Search results

  1. Teekey

    EQ Never

    In a group or raid setting, EverQuest was 'hard' for the puller, and maybe the healers. The game was certainly unforgiving in many aspects, though.
  2. Teekey

    EQ Never

    I think rare mobs can certainly have their place. But I don't think they should be the only test. EverQuest Next developers claim to be putting a big emphasis on 'tactics' to overcome challenges. I'm hoping they can provide a challenging experience, for those who want it. I'll give them the...
  3. Teekey

    EQ Never

    They had an example of levitation boots in the presentation. Also, items are going to have a much greater effect on your abilities. Their example was a Rogue with the abilities Path of Shadows (an ability to teleport behind the mob) and Backstab. However, Path of Shadows had a high energy cost...
  4. Teekey

    EQ Never

    I think you can make things rewarding by making an actual challenge though, not just by feeling invested because you've put in so much required time. You're right in a way though. They created big time sinks with rare mobs on top of random drops. And people camped and camped and camped trying...
  5. Teekey

    EQ Never

    Shrug. At the height of my hardcore raiding, we were on basically 24 hour raid standby because there was so much contention for spawns. Maybe you just had a much simpler server, or weren't nearly as hardcore as you thought.
  6. Teekey

    EQ Never

    Hah. That's fine. Do you really enjoy 12 hours camps? EverQuest in many ways felt rewarding because you invested so much goddamn time, not because it was necessarily the hardest challenge (other than a test of patience).
  7. Teekey

    EQ Never

    But a game can be challenging without forced grouping at static camps with boring combat systems, no? Even EverQuest Next could be the most unforgiving MMO ever made if they tuned it that way.
  8. Teekey

    EQ Never

    How do I have blind faith? I never said SoE's execution will be good at all. But it's just asinine to suggest because Rift sucks,anyimplementation of world events sucks, etc.
  9. Teekey

    EQ Never

    Can we be honest? I know you guys are circle jerking over the idea of EverQuest 3...but do you really think it would pull massive numbers? Would it even get more players than the original EverQuest? You can call them pussies all you want, but making EverQuest HD just doesn't necessarily sound...
  10. Teekey

    EQ Never

    Lol. I love this argument. Well GW2 sucks, so there's absolutely no way it could be done better. Rift events suck, so there's absolutely no way it could be improved. You salty motherfuckers are comical. Keep it coming.
  11. Teekey

    EQ Never

    I believe you can make creations, and then sell the blueprints of it for SoE Cash. The best creations could have their blueprints even make their way to EverQuest Next. From what I understand, you still have to acquire all the supplies, but to blueprints will make the creation after being bought.
  12. Teekey

    EQ Never

    So what is the difference between an Assassin being underpowered in EQ Next, or an Assassin being underpowered in any other game? At the end of the day, it's a failure on the part of the devs if any class is unbalanced (either weak or strong). They've said if you want to be a pure class, you...
  13. Teekey

    EQ Never

    So if you were a max level under powered Assassin, you'd appreciate having NO other options at all, and shunned from every guild? This argument is fucking comical.
  14. Teekey

    EQ Never

    Why make a game to cannibalize your player bases for games that are still making money? Especially if you don't think those models will yield you greater profit in the future.
  15. Teekey

    EQ Never

    They were very clear for atleast the past year that it wasn't going to be EverQuest HD. Anyone who is disappointed because it wasn't, really only has themselves to blame.
  16. Teekey

    EQ Never

    I'm usually always an MT/OT. I make that comment as someone that actually has to know an encounter in and out, whereas most just skate by with the 1 min explanation before we engage. I guess I just don't see the problem with expecting every player to be skilled with their character and...
  17. Teekey

    EQ Never

    Dude, when you're being a bigger troll than Utnayan, then it's time to evaluate things. I know you're salty because it didn't turn out how you wanted, but for the love of god, take a big deep breath and relax.
  18. Teekey

    EQ Never

    There's a difference between being able to heal, and HAVING to heal. The damage could be mitigated in ways than just healing.
  19. Teekey

