees. There was a ton of shit that required FD.
  6. T

    Green Monster Games - Curt Schilling

    Yeah I think people are really all over the place with their ideas. Some people are talking about class vs. skills and others are talking about random shit. No rhyme or reason to it and it"s hard to tell who is who anymore.
  7. T

    Green Monster Games - Curt Schilling

    Plenty, is there any you won"t attack? For fuck"s sake dude, you tried to claim that FD pulling was awesome and should be included in future games. Here is a real protip.. pulling fucking blows chunks for everyone but the guy pulling becuase you get to sit in a room and do nothing until single...
  8. T

    Green Monster Games - Curt Schilling

    Down 2-0 and on the verge of being swept is quite rocky imo. The one thing that could save NY"s season and chance to win the division was sweeping Boston.. and they are about to do it. This is the one thing that most armchair designers tend to forget.. human nature. The path of least resistance...
  9. T

    Green Monster Games - Curt Schilling

    Well it won"t be Curt.. he is busy getting rocked by NY atm.
  10. T

    Green Monster Games - Curt Schilling

    Yeah, this thread has run the gamut of many topics, from Sox vs. Yankees to Schilling vs. Bonds to engines, middleware and now class vs. skills. I am all for a thread dedicated to a class vs. skill debate though and thought of it already. Hell, someone make it and even include a poll so...
  11. T

    Green Monster Games - Curt Schilling

    I don"t see how we can have a constructive conversation if every point is met with "well I can"t get into that because it"s my sekrit sauce". All you will do is do what you just did.. go on and on with buzzwords like "choices" and "restrictions". Methinks you have been reading too many Brad posts.
  12. T

    Green Monster Games - Curt Schilling

    Yeah.. except if you have any PvP at all in your game you can be damn sure everyone will want to melt faces, oh and they might have a lockpicking alt. But you are wrong, I do understand what you are saying and as I said yesterday.. why couldn"t you have those be "secondary skills" in a class...
  13. T

    Green Monster Games - Curt Schilling

    Then how about you come back in 5 years when your MMO is in beta and tell us all about it because until then I don"t see anyone taking "I have the solution but I won"t tell you" seriously.
  14. T

    Green Monster Games - Curt Schilling

    Maybe WoW didn"t implement this skill to recreate spilt-pulling from EQ? It was a shitty mechanic then and it would be shitty now. What"s the point of putting 2 mobs in a place and tuning them to the point that if you pull both you auto-die so you force 71 people to sit huddled in a room while...
  15. T

    Green Monster Games - Curt Schilling

    Why would I come up with something that I know would either suck or be impossible to implement given contraints on technology, resources and time? Anyone can sit here and dream up the perfect MMO but creating that is another matter entirely. Reference VG and Brad"s visions of grandeur and how...
  16. T

    Green Monster Games - Curt Schilling

    Last time I checked fantasy books have absolutely fuckall nothing to do with MMO game mechanics. Seriously. Why can"t I be Legolas and solo 50 foot tall elephants and the hundreds of bandits that accompany them? Because it would be fucking stupid to make a literal translation of a book into an...
  17. T

    Green Monster Games - Curt Schilling

    Well you did say: And I was simply informing you, since you obviously didn"t know, that some games actually have this already. Yes, a current game. I"m pretty sure I wouldn"t have.. and I hardly think rage is comparable to something like removing all classes and everyone doing totally random shit.
  18. T

    Green Monster Games - Curt Schilling

    DDO has tanks that can block mobs, but that doesn"t stop missle weapons or spells and oddly enough the tanks still have taunt. Unless every battle occurs in a tiny room with one door then it isn"t going to be feasible. And it"s interesting you bring up UO because you should be very familiar...
  19. T

    Green Monster Games - Curt Schilling

    So pulling is thinking outside the box? Personally I think "pulling" in the EQ sense is a rather shitty mechanic and I would never design my own game with it in mind, and I probably wouldn"t play one that had it as a core mechanic. Buffing and debuffing is always good, but how is that...
  20. T

    Green Monster Games - Curt Schilling

    If your game is 100% instanced you are going to know what you are facing when you go in and you are going to take a group with you. Unless you think it"s easy to just randomly generate terrain.. and sometimes there is a mountain and sometimes a lake.. yet the instance still represents what it is...
  21. T

    Green Monster Games - Curt Schilling

    That"s what I"ve been saying.. and people don"t get it. They think you can just implement all this crap and it"s no big deal. The industry does not lack ideas. None of this shit is original. Smarter people than any of us here have come up with the same things 100x over. The issue is...
  22. T

    Green Monster Games - Curt Schilling

    Furthermore, I bet the number of people who buy a game because they think it would be cool to run around and look at stuff approaches nil. Or you could just take a Bartle test and have it decide you are an explorer and go with that...
  23. T