    EQ Never

    Simple. Make sponge and healing builds contribute in other ways as well. Casting Holy Fire on a mob burns him, but any attacks against him heal the attacker. Or perhaps an AE heal also increases cast and attack speed of group members. And as I said before, absorbing damage as a warrior could...
  20. Teekey

    EQ Never

    They said they don't want a dedicated healer role. So there won't be a person who doesn't do anything but heal. I think that's fine. Right now my Monk in WoW wears mostly DPS gear. There's some survivability increases by doing damage, but it's also becoming increasingly important for even...
  21. Teekey

    EQ Never

    Tanks are still going to deal damage and contribute, though. Look at current World of Warcraft. My Monk does an absolute shit-ton of damage, all while tanking. And that's because of the tanking mechanics like Vengeance, really. EQNext could have similar mechanics. Taking damage 'enrages' the...
  22. Teekey

    EQ Never

    And just sitting stationary there spamming your rotation is much better? I think required movement sounds quite a bit better to successfully play your class.
  23. Teekey

    EQ Never

    They've said there won't be aggro meters, etc. So I don't think there's going to be an MT or anything like that. But they've said if you want to play a Defensive class, there will be options to defend you buddies.
  24. Teekey

    EQ Never

    Whatever. You're probably just staring into a corner and twisting anyways. And only 4 songs? Noob.
  25. Teekey

    EQ Never

    I'm the MT in my guild as well, but many encounters REQUIRE two tanks. We can't progress even with one tank. If I REALLY want to raid, I basically have to ditch my friends at this point. It's sad.
  26. Teekey

    EQ Never

    They've said that if you want to tank, you can tank. They just want there to be tactics available so a tank or any other role isn't absolutely necessary all the time.
  27. Teekey

    EQ Never

    Hard hitting questions like what? The game is in such early development that the best answer you can really get is "We're going to prevent that". People need to just calm the fuck down and wait a bit for more information once actual testing begins.
  28. Teekey

    EQ Never

    I bet most people like Holy Trinity. The large majority are DPS and like that they can just sit back spamming spells while they jerk off. Heaven forbid they actually have to have a fucking pulse to be successful at raiding.
  29. Teekey

    EQ Never

    For raiding or even groups? All the fucking time. My WoW guild has nearly quit raiding because a tank and healer decided to just take a break. We're having to scrounge up somewhat geared tank and healer alts just for any hope of raiding - and then PUG the rest. And we're on a lower population...
  30. Teekey

    EQ Never

  31. Teekey

    EQ Never

    Anyone who is crying that EverQuest Next isn't EverQuest HD deserves to be disappointed.
  32. Teekey

    EQ Never

    I love being an MT too. It's definitely going to take a different mindset. As long as I can still defend my team mates in some form, I'll be open minded.
  33. Teekey

    EQ Never

    Source
  34. Teekey

    EQ Never

    I'm not sure how it will work, but perhaps the damage that's unavoidable can be absorbed by a tank by standing in the way of the ally. For example: Wizard boss casting spell at a healer. Tank can stand between them and take the damage instead (or perhaps lessen the damage to anyone behind him).
  35. Teekey

    EQ Never

    They've said combat in the demonstration was basically to show off world destruction. Although they've said that it is going to be action and movement oriented, with loose targeting.
  36. Teekey

    EQ Never

    Isn't it pretty common for games to undergo optimization a little later in the development process? They're still in pre-Alpha. It's basically a proof of concept.
  37. Teekey

    EQ Never

    I believe your base class determines which weapons you can use. Those weapons will give you your weapon skills.
  38. Teekey

    EQ Never

    They've likened the combat to League of Legends. It's sort of hard to wrap your head around that, considering it's Player vs Player. However, just trying to think how it works - There are certainly roles. But just because you're the Tank on your team doesn't mean the enemy HAS to focus you. The...
  39. Teekey

    EQ Never

    They've said it was basically a tech demo. The combat scenes were mostly to show off the destructible world. There's more, but it wasn't polished enough for presentation, yet - if I recall correctly.
  40. Teekey

    EQ Never

    I believe they said no to taunts, there's no 'aggro meter'. There will be defensive and supportive roles, and the game will recognize those roles - but every player is going to have to be active in their own defense. This doesn't mean everyone being able to heal themselves. Perhaps instead of...