    Green Monster Games - Curt Schilling

    Combat *is* the whole game, or at least most of it. That"s what these games are based on. If you want to break the mold and forge a new genre.. go ahead. Wait, they did this.. it"s called the Sims Online and Second Life. What you want are virtual worlds that are engrossing to a few and boring...
  24. T

    Green Monster Games - Curt Schilling

    Holy shit, that"s what I said. You could make it a secondary skill that is part of a defined class and accomplish the same thing. Which has NOTHING to do with class-based vs. skill-based being better. But then again, the discussion was how do you make it so that a skill-based system promotes...
  25. T

    Green Monster Games - Curt Schilling

    What you did was exploit to do things you weren"t supposed to do. That is what is fun. You didn"t answer the question.. is it worth the money, manhours and resources involved to incorporate that into a whole realm of gameplay? Not just for you, but on an investment-return scale. How many...
  26. T

    Green Monster Games - Curt Schilling

    But in effect you are actually removing options. Instead of needing a healer you now need a swimming healer so you can hit up the named that people in the group want to farm. You have just gone from recruiting a broad single role to a specific combination of roles limiting the number of people...
  27. T

    Green Monster Games - Curt Schilling

    On the scale that you are thinking of, I don"t think they are. Basic traps and puzzles and secret things are obviously feasible, they are done all the time. Making them "meaningful" such as you would need to devote a significant portion of your character progression to it is much different...
  28. T

    Green Monster Games - Curt Schilling

    The issue isn"t concieving the ideas, it"s implementing them. This is simply a case of dreaming of things that can"t be done given the current technology and resource limitations. It"s all nice to theorize and whatnot, but it really is moot if it isn"t practical. I mean, any of us can sit here...
  29. T

    Green Monster Games - Curt Schilling

    That"s shit you do in a pen and paper game. MMO Games haven"t "devolved" from that, they haven"t even evolved to it in the first place. But even if we had those in games, why couldn"t they be done in a class based system? Maybe you can pick a secondary skill to focus on.. like climbing or...
  30. T

    Green Monster Games - Curt Schilling

    Is WoW done right? It"s done pretty good, but I wouldn"t say it is done right.
  31. T

    Green Monster Games - Curt Schilling

    The whole problem with this is that anything DONE RIGHT is going to be perfect. It doesn"t matter if it"s classes or skills, if both are DONE RIGHT they will be perfect so neither one could be better than the other. Obviously a DONE RIGHT skill based system would be better than DONE WRONG...
  32. T

    Green Monster Games - Curt Schilling

    EVE is actually a mix of skill based and class based. Sure you choose what skills to train but as soon as you take off in a ship you are the "class" that ship defines. EVE doesn"t succeed because of its character progression system, it succeeds because it is an engaging drama-filled...
  33. T

    Green Monster Games - Curt Schilling

    You sort of have to be constructive in the first place for this to occur. Try making points and avoid vagueries and "DONE RIGHTS" as they do not say anything other than "I don"t really understand but it sounds cool to me!" If this topic is going to devolve into a skill vs. class debate then...
  34. T

    Green Monster Games - Curt Schilling

    I am going to simply refrain from questioning your intelligence and drop the subject since it is off-topic and I am going to attempt to not allow myself to be dragged into these diversions. Call it victory if you want, I don"t care. I disagree with you and that is that.
  35. T

    Green Monster Games - Curt Schilling

    This is the difference in theory and practice. In theory everyone could train whatever skills they wanted and be whatever they want. In practice everyone settles on a FOTM build and becomes a class. Skill-based systems invariably drift towards class-based systems by nature, so why wouldn"t...
  36. T

    Green Monster Games - Curt Schilling

    No, skill based systems would be like using dynamite and lasers to plow fields. Tractors would just be a more refined and advanced class system. You fail at analogies, so let this one die. It isn"t going to work.
  37. T

    Green Monster Games - Curt Schilling

    And they still do. Some people may use a motorized ox (tractor) but the basic principles of field plowing are the same.
  38. T

    Green Monster Games - Curt Schilling

    The problem in that scenario isn"t that the paladin can"t be a warrior, it"s that the game favors the warrior over the paladin. Why wouldn"t you adjust the paladin or the content to make the paladin viable as a raid tank instead of just saying "okay, you be all the classes"? I don"t see any...
  39. T

    Green Monster Games - Curt Schilling

    We"ve been over this ad nauseum, not going to get into it again. Let"s just say that there are just as many, if not more, drawbacks and problems with this system or any other system. It basically comes down to your game, the vision and how you want it to play to determine what sort of character...
  40. T

    Green Monster Games - Curt Schilling

    What evidence do you have to support the claim that "being class based" is the leading criticism of MMOs? I mean, I can understand you don"t like them.. and probably quite a few other people don"t either, but the vast majority either do like them or simply don"t care one way or the other...